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Hikaru Takatori

dblp:165/9975 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 56% Image and video processing · 44%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing › geometric correction
geometric distortion correction
0.412019
Large-Scale Projection-Based Immersive Display: The Design and Implementation of LargeSpace · VR 2019
Immersive interaction
virtual reality
0.412019
Egocentric Smaller-person Experience through a Change in Visual Perspective · CHI 2019
Virtual and augmented reality
immersive visualization
0.112019
Large-Scale Projection-Based Immersive Display: The Design and Implementation of LargeSpace · VR 2019
Immersive interaction
head-mounted display
0.112019
Egocentric Smaller-person Experience through a Change in Visual Perspective · CHI 2019

Methods — techniques the papers use, named apart from their topics

lab study · 0.4field study · 0.4distortion correction · 0.4
YearPublicationVenuePosition
2019 Egocentric Smaller-person Experience through a Change in Visual Perspective
abstract
This paper explores how human perceptions, actions, and interactions can be changed through an embodied and active experience of being a smaller person in a real-world environment, which we call an egocentric smaller person experience. We developed a wearable visual translator that provides the perspective of a smaller person by shifting the wearer's eyesight level down to their waist using a head-mounted display and a stereo camera module, while allowing for field of view control through head movements. In this study, we investigated how the developed device can modify the wearer's body representation and experiences based on a field study conducted at a nursing school and museums, and through lab studies. It was observed that the participants changed their perceptions, actions, and interactions because they are considered to have perceived themselves as being smaller. Using this device, designers and teachers can understand the perspectives of other people in an existing environment.
Jun Nishida, Soichiro Matsuda, Mika Oki, Hikaru Takatori, Kosuke Sato, Kenji Suzuki 0002
CHI4
2019 Large-Scale Projection-Based Immersive Display: The Design and Implementation of LargeSpace
abstract
In this paper, we introduce LargeSpace, the world's largest immersive display, and discuss the principles of its design. To clarify the design of large-scale projection-based immersive displays, we address the optimum screen shape, projection approach, and arrangement of projectors and tracking cameras. In addition, a novel distortion correction method for panoramic stereo rendering is described. The method can be applied to any projection-based immersive display with any screen shape, and can generate real-time panoramic-stereoscopic views from the viewpoints of tracked participants. To validate the design principles and the rendering algorithm, we implement the LargeSpace and confirm that the method can generate the correct perspective from any position inside the screen viewing area. We implement several applications and show that large-scale immersive displays can be used in the fields of art and experimental psychology.
Hikaru Takatori, Masashi Hiraiwa, Hiroaki Yano, Hiroo Iwata
VR1