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Markus Eder

dblp:153/5906 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2014
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 50% User interface design and tools · 50%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › augmented reality display
AR glasses
0.212014
Hands free - Exploring AR glasses and their peculiarities · ISMAR 2014
Virtual and augmented reality
augmented reality
0.212014
Hands free - Exploring AR glasses and their peculiarities · ISMAR 2014
Interaction techniques and input
hands-free interaction
0.112014
Hands free - Exploring AR glasses and their peculiarities · ISMAR 2014
YearPublicationVenuePosition
2014 Hands free - Exploring AR glasses and their peculiarities
abstract
The workshop will focus on AR Glasses and how their new and unique interfaces change the way we use, develop, interact with and percept Augmented Reality. The main goal is to get a large amount of people interested in Augmented Reality Glasses to discuss particular topics of and issues with AR Glasses, and to understand what developers and users must change in the way they use AR on AR Glasses, compared to AR on smartphones, tablets and laptops.
Markus Eder, Martin Lechner, Thomas Stütz, Julian Stadon
ISMAR1