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Sofia Serholt

dblp:153/0268 · DBLP profile ↗
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3ranked-venue papers
1as first author
0since 2021 · last 2020
0000-0003-0110-0970ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 1 first-authorArtificial intelligence and machine learning · 2 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Collaborative and social computing · 36% Design research and methods · 36% Learning and educational technologies · 21%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing
community technology
0.412020
Computational Alternatives Vignettes for Place- and Activity-Centered Digital Services in Public Libraries · CHI 2020
Learning and educational technologies
robot-assisted learning
0.212016
Map Reading with an Empathic Robot Tutor · HRI 2016
Human-robot interaction
child-robot interaction
0.112016
Map Reading with an Empathic Robot Tutor · HRI 2016

Methods — techniques the papers use, named apart from their topics

field deployment · 0.4design research · 0.4video demonstration · 0.2
YearPublicationVenuePosition
2020 Computational Alternatives Vignettes for Place- and Activity-Centered Digital Services in Public Libraries
abstract
We investigate how to design community technologies for public events. We do so with a focus on technologies that give rise to new forms of participation and knowledge co-production in public libraries. Specifically, we deployed a digital service at a major public library during its four-week creative workshop series. The system offered an alternative way for people to work together as a community, to go beyond achieving individual goals, and to contribute to the achievement of public goals (e.g., building community bookshelves). We report on how the system has reconfigured physical spaces and afforded new social practices in the library. We propose Computational Alternatives as a fruitful approach for gaining situated, nuanced insights into a technology's possible adoption. We offer key insights in the form of computational alternatives vignettes -- grounded stories that encapsulate sociotechnical implications of technology, pointing to plausible alternative futures.
Daisy Yoo, Aurélien Tabard, Alix Ducros, Peter Dalsgård, Clemens Nylandsted Klokmose, Eva Eriksson 0001, Sofia Serholt
CHI7
2016 Map Reading with an Empathic Robot Tutor
abstract
In this video submission, we describe a scenario developed in the EMOTE project. The overall goal of the EMOTE project is to develop an empathic robot tutor for 11-13 year old school students in an educational setting. The pedagogical domain here is to assist students in learning and testing their map-reading skills typically learned as part of the geography curriculum in schools. We show this scenario with a NAO robot interacting with the students whilst performing map-reading tasks on a touch-screen device in this video.
Lynne E. Hall, Colette Hume, Sarah Tazzyman, Amol A. Deshmukh, Srinivasan Janarthanam, Helen Hastie, Ruth Aylett, Ginevra Castellano, Fotios Papadopoulos, Aiden Jones, Lee J. Corrigan, Ana Paiva 0001, Patrícia Alves-Oliveira, Tiago Ribeiro 0001, Wolmet Barendregt, Sofia Serholt, Arvid Kappas
HRI16
2014 Teachers' views on the use of empathic robotic tutors in the classroom
abstract
In this paper, we describe the results of an interview study conducted across several European countries on teachers' views on the use of empathic robotic tutors in the classroom. The main goals of the study were to elicit teachers' thoughts on the integration of the robotic tutors in the daily school practice, understanding the main roles that these robots could play and gather teachers' main concerns about this type of technology. Teachers' concerns were much related to the fairness of access to the technology, robustness of the robot in students' hands and disruption of other classroom activities. They saw a role for the tutor in acting as an engaging tool for all, preferably in groups, and gathering information about students' learning progress without taking over the teachers' responsibility for the actual assessment. The implications of these results are discussed in relation to teacher acceptance of ubiquitous technologies in general and robots in particular.
Sofia Serholt, Wolmet Barendregt, Iolanda Leite, Helen Hastie, Aiden Jones, Ana Paiva 0001, Asimina Vasalou, Ginevra Castellano
RO-MAN1