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Luiza Pantoja

dblp:161/3291 · also Luiza Superti Pantoja · DBLP profile ↗
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4ranked-venue papers
2as first author
0since 2021 · last 2020
0000-0001-8236-5449ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Design research and methods · 53% Games and playful interaction · 26% User interface design and tools · 13%
Software engineering, system software, and programming languages
1 paper
Empirical software engineering · 100%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Design research and methods
child-computer interaction
0.412020
Play-Based Design: Giving 3- to 4-Year-Old Children a Voice in the Design Process · CHI 2020
Design research and methods
participatory design
0.412020
Play-Based Design: Giving 3- to 4-Year-Old Children a Voice in the Design Process · CHI 2020
Games and playful interaction
playful design
0.412020
Play-Based Design: Giving 3- to 4-Year-Old Children a Voice in the Design Process · CHI 2020
User interface design and tools › interaction design
interaction styles
0.212015
Look, My Baby Is Using an iPad! An Analysis of YouTube Videos of Infants and Toddlers Using Tablets · CHI 2015

Methods — techniques the papers use, named apart from their topics

video analysis · 0.4content analysis · 0.4qualitative analysis · 0.4design method development · 0.4
YearPublicationVenuePosition
2020 Play-Based Design: Giving 3- to 4-Year-Old Children a Voice in the Design Process
abstract
There has been a dramatic growth in interactive technology use by children under the age of 5 during the past decade. Despite this growth, children under the age of 5 typically participate only as users or testers in the design process in the overwhelming majority of projects targeting this population presented in key child-computer interaction venues. In this paper we introduce play-based design, an age-appropriate design method to give 3-4-year-old children a voice in the design process. More specifically, we contribute a thorough analysis of the use of existing methods to design technologies for children under the age of 5, a summary of the process that resulted in the development of play-based design, a detailed description of play-based design, a qualitative analysis of our experience implementing play-based design with two groups of children, and a discussion of play-based design's place among other methods, its advantages, and limitations.
Luiza Pantoja, Kyle Diederich, Liam Crawford, Megan Corbett, Samantha Klemm, Kerry Peterman, Flannery Hope Currin, Juan Pablo Hourcade
CHI1
2019 Child Development and Interaction Design
abstract
This course will cover child development frameworks from the "classics" that have had a significant impact on interaction design, such as Piaget, Vygotsky, and Papert, to more recent ideas, such as dynamic systems approaches. The materials presented will include concepts such as embodiment, emergence, and plasticity. Hourcade will examine how these frameworks can inform the design, implementation, and evaluation of technologies for children with the goal of promoting healthy development.
Juan Pablo Hourcade, Kyle Diederich, Luiza Pantoja
IDC3
2019 Voice Agents Supporting High-Quality Social Play
abstract
While the design of Voice User Interfaces (VUIs) has mostly focused on applications for adults, VUIs also provide potential advantages for young children in enabling concurrent interactions with the physical and social world. Current applications for young children focus mostly on media playing, answering questions, and highly-structured activities. There is an opportunity to go beyond these applications by using VUIs to support less structured, developmentally appropriate activities. In this paper, we describe our first step in pursuing this opportunity through an exploration of voice agents to facilitate high-quality social play guided by a partnership with eight 3-4 year old children. During 24 design sessions, we explored making voice agents tangible and enabling children to control what voice agents say. After analyzing the sessions, we learned voice agents could help keep children socially engaged in play and children liked incorporating the agents with the physical aspects of their play. On the other hand, enabling children to control the voice agents caused distractions from play.
Luiza Pantoja, Kyle Diederich, Liam Crawford, Juan Pablo Hourcade
IDC1
2015 Look, My Baby Is Using an iPad! An Analysis of YouTube Videos of Infants and Toddlers Using Tablets
abstract
We know very little about the use of computers by children under the age of three. While few children in that age range used computers before the advent of smartphones and tablets, these devices have made computers much more accessible to infants and toddlers. In this paper, we provide a window into how these children are using tablets through an analysis of relevant YouTube videos. A majority of children aged 12 to 17 months in the videos in our dataset showed at least moderate ability to use the tablets. For children aged two, it was over 90 percent who displayed at least moderate ability. Our analysis also includes trends in interaction styles, child and device positioning, social aspects, and app genres. These findings point both to opportunities for research and starting points for design.
Juan Pablo Hourcade, Sarah L. Mascher, Luiza Pantoja
CHI4