Demo Data from VLDB 2026 / reviewers in the wild / expert
Shyam Reyal
dblp:161/3372
· DBLP profile ↗
4ranked-venue papers
1as first author
2since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 4 · 1 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Interaction techniques and input · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input
text entry |
0.4 | 2 | 2015 | VelociTap: Investigating Fast Mobile Text Entry using Sentence-Based Decoding of Touchscreen Keyboard Input · CHI 2015 Performance and User Experience of Touchscreen and Gesture Keyboards in a Lab Setting and in the Wild · CHI 2015 |
Interaction techniques and input › mobile interaction › wearable device interaction
smartwatch interaction |
0.1 | 1 | 2015 | VelociTap: Investigating Fast Mobile Text Entry using Sentence-Based Decoding of Touchscreen Keyboard Input · CHI 2015 |
Interaction techniques and input › text entry
touchscreen keyboard |
0.1 | 1 | 2015 | Performance and User Experience of Touchscreen and Gesture Keyboards in a Lab Setting and in the Wild · CHI 2015 |
Methods — techniques the papers use, named apart from their topics
user study · 0.2sentence-based decoding · 0.2lab experiment · 0.2experience sampling method · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Source Code based Approaches to Automate Marking in Programming Assignments
Thilmi Kuruppu, Janani Tharmaseelan, Chamari Silva, Udara Srimath S. Samaratunge Arachchillage, Kalpani Manatunga, Shyam Reyal, Nuwan Kodagoda, Thilini Jayalath |
CSEDU (1) | 6 |
| 2021 | Revisit of Automated Marking Techniques for Programming AssignmentsabstractDue to the popularity of the Computer science field many students study programming. With large numbers of student enrollments in undergraduate courses, assessing programming submissions is becoming an increasingly tedious task that requires high cognitive load, and considerable amount of time and effort. Programming assignments usually contain algorithmic implementations written in specific programming languages to assess students' logical thinking and problem-solving skills. Evaluators use either a test case-driven or source code analysis approach when evaluating programming assignments. Given that many marking rubrics and evaluation criteria provide partial marks for programs that are not syntactically correct, evaluators are required to analyze the source code during evaluations. This extra step adds additional burden on evaluators that consumes more time and effort. Hence, this research work attempts to study existing automatic source code analysis mechanisms, specifically, use of deep learning approaches in the domain of automatic assessments. Such knowledge may lead to creating novel automated marking models using past student data and apply deep learning techniques to implement automatic assessments of programming assignments irrespective of the computer language or the algorithm implemented. Janani Tharmaseelan, Kalpani Manatunga, Shyam Reyal, Dharshana Kasthurirathna, Tharsika Thurairasa |
EDUCON | 3 |
| 2015 | Performance and User Experience of Touchscreen and Gesture Keyboards in a Lab Setting and in the WildabstractWe study the performance and user experience of two popular mainstream mobile text entry methods: the Smart Touch Keyboard (STK) and the Smart Gesture Keyboard (SGK). Our first study is a lab-based ten-session text entry experiment. In our second study we use a new text entry evaluation methodology based on the experience sampling method (ESM). In the ESM study, participants installed an Android app on their own mobile phones that periodically sampled their text entry performance and user experience amid their everyday activities for four weeks. The studies show that text can be entered at an average speed of 28 to 39 WPM, depending on the method and the user's experience, with 1.0% to 3.6% character error rates remaining. Error rates of touchscreen input, particularly with SGK, are a major challenge; and reducing out-of-vocabulary errors is particularly important. Both SGK and STK have strengths, weaknesses, and different individual awareness and preferences. Two-thumb touch typing in a focused setting is particularly effective on STK, whereas one-handed SGK typing with the thumb is particularly effective in more mobile situations. When exposed to both, users tend to migrate from STK to SGK. We also conclude that studies in the lab and in the wild can both be informative to reveal different aspects of keyboard experience, but used in conjunction is more reliable in comprehensively assessing input technologies of current and future generations. Shyam Reyal, Shumin Zhai, Per Ola Kristensson |
CHI | 1 |
| 2015 | VelociTap: Investigating Fast Mobile Text Entry using Sentence-Based Decoding of Touchscreen Keyboard InputabstractWe present VelociTap: a state-of-the-art touchscreen keyboard decoder that supports a sentence-based text entry approach. VelociTap enables users to seamlessly choose from three word-delimiter actions: pushing a space key, swiping to the right, or simply omitting the space key and letting the decoder infer spaces automatically. We demonstrate that VelociTap has a significantly lower error rate than Google's keyboard while retaining the same entry rate. We show that intermediate visual feedback does not significantly affect entry or error rates and we find that using the space key results in the most accurate results. We also demonstrate that enabling flexible word-delimiter options does not incur an error rate penalty. Finally, we investigate how small we can make the keyboard when using VelociTap. We show that novice users can reach a mean entry rate of 41 wpm on a 40 mm wide smartwatch-sized keyboard at a 3% character error rate. Keith Vertanen, Haythem Memmi, Justin Emge, Shyam Reyal, Per Ola Kristensson |
CHI | 4 |