Demo Data from VLDB 2026 / reviewers in the wild / expert
Virag Varga
dblp:162/5565
· DBLP profile ↗
4ranked-venue papers
3as first author
1since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 2 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Interaction techniques and input · 55% Wearable and physiological sensing · 46% | |
| Computer networks
3 papers |
Internet of things and sensor networks · 66% Wireless networking · 20% Physical-layer communications · 15% |
Topics — the 6 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Wearable and physiological sensing › on-body communication
body-coupled communication |
0.3 | 1 | 2018 | Designing Groundless Body Channel Communication Systems: Performance and Implications · UIST 2018 |
Interaction techniques and input › input sensing
capacitive sensing |
0.3 | 1 | 2018 | Designing Groundless Body Channel Communication Systems: Performance and Implications · UIST 2018 |
Internet of things and sensor networks
wireless body area network |
0.2 | 1 | 2015 | Demo: TouchCom - Creating Real Excalibur Experience with Body Touch Communication · MobiSys 2015 |
Physical-layer communications › channel modeling
channel characterization |
0.1 | 1 | 2018 | Designing Groundless Body Channel Communication Systems: Performance and Implications · UIST 2018 |
Interaction techniques and input
touch interaction |
0.1 | 1 | 2015 | Demo: TouchCom - Creating Real Excalibur Experience with Body Touch Communication · MobiSys 2015 |
Wireless networking › mobile ad hoc networks
multi-hop communication |
0.1 | 1 | 2015 | Demo: TouchCom - Creating Real Excalibur Experience with Body Touch Communication · MobiSys 2015 |
Methods — techniques the papers use, named apart from their topics
channel measurement · 0.7capacitive coupling · 0.7power-saving communication protocol · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Real-Time Capture of Holistic Tangible InteractionsabstractWhen digital applications aim to blend virtual and real worlds, understanding the actual physical actions of users becomes an important task; the precise timing of these tangible interaction events is needed, along with the identity, and possibly location and history, of all involved actors/objects. With multiple actors or objects, it is difficult to identify who touches which object and when. Instrumenting objects for Body Channel Communication (BCC) allows message exchange around the human body between instrumented objects and the user themselves. In this paper we show how BCC can be utilized to perform under real-time conditions so that we can directly notice touch events (and the identity of actors). TangibleID is a framework that unifies tangible interaction capture for objects and users based on wearable BCC. TangibleID provides identification and communication with tagged objects/users in less than 120 ms and supports a variety of tangible interactions, without the need to restrict user (hand) movements or to maintain line-of-sight connection to cameras. When an AR application is combined with TangibleID, a new tangible mixed reality experience is achieved, as demonstrated in the “Haunted Castle” showcase. The paper presents an end-to-end technical evaluation including trade-offs regarding robustness and speed of touch recognition, outlines the breadth of interaction modalities, and reports on an initial user assessment. Virag Varga, Gergely Vakulya, Benjamin Bürgisser, Nathan Riopelle, Fabio Zünd, Robert W. Sumner, Thomas R. Gross, Alanson P. Sample |
TEI | 1 |
| 2018 | Designing Groundless Body Channel Communication Systems: Performance and ImplicationsabstractNovel interactions that capacitively couple electromagnetic (EM) fields between devices and the human body are gaining more attention in the human-computer interaction community. One class of these techniques is Body Channel Communication (BCC), a method that overlays physical touch with digital information. Despite the number of published capacitive sensing and communication prototypes, there exists no guideline on how to design such hardware or what are the application limitations and possibilities. Specifically, wearable (groundless) BCC has been proven in the past to be extremely challenging to implement. Additionally, the exact behavior of the human body as an EM-field medium is still not fully understood today. Consequently, the application domain of BCC technology could not be fully explored. This paper addresses this problem. Based on a recently published general purpose wearable BCC system, we first present a thorough evaluation of the impact of various technical parameter choices and an exhaustive channel characterization of the human body as a host for BCC. Second, we discuss the implications of these results for the application design space and present guidelines for future wearable BCC systems and their applications. Third, we point out an important observation of the measurements, namely that BCC can employ the whole body as user interface (and not just hands or feet). We sketch several applications with these novel interaction modalities. Virag Varga, Marc Wyss, Gergely Vakulya, Alanson P. Sample, Thomas R. Gross |
UIST | 1 |
| 2015 | Demo: TouchCom - Creating Real Excalibur Experience with Body Touch CommunicationabstractThe TouchCom project aims to gain a thorough understanding of the transmission channel and to implement higher layer protocols to support Human-Computer Interaction applications and multi-hop body-to-body communication. Finally, we built a prototype of a transmitter and receiver device to demonstrate a real life application. Yawhuei Lam, Virag Varga, Lito Kriara, Thomas R. Gross, Stefan Mangold |
MobiSys | 2 |
| 2015 | Demo: Bringing the Internet of Toys to LifeabstractThe Internet of Things (IoT) will connect not only Zigbee-enabled devices but also Wi-Fi-enabled consumer electronics, given the recent rise of IPv6. We developed a power saving communication protocol for low-complexity IPv6-connected devices that can support multiple applications. We demonstrate here in an entertainment-related application scenario how to use that protocol to bring what we refer to as the Internet of Toys to life (Fig. 1). Virag Varga, Lito Kriara, Vladimir Vukadinovic, Thomas R. Gross, Stefan Mangold |
MobiSys | 1 |