Demo Data from VLDB 2026 / reviewers in the wild / expert
Siyu Zeng
dblp:160/5991
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 2 · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input › gesture input
air-writing |
0.7 | 1 | 2023 | AirText: One-Handed Text Entry in the Air for COTS Smartwatches · IEEE Trans. Mob. Comput. 2023 |
Interaction techniques and input
text entry |
0.7 | 1 | 2023 | AirText: One-Handed Text Entry in the Air for COTS Smartwatches · IEEE Trans. Mob. Comput. 2023 |
Interaction techniques and input › mobile interaction › wearable device interaction
smartwatch interaction |
0.2 | 1 | 2023 | AirText: One-Handed Text Entry in the Air for COTS Smartwatches · IEEE Trans. Mob. Comput. 2023 |
Methods — techniques the papers use, named apart from their topics
word recommendation · 0.7inertial sensing · 0.7cross-modal supervision · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Automatic operational modal analysis for high arch dams using enhanced SSI-COV with adaptive MVMD and improved FCM clustering algorithm
Huokun Li, Siyu Zeng, Yiyuan Tang |
Adv. Eng. Informatics | 2 |
| 2023 | Scalable and Interactive Simulation for IoT Applications With TinySimabstractRecent years, the rapid development of Internet of Things (IoT) technologies and applications have been witnessed. Three important features are characterized in modern IoT applications: 1) device heterogeneity; 2) long-range communication; and 3) cloud/edge-device integration. Difficulties are raised by the above features toward IoT application developers, e.g., predicting and evaluating the performance of the entire IoT application system. To deal with the above difficulties, we design and implement an IoT simulator, TinySim, which satisfies the requirements of high fidelity, high scalability, and seamless transplantation. TinySim takes advantage of the hardware-independent features of TinyLink programming language. Hence, a similar code can be used for both simulation and execution on real hardware platforms. Many virtual IoT devices can be simulated by TinySim at the PC end. These IoT devices can send or receive messages from the cloud or smartphones, making it possible for the developers to evaluate the entire system without the actual IoT hardware. We connect TinySim with Unity 3-D to provide high interactivity. To reduce the event synchronization overhead between TinySim and Unity 3-D, a dependence graph-based approach is proposed. We design an approximation-based approach to reduce the number of simulation events, greatly speeding up the simulation process. We carefully evaluate TinySim using benchmarks and two concrete case studies. TinySim can simulate representative IoT applications, such as smart flowerspot and shared bikes. We conduct extensive experiments to evaluate the performance of TinySim. Results show that TinySim can achieve high accuracy with an error ratio lower than 9.52% in terms of energy and latency. Further, TinySim can simulate 4000 devices within 11.2 physical-minutes for ten simulation-minutes, which is about$3\times $faster than the state-of-art approach. Gonglong Chen, Wei Dong 0001, Fujian Qiu, Gaoyang Guan, Yi Gao 0001, Siyu Zeng |
IEEE Internet Things J. | 6 |
| 2023 | AirText: One-Handed Text Entry in the Air for COTS SmartwatchesabstractText entry for smartwatches is a useful service for many applications like sending text messages and replying emails. Traditional touchscreen-based approaches are two-handed text entry methods, that could be cumbersome when the user is performing other tasks with one hand. Therefore, we propose AirText, the first one-handed text entry method which achieves accurate and practical handwriting in the air for commercial smartwatches. By analyzing the inertial readings from the smartwatch worn on the wrist, AirText is able to accurately recognize the in-air handwritten characters. However, the wrist movements, which produce the inertial readings, are harmful to the user to focus on the screen. In order to address this challenge, AirText uses a novel cross-modal supervision design to achieve accurate character recognition from small wrist movements. AirText further includes a novel word recommendation method to speed up the text entry. We implement AirText on five smartwatches and evaluate its performance extensively with eight volunteers and more than 25,000 in-air handwritten characters. Results show that AirText outperforms two baseline methods and achieves comparable text entry speed as two-handed approaches. Yi Gao 0001, Siyu Zeng, Ji Zhao 0016, Wei Dong 0001 |
IEEE Trans. Mob. Comput. | 2 |