Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data.

Sneha Narayan

dblp:159/7110 · DBLP profile ↗
← Back
3ranked-venue papers
2as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 first-authorSoftware engineering, systems software and programming languages · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › online communities
newcomer socialization
0.312017
The Wikipedia Adventure: Field Evaluation of an Interactive Tutorial for New Users · CSCW 2017
Collaborative and social computing
peer production
0.312017
The Wikipedia Adventure: Field Evaluation of an Interactive Tutorial for New Users · CSCW 2017
Collaborative and social computing › peer production
wikipedia
0.112017
The Wikipedia Adventure: Field Evaluation of an Interactive Tutorial for New Users · CSCW 2017

Methods — techniques the papers use, named apart from their topics

survey · 0.3field experiment · 0.3
YearPublicationVenuePosition
2020 Classifying Wikipedia Article Quality With Revision History Networks
abstract
We present a novel model for classifying the quality of Wikipedia articles based on structural properties of a network representation of the article's revision history. We create revision history networks (an adaptation of Keegan et. al's article trajectory networks [7]), where nodes correspond to individual editors of an article, and edges join the authors of consecutive revisions. Using descriptive statistics generated from these networks, along with general properties like the number of edits and article size, we predict which of six quality classes (Start, Stub, C-Class, B-Class, Good, Featured) articles belong to, attaining a classification accuracy of 49.35% on a stratified sample of articles. These results suggest that structures of collaboration underlying the creation of articles, and not just the content of the article, should be considered for accurate quality classification.
Narun K. Raman, Nathaniel Sauerberg, Jonah Fisher, Sneha Narayan
OpenSym4
2019 All Talk: How Increasing Interpersonal Communication on Wikis May Not Enhance Productivity
abstract
Prior research suggests that facilitating easier communication in social computing systems will increase both interpersonal interactions as well as group productivity. This study tests these claims by examining the impact of a new communication feature called "message walls" that allows for faster and more intuitive interpersonal communication in wikis. Using panel data from a sample of 275 wiki communities that migrated to message walls and a method inspired by regression discontinuity designs, we analyze these transitions and estimate the impact of the system's introduction. Although the adoption of message walls was associated with increased communication among all editors and newcomers, it had little effect on productivity, and was further associated with a decrease in article contributions from new editors. Our results imply that design changes that make communication easier in a social computing system may not translate to increased participation along other dimensions.
Sneha Narayan, Nathan TeBlunthuis, William Salt Hale, Benjamin Mako Hill, Aaron D. Shaw
Proc. ACM Hum. Comput. Interact.1
2017 The Wikipedia Adventure: Field Evaluation of an Interactive Tutorial for New Users
abstract
Integrating new users into a community with complex norms presents a challenge for peer production projects like Wikipedia. We present The Wikipedia Adventure (TWA): an interactive tutorial that offers a structured and gamified introduction to Wikipedia. In addition to describing the design of the system, we present two empirical evaluations. First, we report on a survey of users, who responded very positively to the tutorial. Second, we report results from a large-scale invitation-based field experiment that tests whether using TWA increased newcomers' subsequent contributions to Wikipedia. We find no effect of either using the tutorial or of being invited to do so over a period of 180 days. We conclude that TWA produces a positive socialization experience for those who choose to use it, but that it does not alter patterns of newcomer activity. We reflect on the implications of these mixed results for the evaluation of similar social computing systems.
Sneha Narayan, Jake Orlowitz, Jonathan T. Morgan, Benjamin Mako Hill, Aaron D. Shaw
CSCW1