Demo Data from VLDB 2026 / reviewers in the wild / expert
Jon Mrowczynski
dblp:149/1369
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2016
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2Graphics, computer vision, multimedia, augmented reality and games · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Health and well-being technologies · 70% Human-robot interaction · 17% Human-AI interaction · 13% | |
| Artificial intelligence
1 paper |
Face, body and person analysis · 100% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computational science and engineering · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Health and well-being technologies
autism therapy |
0.3 | 2 | 2016 | EDDIE: An Embodied AI System for Research and Intervention for Individuals with ASD · AAAI 2016 Jim: A Platform for Affective AI in an Interdisciplinary Setting · AAAI 2014 |
Computer vision › Face, body and person analysis
facial expression analysis |
0.2 | 1 | 2016 | EDDIE: An Embodied AI System for Research and Intervention for Individuals with ASD · AAAI 2016 |
Computational science and engineering › active learning
project-based learning |
0.2 | 1 | 2014 | Jim: A Platform for Affective AI in an Interdisciplinary Setting · AAAI 2014 |
Human-robot interaction › assistive robotics
socially assistive robotics |
0.1 | 1 | 2016 | EDDIE: An Embodied AI System for Research and Intervention for Individuals with ASD · AAAI 2016 |
Human-AI interaction
affective computing |
0.1 | 1 | 2014 | Jim: A Platform for Affective AI in an Interdisciplinary Setting · AAAI 2014 |
Methods — techniques the papers use, named apart from their topics
facial tracking · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2016 | EDDIE: An Embodied AI System for Research and Intervention for Individuals with ASDabstractWe report on the ongoing development of EDDIE (Emotion Demonstration, Decoding, Interpretation, and Encoding), an interactive embodied AI to be deployed as an intervention system for children diagnosed with High-Functioning Autism Spectrum Disorders (HFASD). EDDIE presents the subject with interactive requests to decode facial expressions presented through an avatar, encode requested expressions, or do both in a single session. Facial tracking software interprets the subject’s response, and allows for immediate feedback. The system fills a need in research and intervention for children with HFASD by providing an engaging platform for presentation of exemplar expressions consistent with mechanical systems of facial action measurement integrated with an automatic system for interpreting and giving feedback to the subject’s expressions. Both live interaction with EDDIE and video recordings of human-EDDIE interaction will be demonstrated. Robert Selkowitz, Jonathan Rodgers, Przemyslaw J. Moskal, Jon Mrowczynski, Christine Colson |
AAAI | 4 |
| 2014 | Jim: A Platform for Affective AI in an Interdisciplinary SettingabstractWe report on Jim, an inexpensive student designed platform for embodied affective AI. The project brings together students from backgrounds in computer science, physics, engineering, and Digital Media Arts (DMA) in an informal educational setting. The platform will be used in AI courses and autism treatment studies. Robert Selkowitz, Michael Heilemann, Jon Mrowczynski |
AAAI | 3 |