VLDB 2026 Research / reviewers in the wild / expert
Negar Rahmati
dblp:151/6730
· DBLP profile ↗
3ranked-venue papers
0as first author
1since 2021 · last 2023
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2Databases, data management, data science and information retrieval · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Language models and text generation · 100% | |
| Human-computer interaction and pervasive computing
2 papers |
Collaborative and social computing · 100% |
Topics — the 6 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Language models and text generation
hallucination detection |
0.7 | 1 | 2023 | "Why is this misleading?": Detecting News Headline Hallucinations with Explanations · WWW 2023 |
Natural language and speech › Language models and text generation › text summarization › abstractive summarization
headline generation |
0.7 | 1 | 2023 | "Why is this misleading?": Detecting News Headline Hallucinations with Explanations · WWW 2023 |
Natural language and speech › Language models and text generation
text generation |
0.7 | 1 | 2023 | "Why is this misleading?": Detecting News Headline Hallucinations with Explanations · WWW 2023 |
Collaborative and social computing
crowdsourcing |
0.5 | 2 | 2017 | Flash Organizations: Crowdsourcing Complex Work by Structuring Crowds As Organizations · CHI 2017 Expert crowdsourcing with flash teams · UIST 2014 |
Natural language and speech › Language models and text generation › natural language understanding › sentence pair modeling
natural language inference |
0.2 | 1 | 2023 | "Why is this misleading?": Detecting News Headline Hallucinations with Explanations · WWW 2023 |
Services computing and microservices
workflow management |
0.1 | 1 | 2014 | Expert crowdsourcing with flash teams · UIST 2014 |
Methods — techniques the papers use, named apart from their topics
transfer learning · 0.7natural language explanation generation · 0.7team assembly · 0.4task decomposition · 0.4version control model · 0.3computational organization structures · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | "Why is this misleading?": Detecting News Headline Hallucinations with ExplanationsabstractAutomatic headline generation enables users to comprehend ongoing news events promptly and has recently become an important task in web mining and natural language processing. With the growing need for news headline generation, we argue that the hallucination issue, namely the generated headlines being not supported by the original news stories, is a critical challenge for the deployment of this feature in web-scale systems Meanwhile, due to the infrequency of hallucination cases and the requirement of careful reading for raters to reach the correct consensus, it is difficult to acquire a large dataset for training a model to detect such hallucinations through human curation. In this work, we present a new framework named ExHalder to address this challenge for headline hallucination detection. ExHalder adapts the knowledge from public natural language inference datasets into the news domain and learns to generate natural language sentences to explain the hallucination detection results. To evaluate the model performance, we carefully collect a dataset with more than six thousand labeled ⟨ article, headline⟩ pairs. Extensive experiments on this dataset and another six public ones demonstrate that ExHalder can identify hallucinated headlines accurately and justifies its predictions with human-readable natural language explanations. Daniel Finnie, Negar Rahmati, Michael Bendersky, Marc Najork |
WWW | 4 |
| 2017 | Flash Organizations: Crowdsourcing Complex Work by Structuring Crowds As OrganizationsabstractThis paper introduces flash organizations: crowds structured like organizations to achieve complex and open-ended goals. Microtask workflows, the dominant crowdsourcing structures today, only enable goals that are so simple and modular that their path can be entirely pre-defined. We present a system that organizes crowd workers into computationally-represented structures inspired by those used in organizations - roles, teams, and hierarchies - which support emergent and adaptive coordination toward open-ended goals. Our system introduces two technical contributions: 1) encoding the crowd's division of labor into de-individualized roles, much as movie crews or disaster response teams use roles to support coordination between on-demand workers who have not worked together before; and 2) reconfiguring these structures through a model inspired by version control, enabling continuous adaptation of the work and the division of labor. We report a deployment in which flash organizations successfully carried out open-ended and complex goals previously out of reach for crowdsourcing, including product design, software development, and game production. This research demonstrates digitally networked organizations that flexibly assemble and reassemble themselves from a globally distributed online workforce to accomplish complex work. Melissa A. Valentine, Daniela Retelny, Alexandra To, Negar Rahmati, Tulsee Doshi, Michael S. Bernstein |
CHI | 4 |
| 2014 | Expert crowdsourcing with flash teamsabstractWe introduce flash teams, a framework for dynamically assembling and managing paid experts from the crowd. Flash teams advance a vision of expert crowd work that accomplishes complex, interdependent goals such as engineering and design. These teams consist of sequences of linked modular tasks and handoffs that can be computationally managed. Interactive systems reason about and manipulate these teams' structures: for example, flash teams can be recombined to form larger organizations and authored automatically in response to a user's request. Flash teams can also hire more people elastically in reaction to task needs, and pipeline intermediate output to accelerate completion times. To enable flash teams, we present Foundry, an end-user authoring platform and runtime manager. Foundry allows users to author modular tasks, then manages teams through handoffs of intermediate work. We demonstrate that Foundry and flash teams enable crowdsourcing of a broad class of goals including design prototyping, course development, and film animation, in half the work time of traditional self-managed teams. Daniela Retelny, Sébastien Robaszkiewicz, Alexandra To, Walter S. Lasecki, Negar Rahmati, Tulsee Doshi, Melissa A. Valentine, Michael S. Bernstein |
UIST | 6 |