Demo Data from VLDB 2026 / reviewers in the wild / expert
Harel Yedidsion
dblp:151/3660
· DBLP profile ↗
13ranked-venue papers
5as first author
5since 2021 · last 2023
0000-0003-0327-0746ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 10 · 3 first-author · 5 since 2021Systems, architecture and hardware · 3 · 1 first-author · 2 since 2021Theory of computation · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Robot navigation and mapping · 26% Motion planning and robot control · 26% Planning, search and constraint satisfaction · 26% | |
| Human-computer interaction and pervasive computing
2 papers |
Human-robot interaction · 100% | |
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 50% Computational complexity · 50% |
Topics — the 13 heaviest of 16, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Motion planning and robot control
collision avoidance |
0.7 | 1 | 2023 | Learning Perceptual Hallucination for Multi-Robot Navigation in Narrow Hallways · ICRA 2023 |
Robotics › Robot navigation and mapping
multi-robot navigation |
0.7 | 1 | 2023 | Learning Perceptual Hallucination for Multi-Robot Navigation in Narrow Hallways · ICRA 2023 |
Human-robot interaction › robot learning
interactive robot learning |
0.6 | 1 | 2022 | Human-Interactive Robot Learning (HIRL) · HRI 2022 |
Knowledge, reasoning and agents › Multi-agent systems › multi-agent collaboration
ad hoc teamwork |
0.4 | 1 | 2020 | A Penny for Your Thoughts: The Value of Communication in Ad Hoc Teamwork · IJCAI 2020 |
Human-robot interaction › robot communication
interactive clarification |
0.4 | 1 | 2019 | Improving Grounded Natural Language Understanding through Human-Robot Dialog · ICRA 2019 |
Human-robot interaction
natural language understanding |
0.4 | 1 | 2019 | Improving Grounded Natural Language Understanding through Human-Robot Dialog · ICRA 2019 |
Computational complexity › parameterized complexity
fixed-parameter tractability |
0.3 | 1 | 2018 | How Hard Is It to Satisfy (Almost) All Roommates? · ICALP 2018 |
Computational complexity
parameterized complexity |
0.3 | 1 | 2018 | How Hard Is It to Satisfy (Almost) All Roommates? · ICALP 2018 |
Algorithmic game theory and mechanism design › matching
stable matching |
0.3 | 1 | 2018 | How Hard Is It to Satisfy (Almost) All Roommates? · ICALP 2018 |
Algorithmic game theory and mechanism design › matching › stable matching
stable roommates problem |
0.3 | 1 | 2018 | How Hard Is It to Satisfy (Almost) All Roommates? · ICALP 2018 |
Human-robot interaction › robot learning › interactive robot learning
teachable robot |
0.2 | 1 | 2022 | Human-Interactive Robot Learning (HIRL) · HRI 2022 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning
reinforcement learning for planning |
0.1 | 1 | 2021 | A Scavenger Hunt for Service Robots · ICRA 2021 |
Robotics › Robot manipulation › grasping
pick-and-place |
0.1 | 1 | 2019 | Improving Grounded Natural Language Understanding through Human-Robot Dialog · ICRA 2019 |
Methods — techniques the papers use, named apart from their topics
end-to-end learning · 0.8virtual obstacle generation · 0.7autonomous navigation systems · 0.7reinforcement learning · 0.5heuristic algorithm · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Learning Perceptual Hallucination for Multi-Robot Navigation in Narrow HallwaysabstractWhile current systems for autonomous robot navigation can produce safe and efficient motion plans in static environments, they usually generate suboptimal behaviors when multiple robots must navigate together in confined spaces. For example, when two robots meet each other in a narrow hallway, they may either turn around to find an alternative route or collide with each other. This paper presents a new approach to navigation that allows two robots to pass each other in a narrow hallway without colliding, stopping, or waiting. Our approach, Perceptual Hallucination for Hallway Passing (PHHP), learns to synthetically generate virtual obstacles (i.e., perceptual hallucination) to facilitate passing in narrow hallways by multiple robots that utilize otherwise standard autonomous navigation systems. Our experiments on physical robots in a variety of hallways show improved performance compared to multiple baselines. Jin Soo Park, Xuesu Xiao, Garrett Warnell, Harel Yedidsion, Peter Stone 0001 |
ICRA | 4 |
| 2023 | A domain-agnostic approach for characterization of lifelong learning systems
Megan M. Baker, Alexander New, Mario Aguilar-Simon, Ziad Al-Halah, Sébastien M. R. Arnold, Eseoghene Benjamin, Andrew P. Brna, Ethan Brooks, Ryan C. Brown, Zachary A. Daniels, Anurag Reddy Daram, Fabien Delattre, Ryan Dellana, Eric Eaton, Haotian Fu, Kristen Grauman, Jesse Hostetler, Shariq Iqbal, Cassandra Kent, Nicholas Ketz, Soheil Kolouri, George Dimitri Konidaris, Dhireesha Kudithipudi, Erik G. Learned-Miller, Michael L. Littman, Sandeep Madireddy, Jorge A. Mendez, Eric Q. Nguyen, Christine D. Piatko, Praveen K. Pilly, Aswin Raghavan, Abrar Rahman, Santhosh K. Ramakrishnan, Neale Ratzlaff, Andrea Soltoggio, Peter Stone 0001, Indranil Sur, Zhipeng Tang, Saket Tiwari, Kyle Vedder, Felix Wang, Zifan Xu, Angel Yanguas-Gil, Harel Yedidsion, Shangqun Yu, Gautam K. Vallabha |
Neural Networks | 45 |
| 2022 | Human-Interactive Robot Learning (HIRL)abstractWith robots poised to enter our daily environments, we conjecture that they will not only need to work for people, but also learn from them. An active area of investigation in the robotics, machine learning, and human-robot interaction communities is the design of teachable robotic agents that can learn interactively from human input. To refer to these research efforts, we use the umbrella term Human-Interactive Robot Learning (HIRL). While algorithmic solutions for robots learning from people have been investigated in a variety of ways, HIRL, as a fairly new research area, is still lacking: 1) a formal set of definitions to classify related but distinct research problems or solutions, 2) benchmark tasks, interactions, and metrics to evaluate the performance of HIRL algorithms and interactions, and 3) clear long-term research challenges to be addressed by different communities. The main goal of this workshop will be to consolidate relevant recent work falling under the HIRL umbrella into a coherent set of long, medium, and short-term research problems, and identify the most pressing future research goals in this area. As HIRL is a developing research area, this workshop is an opportunity to break the existing boundaries between relevant research communities by developing and sharing a diverse set of benchmark tasks and metrics for HIRL, inspired by other fields including neuroscience, biology, and ethics research. Reuth Mirsky, Kim Baraka, Taylor Kessler Faulkner, Justin W. Hart, Harel Yedidsion, Xuesu Xiao |
HRI | 5 |
| 2021 | A Scavenger Hunt for Service RobotsabstractCreating robots that can perform general-purpose service tasks in a human-populated environment has been a longstanding grand challenge for AI and Robotics research. One particularly valuable skill that is relevant to a wide variety of tasks is the ability to locate and retrieve objects upon request. This paper models this skill as a Scavenger Hunt (SH) game, which we formulate as a variation of the NP-hard stochastic traveling purchaser problem. In this problem, the goal is to find a set of objects as quickly as possible, given probability distributions of where they may be found. We investigate the performance of several solution algorithms for the SH problem, both in simulation and on a real mobile robot. We use Reinforcement Learning (RL) to train an agent to plan a minimal cost path, and show that the RL agent can outperform a range of heuristic algorithms, achieving near optimal performance. In order to stimulate research on this problem, we introduce a publicly available software stack and associated website that enable users to upload scavenger hunts which robots can download, perform, and learn from to continually improve their performance on future hunts. Harel Yedidsion, Jennifer Suriadinata, Zifan Xu, Stefan Debruyn, Peter Stone 0001 |
ICRA | 1 |
| 2021 | Collective multi agent deployment for wireless sensor network maintenance
Harel Yedidsion, Danny Hermelin, Michael Segal 0001 |
Eng. Appl. Artif. Intell. | 1 |
| 2020 | A Penny for Your Thoughts: The Value of Communication in Ad Hoc TeamworkabstractIn ad hoc teamwork, multiple agents need to collaborate without having knowledge about their teammates or their plans a priori. A common assumption in this research area is that the agents cannot communicate. However, just as two random people may speak the same language, autonomous teammates may also happen to share a communication protocol. This paper considers how such a shared protocol can be leveraged, introducing a means to reason about Communication in Ad Hoc Teamwork (CAT). The goal of this work is enabling improved ad hoc teamwork by judiciously leveraging the ability of the team to communicate. We situate our study within a novel CAT scenario, involving tasks with multiple steps, where teammates' plans are unveiled over time. In this context, the paper proposes methods to reason about the timing and value of communication and introduces an algorithm for an ad hoc agent to leverage these methods. Finally, we introduces a new multiagent domain, the tool fetching domain, and we study how varying this domain's properties affects the usefulness of communication. Empirical results show the benefits of explicit reasoning about communication content and timing in ad hoc teamwork. Reuth Mirsky, William Macke, Harel Yedidsion, Peter Stone 0001 |
IJCAI | 4 |
| 2020 | Sensor Network Topology Design and Analysis for Efficient Data Gathering by a Mobile Mule
Harel Yedidsion, Stav Ashur, Aritra Banik, Paz Carmi, Matthew J. Katz, Michael Segal 0001 |
Algorithmica | 1 |
| 2020 | Jointly Improving Parsing and Perception for Natural Language Commands through Human-Robot DialogabstractIn this work, we present methods for using human-robot dialog to improve language understanding for a mobile robot agent. The agent parses natural language to underlying semantic meanings and uses robotic sensors to create multi-modal models of perceptual concepts like red and heavy. The agent can be used for showing navigation routes, delivering objects to people, and relocating objects from one location to another. We use dialog clari_cation questions both to understand commands and to generate additional parsing training data. The agent employs opportunistic active learning to select questions about how words relate to objects, improving its understanding of perceptual concepts. We evaluated this agent on Amazon Mechanical Turk. After training on data induced from conversations, the agent reduced the number of dialog questions it asked while receiving higher usability ratings. Additionally, we demonstrated the agent on a robotic platform, where it learned new perceptual concepts on the y while completing a real-world task. Jesse Thomason, Aishwarya Padmakumar, Jivko Sinapov, Nick Walker 0001, Yuqian Jiang, Harel Yedidsion, Justin W. Hart, Peter Stone 0001, Raymond J. Mooney |
J. Artif. Intell. Res. | 6 |
| 2019 | Improving Grounded Natural Language Understanding through Human-Robot DialogabstractNatural language understanding for robotics can require substantial domain- and platform-specific engineering. For example, for mobile robots to pick-and-place objects in an environment to satisfy human commands, we can specify the language humans use to issue such commands, and connect concept words like red can to physical object properties. One way to alleviate this engineering for a new domain is to enable robots in human environments to adapt dynamically-continually learning new language constructions and perceptual concepts. In this work, we present an end-to-end pipeline for translating natural language commands to discrete robot actions, and use clarification dialogs to jointly improve language parsing and concept grounding. We train and evaluate this agent in a virtual setting on Amazon Mechanical Turk, and we transfer the learned agent to a physical robot platform to demonstrate it in the real world. Jesse Thomason, Aishwarya Padmakumar, Jivko Sinapov, Nick Walker 0001, Yuqian Jiang, Harel Yedidsion, Justin W. Hart, Peter Stone 0001, Raymond J. Mooney |
ICRA | 6 |
| 2018 | How Hard Is It to Satisfy (Almost) All Roommates?abstractThe classic Stable Roommates problem (the non-bipartite generalization of the well-known Stable Marriage problem) asks whether there is a stable matching for a given set of agents, i.e. a partitioning of the agents into disjoint pairs such that no two agents induce a blocking pair. Herein, each agent has a preference list denoting who it prefers to have as a partner, and two agents are blocking if they prefer to be with each other rather than with their assigned partners. Since stable matchings may not be unique, we study an NP-hard optimization variant of Stable Roommates, called Egal Stable Roommates, which seeks to find a stable matching with a minimum egalitarian cost gamma, i.e. the sum of the dissatisfaction of the agents is minimum. The dissatisfaction of an agent is the number of agents that this agent prefers over its partner if it is matched; otherwise it is the length of its preference list. We also study almost stable matchings, called Min-Block-Pair Stable Roommates, which seeks to find a matching with a minimum number beta of blocking pairs. Our main result is that Egal Stable Roommates parameterized by gamma is fixed-parameter tractable, while Min-Block-Pair Stable Roommates parameterized by beta is W[1]-hard, even if the length of each preference list is at most five. Jiehua Chen 0001, Danny Hermelin, Manuel Sorge, Harel Yedidsion |
ICALP | 4 |
| 2018 | Applying max-sum to teams of mobile sensing agents
Harel Yedidsion, Roie Zivan, Alessandro Farinelli |
Eng. Appl. Artif. Intell. | 1 |
| 2017 | Efficient data retrieval in faulty sensor networks using a mobile muleabstractIn this paper, we study the problem of data gathering in ad-hoc sensor networks using a mobile entity called mule. The mule traverses the children of failed sensors, to prevent loss of data. Our objective is to define the optimal communication tree and the mule's placement such that the mule's overall traveling distance is minimized. We explore this problem in several network topologies including: unit disc graph on a line (UDL), general unit disc graph (UDG), and a complete graph with failing probabilities on the nodes (CGFP). We provide an optimal solution for the UDL problem and two approximation algorithms for the UDG problem. For the CGFP problem we outline the two possible structures of an optimal solution and provide near optimal approximation algorithms. Harel Yedidsion, Aritra Banik, Paz Carmi, Matthew J. Katz, Michael Segal 0001 |
WiOpt | 1 |
| 2015 | Distributed constraint optimization for teams of mobile sensing agents
Roie Zivan, Harel Yedidsion, Steven Okamoto, Robin Glinton, Katia P. Sycara |
Auton. Agents Multi Agent Syst. | 2 |