Demo Data from VLDB 2026 / reviewers in the wild / expert
Christian Luksch
dblp:16/9396
· DBLP profile ↗
9ranked-venue papers
3as first author
0since 2021 · last 2020
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 9 · 3 first-authorHuman-computer interaction and ubiquitous computing · 3 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Visualization and visual analytics · 56% Rendering · 44% | |
| Human-computer interaction and pervasive computing
1 paper |
User interface design and tools · 100% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics
visual analytics |
0.7 | 2 | 2020 | LightGuider: Guiding Interactive Lighting Design using Suggestions, Provenance, and Quality Visualization · IEEE Trans. Vis. Comput. Graph. 2020 LiteVis: Integrated Visualization for Simulation-Based Decision Support in Lighting Design · IEEE Trans. Vis. Comput. Graph. 2016 |
Rendering
light transport |
0.4 | 1 | 2020 | LightGuider: Guiding Interactive Lighting Design using Suggestions, Provenance, and Quality Visualization · IEEE Trans. Vis. Comput. Graph. 2020 |
Visualization and visual analytics › visual analytics
decision making with visualizations |
0.2 | 1 | 2016 | LiteVis: Integrated Visualization for Simulation-Based Decision Support in Lighting Design · IEEE Trans. Vis. Comput. Graph. 2016 |
Rendering
global illumination |
0.2 | 1 | 2016 | LiteVis: Integrated Visualization for Simulation-Based Decision Support in Lighting Design · IEEE Trans. Vis. Comput. Graph. 2016 |
Rendering › global illumination
lighting simulation |
0.2 | 1 | 2016 | LiteVis: Integrated Visualization for Simulation-Based Decision Support in Lighting Design · IEEE Trans. Vis. Comput. Graph. 2016 |
Visualization and visual analytics › information visualization › metadata visualization
provenance visualization |
0.1 | 1 | 2020 | LightGuider: Guiding Interactive Lighting Design using Suggestions, Provenance, and Quality Visualization · IEEE Trans. Vis. Comput. Graph. 2020 |
Visualization and visual analytics
visualization design |
0.1 | 1 | 2020 | LightGuider: Guiding Interactive Lighting Design using Suggestions, Provenance, and Quality Visualization · IEEE Trans. Vis. Comput. Graph. 2020 |
Methods — techniques the papers use, named apart from their topics
spatial visualization · 0.5ranking · 0.5global illumination simulation · 0.5snapshot visualization · 0.4provenance tree · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | LightGuider: Guiding Interactive Lighting Design using Suggestions, Provenance, and Quality VisualizationabstractLightGuider is a novel guidance-based approach to interactive lighting design, which typically consists of interleaved 3D modeling operations and light transport simulations. Rather than having designers use a trial-and-error approach to match their illumination constraints and aesthetic goals, LightGuider supports the process by simulating potential next modeling steps that can deliver the most significant improvements. LightGuider takes predefined quality criteria and the current focus of the designer into account to visualize suggestions for lighting-design improvements via a specialized provenance tree. This provenance tree integrates snapshot visualizations of how well a design meets the given quality criteria weighted by the designer's preferences. This integration facilitates the analysis of quality improvements over the course of a modeling workflow as well as the comparison of alternative design solutions. We evaluate our approach with three lighting designers to illustrate its usefulness. Andreas Walch, Michael Schwärzler, Christian Luksch, Elmar Eisemann, Theresia Gschwandtner |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2019 | Incrementally baked global illuminationabstractGlobal Illumination is affected by the slightest change in a 3D scene, requiring a complete reevaluation of the distributed light. In cases where real-time algorithms are not applicable due to high demands on the achievable accuracy, this recomputation from scratch results in artifacts like flickering or noise, disturbing the visual appearance and negatively affecting interactive lighting design workflows. Christian Luksch, Michael Wimmer 0001, Michael Schwärzler |
I3D | 1 |
| 2018 | Lens flare prediction based on measurements with real-time visualization
Andreas Walch, Christian Luksch, Attila Szabó, Harald Steinlechner, Georg Haaser, Michael Schwärzler, Stefan Maierhofer |
Vis. Comput. | 2 |
| 2017 | Forced Random Sampling: fast generation of importance-guided blue-noise samples
Daniel Cornel, Robert F. Tobler, Hiroyuki Sakai 0002, Christian Luksch, Michael Wimmer 0001 |
Vis. Comput. | 4 |
| 2016 | LiteVis: Integrated Visualization for Simulation-Based Decision Support in Lighting DesignabstractState-of-the-art lighting design is based on physically accurate lighting simulations of scenes such as offices. The simulation results support lighting designers in the creation of lighting configurations, which must meet contradicting customer objectives regarding quality and price while conforming to industry standards. However, current tools for lighting design impede rapid feedback cycles. On the one side, they decouple analysis and simulation specification. On the other side, they lack capabilities for a detailed comparison of multiple configurations. The primary contribution of this paper is a design study of LiteVis, a system for efficient decision support in lighting design. LiteVis tightly integrates global illumination-based lighting simulation, a spatial representation of the scene, and non-spatial visualizations of parameters and result indicators. This enables an efficient iterative cycle of simulation parametrization and analysis. Specifically, a novel visualization supports decision making by ranking simulated lighting configurations with regard to a weight-based prioritization of objectives that considers both spatial and non-spatial characteristics. In the spatial domain, novel concepts support a detailed comparison of illumination scenarios. We demonstrate LiteVis using a real-world use case and report qualitative feedback of lighting designers. This feedback indicates that LiteVis successfully supports lighting designers to achieve key tasks more efficiently and with greater certainty. Johannes Sorger, Thomas Ortner, Christian Luksch, Michael Schwärzler, M. Eduard Gröller, Harald Piringer |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2014 | Real-time rendering of glossy materials with regular sampling
Christian Luksch, Robert F. Tobler, Thomas Mühlbacher, Michael Schwärzler, Michael Wimmer 0001 |
Vis. Comput. | 1 |
| 2013 | Fast light-map computation with virtual polygon lightsabstractWe propose a new method for the fast computation of light maps using a many-light global-illumination solution. A complete scene can be light mapped on the order of seconds to minutes, allowing fast and consistent previews for editing or even generation at loading time. In our method, virtual point lights are clustered into a set of virtual polygon lights, which represent a compact description of the illumination in the scene. The actual light-map generation is performed directly on the GPU. Our approach degrades gracefully, avoiding objectionable artifacts even for very short computation times. Christian Luksch, Robert F. Tobler, Ralf Habel, Michael Schwärzler, Michael Wimmer 0001 |
I3D | 1 |
| 2013 | Fast percentage closer soft shadows using temporal coherenceabstractWe propose a novel way to efficiently calculate soft shadows in real-time applications by overcoming the high computational effort involved with the complex corresponding visibility estimation each frame: We exploit the temporal coherence prevalent in typical scene movement, making the estimation of a new shadow value only necessary whenever regions are newly disoccluded due to camera adjustment, or the shadow situation changes due to object movement. By extending the typical shadow mapping algorithm by an additional light-weight buffer for the tracking of dynamic scene objects, we can robustly and efficiently detect all screen space fragments that need to be updated, including not only the moving objects themselves, but also the soft shadows they cast. By applying this strategy to the popular Percentage Closer Soft Shadow algorithm (PCSS), we double rendering performance in scenes with both static and dynamic objects -- as prevalent in various 3D game levels -- while maintaining the visual quality of the original approach. Michael Schwärzler, Christian Luksch, Daniel Scherzer, Michael Wimmer 0001 |
I3D | 2 |
| 2012 | Bridging the gap between visual exploration and agent-based pedestrian simulation in a virtual environmentabstractWe present a system to evaluate and improve visual guidance systems and signage for pedestrians inside large buildings. Given a 3D model of an actual building we perform agent-based simulations mimicking the decision making process and navigation patterns of pedestrians trying to find their way to predefined locations. Our main contribution is to enable agents to base their decisions on realistic threedimensional visibility and occlusion cues computed from the actual building geometry with added semantic annotations (e.g. meaning of signs, or purpose of inventory), as well as an interactive visualization of simulated movement trajectories and accompanying visibility data tied to the underlying 3D model. This enables users of the system to quickly pinpoint and solve problems within the simulation by watching, exploring and understanding emergent behavior inside the building. This insight gained from introspection can in turn inform planning and thus improve the effectiveness of guidance systems. Martin Brunnhuber, Helmut Schrom-Feiertag, Christian Luksch, Thomas Matyus, Gerd Hesina |
VRST | 3 |