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Matthew D. McLure

dblp:161/0037 · DBLP profile ↗
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7ranked-venue papers
2as first author
4since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 3 · 1 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Knowledge representation and reasoning · 81% Image recognition and object detection · 19%
Human-computer interaction and pervasive computing
1 paper
Learning and educational technologies · 100%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Knowledge representation and reasoning
analogical reasoning
0.522018
Sketch Worksheets in STEM Classrooms: Two Deployments · AAAI 2018
Extending Analogical Generalization with Near-Misses · AAAI 2015
Knowledge, reasoning and agents › Knowledge representation and reasoning › analogical reasoning
analogical learning
0.412019
Human-Like Sketch Object Recognition via Analogical Learning · AAAI 2019
Knowledge, reasoning and agents › Knowledge representation and reasoning › semantic representation
relational representation
0.412019
Human-Like Sketch Object Recognition via Analogical Learning · AAAI 2019
Learning and educational technologies › multimedia learning
sketch-based learning
0.312018
Sketch Worksheets in STEM Classrooms: Two Deployments · AAAI 2018
Knowledge, reasoning and agents › Knowledge representation and reasoning
concept learning
0.212015
Extending Analogical Generalization with Near-Misses · AAAI 2015
Knowledge, reasoning and agents › Knowledge representation and reasoning
ontology
0.112018
Sketch Worksheets in STEM Classrooms: Two Deployments · AAAI 2018

Methods — techniques the papers use, named apart from their topics

structure-mapping engine · 0.7cogsketch · 0.7qualitative visual representation · 0.4analogical generalization · 0.4clustering · 0.2analogical retrieval · 0.2
YearPublicationVenuePosition
2024 Recognizing Value Resonance with Resonance-Tuned RoBERTa Task Definition, Experimental Validation, and Robust Modeling
abstract
Understanding the implicit values and beliefs of diverse groups and cultures using qualitative texts – such as long-form narratives – and domain-expert interviews is a fundamental goal of social anthropology. This paper builds upon a 2022 study that introduced the NLP task of Recognizing Value Resonance (RVR) for gauging perspective – positive, negative, or neutral – on implicit values and beliefs in textual pairs. This study included a novel hand-annotated dataset, the World Values Corpus (WVC), designed to simulate the task of RVR, and a transformer-based model, Resonance-Tuned RoBERTa, designed to model the task. We extend existing work by refining the task definition and releasing the World Values Corpus (WVC) dataset. We further conduct several validation experiments designed to robustly evaluate the need for task specific modeling, even in the world of LLMs. Finally, we present two additional Resonance-Tuned models trained over extended RVR datasets, designed to improve RVR model versatility and robustness. Our results demonstrate that the Resonance-Tuned models outperform top-performing Recognizing Textual Entailment (RTE) models in recognizing value resonance as well as zero-shot GPT-3.5 under several different prompt structures, emphasizing its practical applicability. Our findings highlight the potential of RVR in capturing cultural values within texts and the importance of task-specific modeling.
Noam Benkler, Scott Friedman 0001, Sonja Schmer-Galunder, Drisana Mosaphir, Robert P. Goldman, Ruta Wheelock, Vasanth Sarathy, Pavan Kantharaju, Matthew D. McLure
LREC/COLING9
2023 Mapping a Plurality of Explanations with NLP: A Case Study of Mothers and Health Workers in India
Scott Friedman 0001, Sonja Schmer-Galunder, Vasanth Sarathy, Ruta Wheelock, Matthew D. McLure, Drisana Mosaphir, Robert P. Goldman, Noam Benkler, Pavan Kantharaju, Micah B. Goldwater, Cristine H. Legare
CogSci5
2022 A Changepoint Method for Open-World Novelty Detection
abstract
Novelty detection in open worlds is a valuable endeavor for improving the robustness of autonomous systems. Open worlds are characterized by a lack of constraints on the types of novelties that might occur. Here we describe recent progress on detecting novelties in open-world numerical properties in our OpenMIND agent, a domain-independent planning-based AI architecture. Our approach has three elements: (1) Feature construction by crossing a tractable number of domain-dependent sensors with some basic domainindependent statistical derivations, (2) online, univariate changepoint detection on each signal, and (3) negative feature selection by screening for false positives in non-novel scenarios. We report on the effectiveness of this approach in a single-blind evaluation in which OpenMIND plays a game and encounters novelties never observed by it or its developers.
Matthew D. McLure, David J. Musliner
IGARSS1
2021 Provenance as a Substrate for Human Sensemaking and Explanation of Machine Collaborators
abstract
Building and evaluating explainable Artificial Intelligence (AI) systems that accommodate human cognition remains a challenge for Human-Computer Interaction (HCI) and the need for practical solutions increases with our reliability on machines to extract, classify, and process information. Recent work has proposed triggers and metrics for explainable AI based on human mental models and psychological explanation quality. We complement this previous work by (1) extending and supporting these triggers and metrics with existing directives for information integrity, transparency, and rigor, (2) outlining a provenance-based framework for recording human-machine collaboration, and (3) demonstrating that a provenance-based approach address many of these explainable AI triggers and metrics. We show that provenance-based analyses help address questions of foundations, alternatives, necessity vs. sufficiency, sensitivity (e.g., what-if analyses), impact, and rationale, and we provide concrete evidence using an implemented human-machine analytic workspace. We outline ways to empirically measure the ability of these additional interpretation strategies to improve human understanding.
Scott Friedman 0001, Jeffrey M. Rye, Matthew D. McLure, Helen Wauck, Pooja Patel, Ruta Wheelock, Mark A. Valovage, Steven Johnston, Christopher Miller 0004
SMC3
2019 Human-Like Sketch Object Recognition via Analogical Learning
abstract
Deep learning systems can perform well on some image recognition tasks. However, they have serious limitations, including requiring far more training data than humans do and being fooled by adversarial examples. By contrast, analogical learning over relational representations tends to be far more data-efficient, requiring only human-like amounts of training data. This paper introduces an approach that combines automatically constructed qualitative visual representations with analogical learning to tackle a hard computer vision problem, object recognition from sketches. Results from the MNIST dataset and a novel dataset, the Coloring Book Objects dataset, are provided. Comparison to existing approaches indicates that analogical generalization can be used to identify sketched objects from these datasets with several orders of magnitude fewer examples than deep learning systems require.
Kezhen Chen, Irina Rabkina, Matthew D. McLure, Kenneth D. Forbus
AAAI3
2018 Sketch Worksheets in STEM Classrooms: Two Deployments
abstract
Sketching can be a valuable tool for science education, but it is currently underutilized. Sketch worksheets were developed to help change this, by using AI technology to give students immediate feedback and to give instructors assistance in grading. Sketch worksheets use visual representations automatically computed by CogSketch, which are combined with conceptual information from the OpenCyc ontology. Feedback is provided to students by comparing an instructor’s sketch to a student’s sketch, using the Structure-Mapping Engine. This paper describes our experiences in deploying sketch worksheets in two types of classes: Geoscience and AI. Sketch worksheets for introductory geoscience classes were developed by geoscientists at University of Wisconsin-Madison, authored using CogSketch and used in classes at both Wisconsin and Northwestern University. Sketch worksheets were also developed and deployed for a knowledge representation and reasoning course at Northwestern. Our experience indicates that sketch worksheets can provide helpful on-the-spot feedback to students, and significantly improve grading efficiency, to the point where sketching assignments can be more practical to use broadly in STEM education.
Kenneth D. Forbus, Bridget Garnier, Basil Tikoff, Wayne Marko, Madeline Usher, Matthew D. McLure
AAAI6
2015 Extending Analogical Generalization with Near-Misses
abstract
Concept learning is a central problem for cognitive systems. Generalization techniques can help organize examples by their commonalities, but comparisons with non-examples, near-misses, can provide discrimination. Early work on near-misses required hand-selected examples by a teacher who understood the learner’s internal representations. This paper introduces Analogical Learning by Integrating Generalization and Near-misses (ALIGN) and describes three key advances. First, domain-general cognitive models of analogical processes are used to handle a wider range of examples. Second, ALIGN’s analogical generalization process constructs multiple probabilistic representations per concept via clustering, and hence can learn disjunctive concepts. Finally, ALIGN uses unsupervised analogical retrieval to find its own near-miss examples. We show that ALIGN out-performs analogical generalization on two perceptual data sets: (1) hand-drawn sketches; and (2) geospatial concepts from strategy-game maps.
Matthew D. McLure, Scott Friedman 0001, Kenneth D. Forbus
AAAI1