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Kazuo Hiraki

dblp:15/692 · DBLP profile ↗
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25ranked-venue papers
3as first author
1since 2021 · last 2022
0009-0007-2455-2343ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 16 · 2 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 13 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 6Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-authorSystems, architecture and hardware · 3

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
Human-robot interaction · 66% Learning and educational technologies · 31% Collaborative and social computing · 3%
Artificial intelligence
2 papers
Knowledge representation and reasoning · 54% 3D vision · 46%

Topics — the 10 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction
child-robot interaction
0.612022
Robot-Assisted Language Learning Increases Functional Connectivity in Children's Brain · HRI 2022
Learning and educational technologies › robot-assisted learning
robot-assisted language learning
0.612022
Robot-Assisted Language Learning Increases Functional Connectivity in Children's Brain · HRI 2022
Human-robot interaction › nonverbal communication
joint attention
0.212014
Entrainment effect caused by joint attention of two robots · HRI 2014
Human-robot interaction › multi-robot systems
multi-robot interaction
0.212014
Entrainment effect caused by joint attention of two robots · HRI 2014
Human-robot interaction › educational robotics
social robot tutoring
0.212022
Robot-Assisted Language Learning Increases Functional Connectivity in Children's Brain · HRI 2022
Human-robot interaction › social robot
communication robot
0.112006
Analysis of human behavior to a communication robot in an open field · HRI 2006
Collaborative and social computing › social interaction
group interaction
0.112014
Entrainment effect caused by joint attention of two robots · HRI 2014
Knowledge, reasoning and agents › Knowledge representation and reasoning
spatial reasoning
0.011997
Mental Tracking: A Computational Model of Spatial Development · IJCAI (1) 1997
Computer vision › 3D vision › 3d scene understanding
spatial relation learning
0.011991
Learning Spatial Relations from Images · ML 1991
Computer vision › 3D vision › 3d scene understanding
spatial relation understanding
0.011991
Learning Spatial Relations from Images · ML 1991

Methods — techniques the papers use, named apart from their topics

EEG functional connectivity analysis · 0.6user experiment · 0.2sensor analysis · 0.1image-based relation learning · 0.0
YearPublicationVenuePosition
2022 Robot-Assisted Language Learning Increases Functional Connectivity in Children's Brain
abstract
The current study investigated how robot tutors influence brain activity during child-robot interaction (CRI) for learning of second language vocabulary. We gathered EEG signals from two groups of children; 1) Robot group (N=21) who listened to a storytelling social robot and learned French words, and 2) Display group (N=20) who listened to the same story in the French language mediated by only a computer screen. To measure learning-induced changes in the brain, functional connectivity analysis was conducted on EEG signals, which quantifies the communication between brain regions during the learning phase. Results showed a significantly higher functional brain connectivity for the Robot group in the theta frequency band, which has been previously associated with language functions in neuroscientific literature. Our results provide neurophysiological evidence for the benefit of robot tutors in second language learning in children.
Maryam Alimardani, Jesse L. P. Duret, Anne-Lise Jouen, Kazuo Hiraki
HRI4
2020 Robot-Assisted Mindfulness Practice: Analysis of Neurophysiological Responses and Affective State Change
abstract
Mindfulness is the state of paying attention to the present moment on purpose and meditation is the technique to obtain this state. This study aims to develop a robot assistant that facilitates mindfulness training by means of a Brain-Computer Interface (BCI) system. To achieve this goal, we collected EEG signals from two groups of subjects engaging in a meditative vs. non-meditative human-robot interaction (HRI) and evaluated cerebral hemispheric asymmetry, which is recognized as a well-defined indicator of emotional states. Moreover, using self-reported affective states, we strived to explain asymmetry changes based on pre- and post-experiment mood alterations. We found that unlike earlier meditation studies, the fronto-central activations in alpha and theta frequency bands were not influenced by robot-guided mindfulness practice, however there was a significantly greater right-sided activity in the occipital gamma band of Meditation group, which is attributed to increased sensory awareness and open monitoring. In addition, there was a significant main effect of Time on participant's self-reported affect, indicating an improved mood after interaction with the robot regardless of the interaction type. Our results suggest that EEG responses during robot-guided meditation hold promise in real-time detection and neurofeedback of mindful state to the user, however the experienced neurophysiological changes may differ based on the meditation practice and recruited tools. This study is the first to report EEG changes during mindfulness practice with a robot. We believe that our findings driven from an ecologically valid setting, can be used in development of future BCI systems that are integrated with social robots for health applications.
Maryam Alimardani, Linda Kemmeren, Kazuki Okumura, Kazuo Hiraki
RO-MAN4
2019 Parent Disciplining Styles to Prevent Children's Misbehaviors toward a Social Robot
abstract
In this paper we present a lab study on robot abuse by children. 61 Japanese children of ages 7-9 interacted individually with Robovie, a social robot, in a context that promoted children's free disruptive behaviors towards the robot. We compared the robot's use of an adaptation of a parental discipline strategy, the so-called love-withdrawal technique, to a similar set of robot behaviors that lacked any specific strategy (neutral condition). The main insight we gained was that perhaps we should better not focus on general robot behaviors to try to fit all children, but rather, we should adapt the robot behaviors to children's individual differences. For instance, we found that the love-withdrawal-based strategy was significantly more effective in children of age 8-9 than on children of 7.
Jorge Gallego Perez, Kazuo Hiraki, Yasuhiro Kanakogi, Takayuki Kanda 0001
HAI2
2018 Classification of EEG signals for a hypnotrack BCI system
abstract
People's responses to a hypnosis intervention is diverse and unpredictable. A system that predicts user's level of susceptibility from their electroencephalography (EEG) signals can be helpful in clinical hypnotherapy sessions. In this paper, we extracted differential entropy (DE) of the recorded EEGs from two groups of subjects with high and low hypnotic susceptibility and built a support vector machine on these DE features for the classification of susceptibility trait. Moreover, we proposed a clustering-based feature refinement strategy to improve the estimation of such trait. Results showed a high classification performance in detection of subjects' level of susceptibility before and during hypnosis. Our results suggest the usefulness of this classifier in development of future Bel systems applied in the domain of therapy and healthcare.
Maryam Alimardani, Soheil Keshmiri, Hidenobu Sumioka, Kazuo Hiraki
IROS4
2016 EEG-Based mu rhythm suppression to measure the effects of appearance and motion on perceived human likeness of a robot
Goh Matsuda, Kazuo Hiraki, Hiroshi Ishiguro
J. Hum. Robot Interact.2
2015 Social Appearance of Virtual Agent and Temporal Contingency Effect
abstract
In our previous study, we developed Pedagogical Agent with Gaze Interaction (PAGI), an anthropomorphic animated pedagogical agent that engages in gaze interaction with students. Using PAGI, we revealed that temporal contingency from virtual agents facilitate learning (temporal contingency effect), and proposed two hypotheses that may explain the result; 1) temporal contingency reduces extraneous cognitive load related to visual search, 2) temporal contingency prime social stance in learners which enhances learning. To assess more deeply into this matter, we tested two critical features of the agent, saliency and socialness. Two arrow shaped agents, of which differed in saliency, were employed. Apart from the appearance of the agents, the experimental design was identical to the previous study. University students learned words of a foreign language, with temporally contingent agent or recorded version of the agent, which played pre-recorded sessions from the contingent agents. From the result we gained evidence supporting the second hypothesis. Non-social agents did not trigger temporal contingency effect.
Hanju Lee, Yasuhiro Kanakogi, Kazuo Hiraki
HAI3
2014 Entrainment effect caused by joint attention of two robots
abstract
In this study, we investigate the two effects of joint attention, building relationships and sharing recognition, in group interaction consisting of two robots and one person. The building relationship is focused on entrainment resulting from the two robots' gazing at one person, while the sharing recognition refers to an original effect of the joint attention in a group interaction featuring the shared focus of individuals on one object. Results of experiments on the building relationships aspect showed that when two robots gazed at a person, he/she tended to be more immersed in communication with the robots. In the case of sharing recognition, when the two robots gazed at the target synchronously, the person could share it more correctly than when it was done asynchronously.
Takashi Ichijo, Nagisa Munekata, Kazuo Hiraki, Tetsuo Ono
HRI3
2012 Visual cognition of "speed lines" in comics: Experimental study on speed perception
Hiromasa Hayashi, Goh Matsuda, Yoshiyuki Tamamiya, Kazuo Hiraki
CogSci4
2012 Does a humanoid robot in front of you activate your mirror neuron system?
Goh Matsuda, Kazuo Hiraki, Hiroshi Ishiguro
CogSci2
2012 The effect of 3D stereoscopic display on spatial cognition: a near-infrared spectroscopy study
Yoshiyuki Tamamiya, Kazuo Hiraki
CogSci2
2012 Towards Building Pedagogical Agents based on Experiments - A Preliminary Result
Hanju Lee, Kazuo Hiraki
CSEDU (1)2
2012 Incorporating visual field characteristics into a saliency map
abstract
Characteristics of the human visual field are well known to be different in central (fovea) and peripheral areas. Existing computational models of visual saliency, however, do not take into account this biological evidence. The existing models compute visual saliency uniformly over the retina and, thus, have difficulty in accurately predicting the next gaze (fixation) point. This paper proposes to incorporate human visual field characteristics into visual saliency, and presents a computational model for producing such a saliency map. Our model integrates image features obtained by bottom-up computation in such a way that weights for the integration depend on the distance from the current gaze point where the weights are optimally learned using actual saccade data. The experimental results using a large number of fixation/saccade data with wide viewing angles demonstrate the advantage of our saliency map, showing that it can accurately predict the point where one looks next.
Hideyuki Kubota, Yusuke Sugano, Takahiro Okabe, Yoichi Sato 0001, Akihiro Sugimoto, Kazuo Hiraki
ETRA6
2011 Attention Prediction in Egocentric Video Using Motion and Visual Saliency
Kentaro Yamada, Yusuke Sugano, Takahiro Okabe, Yoichi Sato 0001, Akihiro Sugimoto, Kazuo Hiraki
PSIVT (1)6
2006 Analysis of human behavior to a communication robot in an open field
abstract
This paper investigates human behavior around an interactive robot at a science museum. To develop a communication robot that works in daily environments, it is important to investigate the available information from a robot about people's behavior. Such information will enable the robot to predict people's behavior so that the robot can optimize its interactive behavior. We analyzed visitor behavior toward a simple interactive robot exhibited at a science museum in relation to information from sound level and range sensors. We discovered factors that influence the way people approach, maintain distance, and interact both physically and verbally with the robot. This enabled us to extract meaningful information from the sensory information and apply it to communication robots.
Shogo Nabe, Takayuki Kanda 0001, Kazuo Hiraki, Hiroshi Ishiguro, Kiyoshi Kogure, Norihiro Hagita
HRI3
2006 Robots as social mediators: coding for engineers
abstract
Coding can contribute to robot design by suggesting behavioral benchmarks. These, however, depend on the level of analysis. In illustration, semi-formalized rules are used to investigate child-robot encounters. By using behavior-level codes, we extract information about how children use the robot. This leads to findings about longitudinal changes in how children evaluate its behaviors. Children, we find, use the robot as a social mediator - to prompt synchronized social events. By focusing on a behavioral level, coding can benefit designers of robots, software and sensors
Shogo Nabe, Stephen J. Cowley, Takayuki Kanda 0001, Kazuo Hiraki, Hiroshi Ishiguro, Norihiro Hagita
RO-MAN4
2005 Experiments Toward a Mutual Adaptive Speech Interface That Adopts the Cognitive Features Humans Use for Communication and Induces and Exploits Users' Adaptations
abstract
Interactive agents such as pet robots or adaptive speech interface systems that require forming a mutual adaptation process with users should have two competences. One of these is recognizing reward information from users' expressed paralanguage information, and the other is informing the learning system about the users by means of that reward information. The purpose of this study was to clarify the specific contents of reward information and the actual mechanism of a learning system by observing how 2 persons could create a smooth speech communication, such as that between owners and their pets. A communication experiment was conducted to observe how human participants create smooth communication through acquiring meaning from utterances in languages they did not understand. Then, based on experimental results, a meaning-acquisition model that considers the following 2 assumptions was constructed: (a) To achieve a mutual adaptive relationship with users, the model needs to induce users' adaptation and to exploit this induced adaptation to recognize the meanings of a user's speech sounds; and (b) to recognize users' utterances through trial-and-error interaction regardless of the language used, the model should focus on prosodic information in speech sounds, rather than on the phoneme information on which most past interface studies have focused. The results confirmed that the proposed model could recognize the meanings of users' verbal commands by using participants' adaptations to the model for its meaning-acquisition process. However, this phenomenon was observed only when an experimenter gave the participants appropriate instructions equivalent to catchphrases that helped users learn how to use and interact intuitively with the model. Thus, this suggested the need for a subsequent study to discover how to induce the participants' adaptations or natural behaviors without giving these kinds of instructions.
Takanori Komatsu, Atsushi Utsunomiya, Kentaro Suzuki, Kazuhiro Ueda, Kazuo Hiraki, Natsuki Oka
Int. J. Hum. Comput. Interact.5
2003 Toward a Mutual Adaptive Interface: An Interface and a User Induce and Utilize the Partner's Adaptation
Takanori Komatsu, Atsushi Utsunomiya, Kentaro Suzuki, Kazuhiro Ueda, Kazuo Hiraki, Natsuki Oka
KES5
2003 Interaction With Robots: Physical Constraints on the Interpretation of Demonstrative Pronouns
abstract
This study investigated what effect physical constraints have on the interpretation of demonstrative pronouns when a user navigates a robot. For this investigation, a robot navigation environment called Spondia-II was develope, and an experiment conducted. It is known that the interpretation of demonstrative pronouns requires information about not only the situation (or context) but also the speaker's viewpoint during a dialogue. The results of the experiment suggest that physical constraints do affect the user's viewpoint, especially when a user utters a demonstrative pronoun while navigating the robot. In actual fact, the user alters the use of demonstrative pronouns according to the change in the user's viewpoint. It is also suggested that the user and the robot share the same viewpoint during the physical interaction.
Michita Imai, Kazuo Hiraki, Tsutomu Miyasato, Ryohei Nakatsu, Yuichiro Anzai
Int. J. Hum. Comput. Interact.2
1999 Physical Constraints on Human Robot Interaction
Michita Imai, Kazuo Hiraki, Tsutomu Miyasato
IJCAI2
1997 Mental Tracking: A Computational Model of Spatial Development
Kazuo Hiraki, Akio Sashima, Steven Phillips
IJCAI (1)1
1997 Reducing communication load on contract net by case-based reasoning-eavesdropping for utilizing message leakage
abstract
This paper describes communication load reduction on task negotiation with contract net protocol (CNP) for multiple autonomous mobile robots. For controlling multiple robots, CNP is useful, but the broadcast of task announcement messages on CNP tends to consume much communication load. In order to overcome this problem, the authors have developed a system called LEMMING which learns proper addresses for the task announcement messages with case-based reasoning. However, the learning method used in LEMMING sometimes caused inefficient task execution. In this paper, we propose an extension of LEMMING with message interception which enables the system to execute tasks more efficiently by eavesdropping on leaked message.
Takuya Ohko, Kazuo Hiraki, Yuichiro Anzai
IROS2
1996 Learning Cooperative Behavior in Multi-Agent Environment - A Case Study of Choice of Play-Plans in Soccer
Itsuki Noda, Hitoshi Matsubara, Kazuo Hiraki
PRICAI3
1996 Sharing knowledge with robots
abstract
Intelligent robots need to share knowledge with human beings for flexible interaction. However, the gap between low‐level sensory data and abstract human knowledge makes it difficult to preencode robot behavior against human's various complex demands. This article presents a way of enabling robots to learn abstract concepts from sensory and perceptual data. In order to overcome the gap between the low‐level sensory data and higher level concept description, a method called feature abstraction is used. Feature abstraction dynamically defines abstract sensors from primitive sensory devices and makes it possible to learn appropriate sensory‐motor constraints. This method has been implemented on a real mobile robot as a learning system called Acorn‐II. Acorn‐II was evaluated with some empirical results and it was shown that the system can learn some abstract concepts more accurately than other existing systems.
Kazuo Hiraki, Yuichiro Anzai
Int. J. Hum. Comput. Interact.1
1993 LEMMING: A learning system for multi-robot environments
abstract
Describes LEMMING, a learning system for multiple mobile robot environments. LEMMING extends the idea of the broadcast-based contract net protocol with CBR (case-based reasoning). In terms of the CBR mechanism, LEMMING can learn to select appropriate robots for a given task. Thus, LEMMING makes it possible to reduce the waste of communication resources and the trouble of processing irrelevant messages. The paper evaluates LEMMING with some experiments and shows that LEMMING can deal with task negotiation more effectively than a broadcast-based contract net system.
Takuya Ohko, Kazuo Hiraki, Yuichiro Anzai
IROS2
1991 Learning Spatial Relations from Images
Kazuo Hiraki, John H. Gennari, Yoshinobu Yamamoto, Yuichiro Anzai
ML1