Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Ziyi Wang 0011

dblp:160/2171-11 · DBLP profile ↗
← Back
2ranked-venue papers
0as first author
2since 2021 · last 2025
0009-0002-0841-3929ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot manipulation · 50% Generative modeling · 50%
Human-computer interaction and pervasive computing
1 paper
Human-AI interaction · 50% Immersive interaction · 50%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling › diffusion model
human motion generation
0.912025
SemGeoMo: Dynamic Contextual Human Motion Generation with Semantic and Geometric Guidance · CVPR 2025
Robotics › Robot manipulation
human-robot interaction
0.912025
SemGeoMo: Dynamic Contextual Human Motion Generation with Semantic and Geometric Guidance · CVPR 2025
Computer animation and physical simulation › motion synthesis
human motion synthesis
0.912025
SemGeoMo: Dynamic Contextual Human Motion Generation with Semantic and Geometric Guidance · CVPR 2025
Immersive interaction
augmented reality interaction
0.912025
SymBridge: A Human-in-the-Loop Cyber-Physical Interactive System for Adaptive Human-Robot Symbiosis · SIGGRAPH Asia 2025
Human-AI interaction › human-in-the-loop
human-in-the-loop interaction
0.912025
SymBridge: A Human-in-the-Loop Cyber-Physical Interactive System for Adaptive Human-Robot Symbiosis · SIGGRAPH Asia 2025

Methods — techniques the papers use, named apart from their topics

text-affordance-joint modeling · 1.7semantic guidance · 1.7geometric guidance · 1.7multi-resolution human motion features · 0.9environmental affordances · 0.9continuous robot learning · 0.9
YearPublicationVenuePosition
2025 SemGeoMo: Dynamic Contextual Human Motion Generation with Semantic and Geometric Guidance
abstract
Generating reasonable and high-quality human interactive motions in a given dynamic environment is crucial for understanding, modeling, transferring, and applying human behaviors to both virtual and physical robots. In this paper, we introduce an effective method, SemGeoMo, for dynamic contextual human motion generation, which fully leverages the text-affordance-joint multi-level semantic and geometric guidance in the generation process, improving the semantic rationality and geometric correctness of generative motions. Our method achieves state-of-the-art performance on three datasets and demonstrates superior generalization capability for diverse interaction scenarios. The project page and code can be found at https://4dvlab.github.io/project_page/semgeomo/.
Peishan Cong, Ziyi Wang 0011, Yuexin Ma, Xiangyu Yue 0001
CVPR2
2025 SymBridge: A Human-in-the-Loop Cyber-Physical Interactive System for Adaptive Human-Robot Symbiosis
abstract
The development of intelligent robots seeks to seamlessly integrate them into the human world, providing assistance and companionship in daily life and work, with the ultimate goal of achieving human-robot symbiosis. This requires robots with intelligent interaction abilities to work naturally and effectively with humans. However, current robotic simulators fail to support real human participation, limiting their ability to provide authentic interaction experiences and gather valuable human feedback essential for enhancing robotic capabilities. In this paper, we introduce SymBridge, the first human-in-the-loop cyber-physical interactive system designed to enable the safe and efficient development, evaluation, and optimization of human-robot interaction methods. Specifically, we employ augmented reality technology to enable real humans to interact with virtual robots in physical environments, creating an authentic interactive experience. Building on this, we propose a novel robotic interaction model that generates responsive, precise robot actions in real time through continuous human behavior observation. The model incorporates multi-resolution human motion features and environmental affordances, ensuring contextually adaptive robotic responses. Additionally, SymBridge enables continuous robot learning by collecting human feedback and dynamically adapting the robotic interaction model. By leveraging a designed system architecture and modules, SymBridge builds a bridge between humans and robots, as well as between cyber and physical spaces, providing a natural and realistic interaction experience while facilitating the continuous evolution of robotic intelligence. Extensive experiments, user studies, and robot testing demonstrate the system’s promising performance and highlight its potential to significantly advance research on human-robot symbiosis.
Yiteng Xu, Yiming Ren 0001, Yaoqin Ye, Yaoze Liu, Peishan Cong, Ziyi Wang 0011, Bushi Liu, Zhiyang Dou, Xiaokun Leng 0001, Manyi Li, Yuexin Ma, Changhe Tu
SIGGRAPH Asia10