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Yilin He

dblp:15/938 · DBLP profile ↗
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9ranked-venue papers
3as first author
7since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 2 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Graph learning · 66% Generative modeling · 28% Probabilistic and Bayesian machine learning · 6%
Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 50% Games and playful interaction · 50%

Topics — the 7 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
0.912025
Advancing Graph Generation through Beta Diffusion · ICLR 2025
Machine learning › Graph learning
graph generation
0.912025
Advancing Graph Generation through Beta Diffusion · ICLR 2025
Machine learning › Graph learning
graph neural network
0.612022
A Variational Edge Partition Model for Supervised Graph Representation Learning · NeurIPS 2022
Machine learning › Graph learning
graph representation learning
0.612022
A Variational Edge Partition Model for Supervised Graph Representation Learning · NeurIPS 2022
Games and playful interaction › digital gaming
online games
0.212014
The identification of deviance and its impact on retention in a multiplayer game · CSCW 2014
Machine learning › Probabilistic and Bayesian machine learning › probabilistic inference › approximate inference
variational inference
0.212022
A Variational Edge Partition Model for Supervised Graph Representation Learning · NeurIPS 2022
Data mining › pattern mining
behavioral pattern mining
0.112014
The identification of deviance and its impact on retention in a multiplayer game · CSCW 2014

Methods — techniques the papers use, named apart from their topics

topology modulation · 0.9beta diffusion process · 0.9variational inference · 0.6generative model · 0.6community detection · 0.6toxicity index metric · 0.4predictive modeling · 0.4
YearPublicationVenuePosition
2026 Enhancing remote sensing object detection via selective-perspective-class integration
Lian Peng, Yilin He, KinTak U
Eng. Appl. Artif. Intell.4
2026 Risk-aware offline reinforcement learning for longitudinal decision-making under potential cut-in disturbances
Qifan Xue, Xuan Zhao 0001, Rui Liu 0018, Yilin He, Xichan Zhu
Eng. Appl. Artif. Intell.6
2026 DynamAlign: A fine-grained label dynamic alignment framework for complex semantic text classification
Guanyu Qin, Yilin He, Juhao Li, Hongxing Gu, Muhammet Deveci, Lei Shi 0030
Expert Syst. Appl.4
2025 Advancing Graph Generation through Beta Diffusion
abstract
Diffusion models have excelled in generating natural images and are now being adapted to a variety of data types, including graphs. However, conventional models often rely on Gaussian or categorical diffusion processes, which can struggle to accommodate the mixed discrete and continuous components characteristic of graph data. Graphs typically feature discrete structures and continuous node attributes that often exhibit rich statistical patterns, including sparsity, bounded ranges, skewed distributions, and long-tailed behavior. To address these challenges, we introduce Graph Beta Diffusion (GBD), a generative model specifically designed to handle the diverse nature of graph data. GBD leverages a beta diffusion process, effectively modeling both continuous and discrete elements. Additionally, we propose a modulation technique that enhances the realism of generated graphs by stabilizing critical graph topology while maintaining flexibility for other components. GBD competes strongly with existing models across multiple general and biochemical graph benchmarks, showcasing its ability to capture the intricate balance between discrete and continuous features inherent in real-world graph data. Our PyTorch code is available at https://github.com/xinyangATK/GraphBetaDiffusion.
Yilin He, Mingyuan Zhou
ICLR2
2025 Lightweight multi-level feature integration transformer for image super-resolution
Shuheng Wang, Ziao Gong, Mengda Li, Yilin He
Eng. Appl. Artif. Intell.5
2024 Hide-and-Seek GANs for Generation with Limited Data
Yilin He, Emily X. Ding, Robert J. Hou
ICONIP (3)1
2022 A Variational Edge Partition Model for Supervised Graph Representation Learning
abstract
Graph neural networks (GNNs), which propagate the node features through the edges and learn how to transform the aggregated features under label supervision, have achieved great success in supervised feature extraction for both node-level and graph-level classification tasks. However, GNNs typically treat the graph structure as given and ignore how the edges are formed. This paper introduces a graph generative process to model how the observed edges are generated by aggregating the node interactions over a set of overlapping node communities, each of which contributes to the edges via a logical OR mechanism. Based on this generative model, we partition each edge into the summation of multiple community-specific weighted edges and use them to define community-specific GNNs. A variational inference framework is proposed to jointly learn a GNN-based inference network that partitions the edges into different communities, these community-specific GNNs, and a GNN-based predictor that combines community-specific GNNs for the end classification task. Extensive evaluations on real-world graph datasets have verified the effectiveness of the proposed method in learning discriminative representations for both node-level and graph-level classification tasks.
Yilin He, Chaojie Wang 0001, Hao Zhang 0050, Bo Chen 0001, Mingyuan Zhou
NeurIPS1
2018 Major-Subordinate-Task Learning for Image Orientation Estimation
abstract
In this work, we propose a major-subordinate-task learning framework to estimate image orientation. The involved two tasks, regression to the characteristic orientation of the image (major) and classification by visual content (subordinate), are fed with shared feature and update feature extractor collaboratively. To boost the major task, we introduce a novel module, matched gradients weight multiplier, to calculate matching degree of the two tasks and adaptively adjust feedback from the subordinate task towards the shared feature extractor accordingly. As a result, such feedback is expected to be always promotive to the major task. Experiments demonstrate the effectiveness of our proposed framework over the counterpart settings.
Yilin He, Wengang Zhou 0001, Houqiang Li
ICME1
2014 The identification of deviance and its impact on retention in a multiplayer game
abstract
Deviant behavior in online social systems is a difficult problem to address. Consequences of deviance include driving off users and tarnishing the system's public image. We present an examination of these concepts in a popular online game, League of Legends. Using a large collection of game records and player-given feedback, we develop a metric, toxicity index, to identify deviant players. We then look at the effects of interacting with deviant players, including effects on retention. We find that toxic players have several significant predictive patterns, such as playing in more competitive game modes and playing with friends. We also show that toxic players drive away new players, but that experienced players are more resilient to deviant behavior. Based on our findings, we suggest methods to better identify and counteract the negative effects of deviance.
Kenneth B. Shores, Yilin He, Kristina L. Swanenburg, Robert E. Kraut, John Riedl
CSCW2