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Juchao Zhuo

dblp:157/6553 · DBLP profile ↗
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3ranked-venue papers
1as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 100%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%
Human-computer interaction and pervasive computing
1 paper
Games and playful interaction · 100%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › imitation learning › offline imitation learning
behavior cloning
0.912025
Diverse Policies Recovering via Pointwise Mutual Information Weighted Imitation Learning · ICLR 2025
Machine learning › Reinforcement learning
imitation learning
0.912025
Diverse Policies Recovering via Pointwise Mutual Information Weighted Imitation Learning · ICLR 2025
Machine learning › Reinforcement learning › imitation learning
weighted imitation learning
0.912025
Diverse Policies Recovering via Pointwise Mutual Information Weighted Imitation Learning · ICLR 2025
Machine learning › Reinforcement learning
offline reinforcement learning
0.712023
Hokoff: Real Game Dataset from Honor of Kings and its Offline Reinforcement Learning Benchmarks · NeurIPS 2023
Information retrieval
semantic matching
0.212015
Semantic Matching in APP Search · WSDM 2015
Information retrieval › document retrieval › domain-specific retrieval › enterprise search
application search
0.112015
Semantic Matching in APP Search · WSDM 2015
Information retrieval › web search
mobile search
0.112015
Semantic Matching in APP Search · WSDM 2015

Methods — techniques the papers use, named apart from their topics

offline RL algorithms · 1.3hierarchical action space · 1.3pointwise mutual information · 0.9behavioral cloning · 0.9machine learning · 0.2hybrid ranking · 0.2
YearPublicationVenuePosition
2025 Diverse Policies Recovering via Pointwise Mutual Information Weighted Imitation Learning
abstract
Recovering a spectrum of diverse policies from a set of expert trajectories is an important research topic in imitation learning. After determining a latent style for a trajectory, previous diverse polices recovering methods usually employ a vanilla behavioral cloning learning objective conditioned on the latent style, treating each state-action pair in the trajectory with equal importance. Based on an observation that in many scenarios, behavioral styles are often highly relevant with only a subset of state-action pairs, this paper presents a new principled method in diverse polices recovering. In particular, after inferring or assigning a latent style for a trajectory, we enhance the vanilla behavioral cloning by incorporating a weighting mechanism based on pointwise mutual information. This additional weighting reflects the significance of each state-action pair's contribution to learning the style, thus allowing our method to focus on state-action pairs most representative of that style. We provide theoretical justifications for our new objective, and extensive empirical evaluations confirm the effectiveness of our method in recovering diverse polices from expert data.
Jian Yao 0008, Weiming Liu 0004, Hanmin Qin, Hansheng Kong, Kirk Tang, Jiechao Xiong, Chao Yu 0004, Kai Li 0022, Junliang Xing, Hongwu Chen, Juchao Zhuo, Qiang Fu 0016, Haobo Fu
ICLR13
2023 Hokoff: Real Game Dataset from Honor of Kings and its Offline Reinforcement Learning Benchmarks
abstract
The advancement of Offline Reinforcement Learning (RL) and Offline Multi-Agent Reinforcement Learning (MARL) critically depends on the availability of high-quality, pre-collected offline datasets that represent real-world complexities and practical applications. However, existing datasets often fall short in their simplicity and lack of realism. To address this gap, we propose Hokoff, a comprehensive set of pre-collected datasets that covers both offline RL and offline MARL, accompanied by a robust framework, to facilitate further research. This data is derived from Honor of Kings, a recognized Multiplayer Online Battle Arena (MOBA) game known for its intricate nature, closely resembling real-life situations. Utilizing this framework, we benchmark a variety of offline RL and offline MARL algorithms. We also introduce a novel baseline algorithm tailored for the inherent hierarchical action space of the game. We reveal the incompetency of current offline RL approaches in handling task complexity, generalization and multi-task learning.
Yun Qu 0002, Jianzhun Shao, Yuhang Jiang 0001, Zhenbin Ye, Lin Lai, Hongyang Qin, Minwen Deng, Juchao Zhuo, Deheng Ye, Qiang Fu 0016, Yang Guang, Wei Yang 0032, Lanxiao Huang, Xiangyang Ji
NeurIPS12
2015 Semantic Matching in APP Search
abstract
Past years, with the growth of smart-phones and applications, APP market has become an important mobile internet portal. As an important function in application market, APP search gains lots of attentions.However, mismatch between queries and APP is the most critical problem in APP search because of less text within term matching search engine. In this talk, we describe a semantic matching architecture in APP search--which mining topics and tags in big data. It enriches query and APP representations with topics and tags to achieve semantic matching in search. Some challenge must be considered: 1) How to extract tag-APP relationship from large web text. 2) How to use machine learning technologies to process de-noising and computing confidence. 3) How to hybrid ranking apps retrieved by different matching method. These will be introduced in some of our related works and as examples to describe how semantic matching is used in Tencent MyApp, an application market which serving hundreds of millions of users.
Juchao Zhuo, Zeqian Huang, Zhanhui Kang, Xun Cao, Mingzhi Li
WSDM1