Demo Data from VLDB 2026 / reviewers in the wild / expert
Udayan Umapathi
dblp:161/3142
· DBLP profile ↗
6ranked-venue papers
2as first author
0since 2021 · last 2017
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 6 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Personal fabrication and tangible interfaces · 54% Immersive interaction · 23% User interface design and tools · 9% | |
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 100% |
Topics — the 3 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Personal fabrication and tangible interfaces › digital fabrication
inflatable fabrication |
0.3 | 1 | 2017 | Printflatables: Printing Human-Scale, Functional and Dynamic Inflatable Objects · CHI 2017 |
Immersive interaction
virtual reality locomotion |
0.2 | 1 | 2015 | Level-Ups: Motorized Stilts that Simulate Stair Steps in Virtual Reality · CHI 2015 |
Haptics and multimodal interaction › haptic feedback
whole-body haptic feedback |
0.1 | 1 | 2015 | Level-Ups: Motorized Stilts that Simulate Stair Steps in Virtual Reality · CHI 2015 |
Methods — techniques the papers use, named apart from their topics
thermal contact iron · 0.3numerical control · 0.3user study · 0.2optical motion capture · 0.2layer stacking · 0.2laser welding · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2017 | AnimaStage: Hands-on Animated Craft on Pin-based Shape DisplaysabstractIn this paper, we present AnimaStage: a hands-on animated craft platform based on an actuated stage. Utilizing a pin-based shape changing display, users can animate their crafts made from various materials. Through this system, we intend to lower the barrier for artists and designers to create actuated objects and to contribute to interaction design using shape changing interfaces for inter-material interactions. We introduce a three-phase design process for AnimaStage with examples of animated crafts. We implemented the system with several control modalities that allow users to manipulate the motion of the crafts so that they could easily explore their desired motion through an iterative process. To complement the animated crafts, dynamic landscapes can also be rendered. We conducted a user study to observe the subject and process by which people make crafts using AnimaStage. We invited participants with different backgrounds to design and create crafts using multiple materials and craft techniques. A variety of outcomes and application spaces were found in this study. Ken Nakagaki, Udayan Umapathi, Daniel Leithinger, Hiroshi Ishii 0001 |
Conference on Designing Interactive Systems | 2 |
| 2017 | Printflatables: Printing Human-Scale, Functional and Dynamic Inflatable ObjectsabstractPrintflatables is a design and fabrication system for human-scale, functional and dynamic inflatable objects. We use inextensible thermoplastic fabric as the raw material with the key principle of introducing folds and thermal sealing. Upon inflation, the sealed object takes the expected three dimensional shape. The workflow begins with the user specifying an intended 3D model which is decomposed to two dimensional fabrication geometry. This forms the input for a numerically controlled thermal contact iron that seals layers of thermoplastic fabric. In this paper, we discuss the system design in detail, the pneumatic primitives that this technique enables and merits of being able to make large, functional and dynamic pneumatic artifacts. We demonstrate the design output through multiple objects which could motivate fabrication of inflatable media and pressure-based interfaces. Harpreet Sareen, Udayan Umapathi, Patrick Shin, Yasuaki Kakehi, Jifei Ou, Hiroshi Ishii 0001, Pattie Maes |
CHI | 2 |
| 2016 | Mushaca: A 3-Degrees-of-Freedom Mouse Supporting RotationabstractBased on kinesiology research demonstrating that translation and rotation are inseparable actions in the physical world, we present Mushaca, a 3-degrees-of-freedom mouse that senses rotation in addition to traditional planar position. We present an optical realization of the Mushaca device based on two optical sensors and then evaluate the device through a series of controlled experiments. Our results show that rotation is indeed a useful input modality for a pointing device, and also give some insight into how users perceive the changing coordinate system of the rotating mouse and adapt to this change through kinesthetic learning. Udayan Umapathi, Niklas Elmqvist |
Int. J. Hum. Comput. Interact. | 1 |
| 2015 | Level-Ups: Motorized Stilts that Simulate Stair Steps in Virtual RealityabstractWe present "Level-Ups", computer-controlled stilts that allow virtual reality users to experience walking up and down steps. Each Level-Up unit is a self-contained device worn like a boot. Its main functional element is a vertical actuation mechanism mounted to the bottom of the boot that extends vertically. Unlike traditional solutions that are integrated with locomotion devices, Level-Ups allow users to walk around freely ("real-walking"). We present Level-Ups in a demo environment based on a head-mounted display, optical motion capture, and integrated with two different game engines. In a user study, participants rated the realism of stepping onto objects 6.0 out of 7.0 when wearing Level-Ups compared to 3.5 without. Dominik Schmidt, Robert Kovacs, Vikram Mehta, Udayan Umapathi, Sven Köhler 0004, Lung-Pan Cheng, Patrick Baudisch |
CHI | 4 |
| 2015 | Protopiper: Physically Sketching Room-Sized Objects at Actual ScaleabstractPhysical sketching of 3D wireframe models, using a hand-held plastic extruder, allows users to explore the design space of 3D models efficiently. Unfortunately, the scale of these devices limits users' design explorations to small-scale objects. We present protopiper, a computer aided, hand-held fabrication device, that allows users to sketch room-sized objects at actual scale. The key idea behind protopiper is that it forms adhesive tape into tubes as its main building material, rather than extruded plastic or photopolymer lines. Since the resulting tubes are hollow they offer excellent strength-to-weight ratio, thus scale well to large structures. Since the tape is pre-coated with adhesive it allows connecting tubes quickly, unlike extruded plastic that would require heating and cooling in the kilowatt range. We demonstrate protopiper's use through several demo objects, ranging from more constructive objects, such as furniture, to more decorative objects, such as statues. In our exploratory user study, 16 participants created objects based on their own ideas. They rated the device as being "useful for creative exploration", "its ability to sketch at actual scale helped judge fit", and "fun to use." Harshit Agrawal, Udayan Umapathi, Robert Kovacs, Johannes Frohnhofen, Hsiang-Ting Chen, Stefanie Mueller 0001, Patrick Baudisch |
UIST | 2 |
| 2015 | LaserStacker: Fabricating 3D Objects by Laser Cutting and WeldingabstractLaser cutters are useful for rapid prototyping because they are fast. However, they only produce planar 2D geometry. One approach to creating non-planar objects is to cut the object in horizontal slices and to stack and glue them. This approach, however, requires manual effort for the assembly and time for the glue to set, defeating the purpose of using a fast fabrication tool. We propose eliminating the assembly step with our system LaserStacker. The key idea is to use the laser cutter to not only cut but also to weld. Users place not one acrylic sheet, but a stack of acrylic sheets into their cutter. In a single process, LaserStacker cuts each individual layer to shape (through all layers above it), welds layers by melting material at their interface, and heals undesired cuts in higher layers. When users take out the object from the laser cutter, it is already assembled. To allow users to model stacked objects efficiently, we built an extension to a commercial 3D editor (SketchUp) that provides tools for defining which parts should be connected and which remain loose. When users hit the export button, LaserStacker converts the 3D model into cutting, welding, and healing instructions for the laser cutter. We show how LaserStacker does not only allow making static objects, such as architectural models, but also objects with moving parts and simple mechanisms, such as scissors, a simple pinball machine, and a mechanical toy with gears. Udayan Umapathi, Hsiang-Ting Chen, Stefanie Mueller 0001, Ludwig Wall, Anna Seufert, Patrick Baudisch |
UIST | 1 |