VLDB 2026 Research / reviewers in the wild / expert
Gérald Bianchi
dblp:16/1235
· DBLP profile ↗
7ranked-venue papers
4as first author
1since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 4 first-author · 1 since 2021Artificial intelligence and machine learning · 2 · 1 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 2 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 70% Probabilistic and Bayesian machine learning · 23% Learning paradigms · 7% | |
| Computer graphics and multimedia
3 papers |
Virtual and augmented reality · 100% | |
| Human-computer interaction and pervasive computing
2 papers |
Haptics and multimodal interaction · 100% |
Topics — the 11 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › pose estimation
orientation estimation |
0.4 | 1 | 2020 | Probabilistic Orientation Estimation with Matrix Fisher Distributions · NeurIPS 2020 |
Computer vision › 3D vision
pose estimation |
0.4 | 1 | 2020 | Probabilistic Orientation Estimation with Matrix Fisher Distributions · NeurIPS 2020 |
Machine learning › Probabilistic and Bayesian machine learning › statistical inference › regression
probabilistic regression |
0.4 | 1 | 2020 | Probabilistic Orientation Estimation with Matrix Fisher Distributions · NeurIPS 2020 |
Computer vision › 3D vision › pose estimation
rotation estimation |
0.4 | 1 | 2020 | Probabilistic Orientation Estimation with Matrix Fisher Distributions · NeurIPS 2020 |
Machine learning › Learning paradigms › supervised learning
neural network regression |
0.1 | 1 | 2020 | Probabilistic Orientation Estimation with Matrix Fisher Distributions · NeurIPS 2020 |
Virtual and augmented reality
augmented reality |
0.1 | 2 | 2006 | High-fidelity visuo-haptic interaction with virtual objects in multi-modal AR systems · ISMAR 2006 Camera-Marker Alignment Framework and Comparison with Hand-Eye Calibration for Augmented Reality Applications · ISMAR 2005 |
Virtual and augmented reality
calibration and registration |
0.1 | 1 | 2009 | Calibration, Registration, and Synchronization for High Precision Augmented Reality Haptics · IEEE Trans. Vis. Comput. Graph. 2009 |
Virtual and augmented reality › haptics
visuo-haptic augmented reality |
0.1 | 1 | 2009 | Calibration, Registration, and Synchronization for High Precision Augmented Reality Haptics · IEEE Trans. Vis. Comput. Graph. 2009 |
Haptics and multimodal interaction
haptic feedback |
0.1 | 1 | 2006 | High-fidelity visuo-haptic interaction with virtual objects in multi-modal AR systems · ISMAR 2006 |
Medical and health informatics › medical education
surgical training |
0.0 | 1 | 2009 | Calibration, Registration, and Synchronization for High Precision Augmented Reality Haptics · IEEE Trans. Vis. Comput. Graph. 2009 |
Medical and health informatics
medical education |
0.0 | 1 | 2005 | Camera-Marker Alignment Framework and Comparison with Hand-Eye Calibration for Augmented Reality Applications · ISMAR 2005 |
Methods — techniques the papers use, named apart from their topics
negative log-likelihood loss · 0.4matrix fisher distribution · 0.4hybrid tracking · 0.3distributed synchronization framework · 0.3quasi-newton optimization · 0.1landmark refinement · 0.1simulation · 0.1hand-eye calibration · 0.1LED marker sensing · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Probabilistic Regression with Huber Distributions
David Mohlin, Gérald Bianchi, Josephine Sullivan |
BMVC | 2 |
| 2020 | Probabilistic Orientation Estimation with Matrix Fisher DistributionsabstractThis paper focuses on estimating probability distributions over the set of 3D ro- tations (SO(3)) using deep neural networks. Learning to regress models to the set of rotations is inherently difficult due to differences in topology between R^N and SO(3). We overcome this issue by using a neural network to out- put the parameters for a matrix Fisher distribution since these parameters are homeomorphic to R^9 . By using a negative log likelihood loss for this distri- bution we get a loss which is convex with respect to the network outputs. By optimizing this loss we improve state-of-the-art on several challenging applica- ble datasets, namely Pascal3D+, ModelNet10-SO(3). Our code is available at https://github.com/Davmo049/Publicproborientationestimationwith_matrix fisherdistributions David Mohlin, Josephine Sullivan, Gérald Bianchi |
NeurIPS | 3 |
| 2009 | Calibration, Registration, and Synchronization for High Precision Augmented Reality HapticsabstractIn our current research we examine the application of visuo-haptic augmented reality setups in medical training. To this end, highly accurate calibration, system stability, and low latency are indispensable prerequisites. These are necessary to maintain user immersion and avoid breaks in presence which potentially diminish the training outcome. In this paper we describe the developed calibration methods for visuo-haptic integration, the hybrid tracking technique for stable alignment of the augmentation, and the distributed framework ensuring low latency and component synchronization. Finally, we outline an early prototype system based on the multimodal augmented reality framework. The latter allows colocated visuo-haptic interaction with real and virtual scene components in a simplified open surgery setting. Matthias Harders, Gérald Bianchi, Benjamin Knoerlein, Gábor Székely |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2006 | High-fidelity visuo-haptic interaction with virtual objects in multi-modal AR systemsabstractThe driving force of our research is the precise combination of real and - possibly indistinguishable - virtual objects in an interactive augmented reality environment. This requires real-time, multimodal simulation, as well as stable and accurate overlay of the computer-generated objects. This paper describes several methods to improve accuracy and stability of our hybrid augmented reality system. In a comparison of two approaches to hybrid head pose refinement, we show that Quasi-Newton method enables high performance optimization for image space error minimization. Moreover, a 3D landmark refinement step is proposed, which significantly improves quality and robustness of the overlay process. The enhanced system is demonstrated in an interactive AR environment, which provides accurate haptic feedback from real and virtual deformable objects. Finally, the effect of landmark occlusion on tracking stability during user interaction is also analyzed. Gérald Bianchi, Christoph Jung, Benjamin Knoerlein, Gábor Székely, Matthias Harders |
ISMAR | 1 |
| 2005 | Camera-Marker Alignment Framework and Comparison with Hand-Eye Calibration for Augmented Reality ApplicationsabstractAn integral part of every augmented reality system is the calibration between camera and camera-mounted tracking markers. Accuracy and robustness of the AR overlay process is greatly influenced by the quality of this step. In order to meet the very high precision requirements of medical skill training applications, we have set up a calibration environment based on direct sensing of LED markers. A simulation framework has been developed to predict and study the achievable accuracy of the backprojection needed for the scene augmentation process. We demonstrate that the simulation is in good agreement with experimental results. Even if a slight improvement of the precision has been observed compared to well-known hand-eye calibration methods, the subpixel accuracy required by our application cannot be achieved even when using commercial tracking systems providing marker positions within very low error limits. Gérald Bianchi, Christian Wengert, Matthias Harders, Philippe C. Cattin, Gábor Székely |
ISMAR | 1 |
| 2004 | Simultaneous Topology and Stiffness Identification for Mass-Spring Models Based on FEM Reference Deformations
Gérald Bianchi, Barbara Solenthaler, Gábor Székely, Matthias Harders |
MICCAI (2) | 1 |
| 2003 | Mesh Topology Identification for Mass-Spring Models
Gérald Bianchi, Matthias Harders, Gábor Székely |
MICCAI (1) | 1 |