Demo Data from VLDB 2026 / reviewers in the wild / expert
Edward Jay Wang
dblp:161/3213
· DBLP profile ↗
8ranked-venue papers
5as first author
2since 2021 · last 2023
0000-0003-0030-6870ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 7 · 5 first-author · 1 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
7 papers |
Wearable and physiological sensing · 41% Health and well-being technologies · 19% Ubiquitous computing and smart environments · 18% | |
| Network and information security
1 paper |
Biometric security · 100% |
Topics — the 11 heaviest of 15, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Ubiquitous computing and smart environments › mobile sensing
smartphone sensing |
0.6 | 2 | 2022 | At-Home Pupillometry using Smartphone Facial Identification Cameras · CHI 2022 HemaApp: noninvasive blood screening of hemoglobin using smartphone cameras · UbiComp 2016 |
Wearable and physiological sensing › eye tracking
pupillometry |
0.6 | 1 | 2022 | At-Home Pupillometry using Smartphone Facial Identification Cameras · CHI 2022 |
Wearable and physiological sensing › vital sign monitoring
blood pressure monitoring |
0.3 | 1 | 2018 | Seismo: Blood Pressure Monitoring using Built-in Smartphone Accelerometer and Camera · CHI 2018 |
Health and well-being technologies › mobile health
mobile health sensing |
0.3 | 1 | 2018 | Seismo: Blood Pressure Monitoring using Built-in Smartphone Accelerometer and Camera · CHI 2018 |
Interaction techniques and input
in-vehicle interaction |
0.3 | 1 | 2017 | Carpacio: Repurposing Capacitive Sensors to Distinguish Driver and Passenger Touches on In-Vehicle Screens · UIST 2017 |
Interaction techniques and input
touch interaction |
0.3 | 1 | 2017 | Carpacio: Repurposing Capacitive Sensors to Distinguish Driver and Passenger Touches on In-Vehicle Screens · UIST 2017 |
Haptics and multimodal interaction
tactile display |
0.2 | 1 | 2015 | Skin Drag Displays: Dragging a Physical Tactor across the User's Skin Produces a Stronger Tactile Stimulus than Vibrotactile · CHI 2015 |
Wearable and physiological sensing › on-body sensing
wrist-worn sensing |
0.2 | 1 | 2015 | MagnifiSense: inferring device interaction using wrist-worn passive magneto-inductive sensors · UbiComp 2015 |
Health and well-being technologies › health monitoring
remote health monitoring |
0.2 | 1 | 2022 | At-Home Pupillometry using Smartphone Facial Identification Cameras · CHI 2022 |
Wearable and physiological sensing › biosignal sensing
smartphone-based physiological sensing |
0.1 | 1 | 2018 | Seismo: Blood Pressure Monitoring using Built-in Smartphone Accelerometer and Camera · CHI 2018 |
Biometric security › biometric authentication
touch-based authentication |
0.1 | 1 | 2017 | Carpacio: Repurposing Capacitive Sensors to Distinguish Driver and Passenger Touches on In-Vehicle Screens · UIST 2017 |
Methods — techniques the papers use, named apart from their topics
usability study · 0.6facial recognition · 0.6capacitive coupling sensing · 0.6NIR camera · 0.6classification · 0.5parameter characterization · 0.3longitudinal user study · 0.3capacitive coupling · 0.3camera-based pulse measurement · 0.3accelerometer sensing · 0.3seat electrode · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Neuromorphic high-frequency 3D dancing pose estimation in dynamic environmentabstractTechnology-mediated dance experiences, as a medium of entertainment, are a key element in both traditional and virtual reality-based gaming platforms. These platforms predominantly depend on unobtrusive and continuous human pose estimation as a means of capturing input. Current solutions primarily employ RGB or RGB-Depth cameras for dance gaming applications; however, the former is hindered by low-light conditions due to motion blur and reduced sensitivity, while the latter exhibits excessive power consumption, diminished frame rates, and restricted operational distance. Boasting ultra-low latency, energy efficiency, and a wide dynamic range, neuromorphic cameras present a viable solution to surmount these limitations. Here, we introduce YeLan, a neuromorphic camera-driven, three-dimensional, high-frequency human pose estimation (HPE) system capable of withstanding low-light environments and dynamic backgrounds. We have compiled the first-ever neuromorphic camera dance HPE dataset and devised a fully adaptable motion-to-event, physics-conscious simulator. YeLan surpasses baseline models under strenuous conditions and exhibits resilience against varying clothing types, background motion, viewing angles, occlusions, and lighting fluctuations. Zhongyang Zhang, Kaidong Chai, Haowen Yu, Ramzi Majaj, Francesca Walsh, Edward Jay Wang, Upal Mahbub, Hava T. Siegelmann, Donghyun Kim 0002, Tauhidur Rahman |
Neurocomputing | 6 |
| 2022 | At-Home Pupillometry using Smartphone Facial Identification CamerasabstractWith recent developments in medical and psychiatric research surrounding pupillary response, cheap and accessible pupillometers could enable medical benefits from early neurological disease detection to measurements of cognitive load. In this paper, we introduce a novel smartphone-based pupillometer to allow for future development in clinical research surrounding at-home pupil measurements. Our solution utilizes a NIR front-facing camera for facial recognition paired with the RGB selfie camera to perform tracking of absolute pupil dilation with sub-millimeter accuracy. In comparison to a gold standard pupillometer during a pupillary light reflex test, the smartphone-based system achieves a median MAE of 0.27mm for absolute pupil dilation tracking and a median error of 3.52% for pupil dilation change tracking. Additionally, we remotely deployed the system to older adults as part of a usability study that demonstrates promise for future smartphone deployments to remotely collect data in older, inexperienced adult users operating the system themselves. Colin Barry, Jessica de Souza, Yinan Xuan, Jason Holden 0001, Eric L. Granholm, Edward Jay Wang |
CHI | 6 |
| 2018 | Seismo: Blood Pressure Monitoring using Built-in Smartphone Accelerometer and CameraabstractAlthough cost-effective at-home blood pressure monitors are available, a complementary mobile solution can ease the burden of measuring BP at critical points throughout the day. In this work, we developed and evaluated a smartphone-based BP monitoring application called textitSeismo. The technique relies on measuring the time between the opening of the aortic valve and the pulse later reaching a periphery arterial site. It uses the smartphone's accelerometer to measure the vibration caused by the heart valve movements and the smartphone's camera to measure the pulse at the fingertip. The system was evaluated in a nine participant longitudinal BP perturbation study. Each participant participated in four sessions that involved stationary biking at multiple intensities. The Pearson correlation coefficient of the blood pressure estimation across participants is 0.20-0.77 ($mu$=0.55, $sigma$=0.19), with an RMSE of 3.3-9.2 mmHg ($mu$=5.2, $sigma$=2.0). Edward Jay Wang, Junyi Zhu 0001, TienJui Lee, Elliot Saba, Lama Nachman, Shwetak N. Patel |
CHI | 1 |
| 2018 | CASPER: capacitive serendipitous power transfer for through-body charging of multiple wearable devicesabstractWe present CASPER, a charging solution to enable a future of wearable devices that are much more distributed on the body. Instead of having to charge every device we want to adorn our bodies with, may it be distributed health sensors or digital jewelry, we can instead augment everyday objects such as beds, seats, and frequently worn clothing to provide convenient charging base stations that will charge devices on our body serendipitously as we go about our day. Our system works by treating the human body as a conductor and capacitively charging devices worn on the body whenever a well coupled electrical path is created during natural use of everyday objects. In this paper, we performed an extensive parameter characterization for through-body power transfer and based on our empirical findings, we present a design trade-off visualization to aid designers looking to integrate our system. Furthermore, we demonstrate how we utilized this design process in the development of our own smart bandage device and a LED adorned temporary tattoo that charges at hundreds of micro-watts using our system. Edward Jay Wang, Manuja Sharma, Yiran Zhao 0002, Shwetak N. Patel |
UbiComp | 1 |
| 2017 | Carpacio: Repurposing Capacitive Sensors to Distinguish Driver and Passenger Touches on In-Vehicle ScreensabstractStandard vehicle infotainment systems often include touch screens that allow the driver to control their mobile phone, navigation, audio, and vehicle configurations. For the driver's safety, these interfaces are often disabled or simplified while the car is in motion. Although this reduced functionality aids in reducing distraction for the driver, it also disrupts the usability of infotainment systems for passengers. Current infotainment systems are unaware of the seating position of their user and hence, cannot adapt. We present Carpacio, a system that takes advantage of the capacitive coupling created between the touchscreen and the electrode present in the seat when the user touches the capacitive screen. Using this capacitive coupling phenomenon, a car infotainment system can intelligently distinguish who is interacting with the screen seamlessly, and adjust its user interface accordingly. Manufacturers can easily incorporate Carpacio into vehicles since the included seat occupancy detection sensor or seat heating coils can be used as the seat electrode. We evaluated Carpacio in eight different cars and five mobile devices and found that it correctly detected over 2600 touches with an accuracy of 99.4%. Edward Jay Wang, Jake Garrison, Eric Whitmire, Mayank Goel, Shwetak N. Patel |
UIST | 1 |
| 2016 | HemaApp: noninvasive blood screening of hemoglobin using smartphone camerasabstractWe present HemaApp, a smartphone application that noninvasively monitors blood hemoglobin concentration using the smartphone's camera and various lighting sources. Hemoglobin measurement is a standard clinical tool commonly used for screening anemia and assessing a patient's response to iron supplement treatments. Given a light source shining through a patient's finger, we perform a chromatic analysis, analyzing the color of their blood to estimate hemoglobin level. We evaluate HemaApp on 31 patients ranging from 6 -- 77 years of age, yielding a 0.82 rank order correlation with the gold standard blood test. In screening for anemia, HemaApp achieve a sensitivity and precision of 85.7% and 76.5%. Both the regression and classification performance compares favorably with our control, an FDA-approved noninvasive hemoglobin measurement device. We also evaluate and discuss the effect of using different kinds of lighting sources. Edward Jay Wang, William Li, Doug Hawkins, Terry Gernsheimer, Colette Norby-Slycord, Shwetak N. Patel |
UbiComp | 1 |
| 2015 | Skin Drag Displays: Dragging a Physical Tactor across the User's Skin Produces a Stronger Tactile Stimulus than VibrotactileabstractWe propose a new type of tactile displays that drag a physical tactor across the skin in 2D. We call this skin drag. We demonstrate how this allows us to communicate geometric shapes or characters to users. The main benefit of our approach is that it simultaneously produces two types of stimuli, i.e., (1) it moves a tactile stimulus across skin locations and (2) it stretches the user's skin. Skin drag thereby combines the essential stimuli produced by vibrotactile and skin stretch. In our study, skin drag allowed participants to recognize tactile shapes significantly better than a vibrotactile array of comparable size. We present two arm-worn prototype devices that implement our concept. Alexandra Ion, Edward Jay Wang, Patrick Baudisch |
CHI | 2 |
| 2015 | MagnifiSense: inferring device interaction using wrist-worn passive magneto-inductive sensorsabstractThe different electronic devices we use on a daily basis produce distinct electromagnetic radiation due to differences in their underlying electrical components. We present MagnifiSense, a low-power wearable system that uses three passive magneto-inductive sensors and a minimal ADC setup to identify the device a person is operating. MagnifiSense achieves this by analyzing near-field electromagnetic radiation from common components such as the motors, rectifiers, and modulators. We conducted a staged, in-the-wild evaluation where an instrumented participant used a set of devices in a variety of settings in the home such as cooking and outdoors such as commuting in a vehicle. MagnifiSense achieves a classification accuracy of 82.6% using a model-agnostic classifier and 94.0% using a model-specific classifier. In a 24-hour naturalistic deployment, MagnifiSense correctly identified 25 of the total 29 events, while achieving a low false positive rate of 0.65% during 20.5 hours of non-activity. Edward Jay Wang, TienJui Lee, Alexander Mariakakis, Mayank Goel, Sidhant Gupta, Shwetak N. Patel |
UbiComp | 1 |