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Tristan Swedish

dblp:166/1132 · DBLP profile ↗
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5ranked-venue papers
2as first author
2since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 2 since 2021Artificial intelligence and machine learning · 4 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
5 papers
Computational photography and imaging · 79% Rendering · 19% Virtual and augmented reality · 3%
Artificial intelligence
1 paper
Video understanding and tracking · 33% Deep learning architectures and training · 33% Generative modeling · 33%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 77% Usability and user experience research · 23%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Hardware accelerators and domain-specific architectures · 100%

Topics — the 10 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational photography and imaging › image acquisition › imaging system design › camera design
computational camera
0.712023
SoDaCam: Software-defined Cameras via Single-Photon Imaging · ICCV 2023
Computational photography and imaging
single-photon imaging
0.712023
SoDaCam: Software-defined Cameras via Single-Photon Imaging · ICCV 2023
Computational photography and imaging
illumination estimation
0.512021
Objects as Cameras: Estimating High-Frequency Illumination from Shadows · ICCV 2021
Computational photography and imaging › computational optics
imaging through scattering media
0.412020
Imaging Behind Occluders Using Two-Bounce Light · ECCV (29) 2020
Rendering
light transport
0.412020
Imaging Behind Occluders Using Two-Bounce Light · ECCV (29) 2020
Machine learning › Deep learning architectures and training
convolutional neural network
0.312017
Learning Gaze Transitions from Depth to Improve Video Saliency Estimation · ICCV 2017
Machine learning › Generative modeling › energy-based model
generative convnet
0.312017
Learning Gaze Transitions from Depth to Improve Video Saliency Estimation · ICCV 2017
Computer vision › Video understanding and tracking
video saliency prediction
0.312017
Learning Gaze Transitions from Depth to Improve Video Saliency Estimation · ICCV 2017
Rendering
relighting
0.112021
Objects as Cameras: Estimating High-Frequency Illumination from Shadows · ICCV 2021
Usability and user experience research
user study
0.112015
eyeSelfie: self directed eye alignment using reciprocal eye box imaging · ACM Trans. Graph. 2015

Methods — techniques the papers use, named apart from their topics

photon-cube projection · 1.3compressive sensing · 1.3generative convolutional neural network · 0.6fixation prediction · 0.6optimization-based scene parameter estimation · 0.5reciprocal eye box imaging · 0.4pupil forming display design · 0.4time-of-flight imaging · 0.4
YearPublicationVenuePosition
2023 SoDaCam: Software-defined Cameras via Single-Photon Imaging
abstract
Reinterpretable cameras are defined by their post-processing capabilities that exceed traditional imaging. We present "SoDaCam" that provides reinterpretable cameras at the granularity of photons, from photon-cubes acquired by single-photon devices. Photon-cubes represent the spatio-temporal detections of photons as a sequence of binary frames, at frame-rates as high as 100 kHz. We show that simple transformations of the photon-cube, or photon-cube projections, provide the functionality of numerous imaging systems including: exposure bracketing, flutter shutter cameras, video compressive systems, event cameras, and even cameras that move during exposure. Our photon-cube projections offer the flexibility of being software-defined constructs that are only limited by what is computable, and shot-noise. We exploit this flexibility to provide new capabilities for the emulated cameras. As an added benefit, our projections provide camera-dependent compression of photon-cubes, which we demonstrate using an implementation of our projections on a novel compute architecture that is designed for single-photon imaging.
Varun Sundar, Andrei Ardelean, Tristan Swedish, Claudio Bruschini, Edoardo Charbon, Mohit Gupta 0001
ICCV3
2021 Objects as Cameras: Estimating High-Frequency Illumination from Shadows
abstract
We recover high-frequency information encoded in the shadows cast by an object to estimate a hemispherical photograph from the viewpoint of the object, effectively turning objects into cameras. Estimating environment maps is useful for advanced image editing tasks such as relighting, object insertion or removal, and material parameter estimation. Because the problem is ill-posed, recent works in illumination recovery have tackled the problem of low- frequency lighting for object insertion, rely upon specular surface materials, or make use of data-driven methods that are susceptible to hallucination without physically plausible constraints. We incorporate an optimization scheme to update scene parameters that could enable practical capture of real-world scenes. Furthermore, we develop a methodology for evaluating expected recovery performance for different types and shapes of objects.
Tristan Swedish, Connor Henley, Ramesh Raskar
ICCV1
2020 Imaging Behind Occluders Using Two-Bounce Light
Connor Henley, Tomohiro Maeda, Tristan Swedish, Ramesh Raskar
ECCV (29)3
2017 Learning Gaze Transitions from Depth to Improve Video Saliency Estimation
abstract
In this paper we introduce a novel Depth-Aware Video Saliency approach to predict human focus of attention when viewing videos that contain a depth map (RGBD) on a 2D screen. Saliency estimation in this scenario is highly important since in the near future 3D video content will be easily acquired yet hard to display. Despite considerable progress in 3D display technologies, most are still expensive and require special glasses for viewing, so RGBD content is primarily viewed on 2D screens, removing the depth channel from the final viewing experience. We train a generative convolutional neural network that predicts the 2D viewing saliency map for a given frame using the RGBD pixel values and previous fixation estimates in the video. To evaluate the performance of our approach, we present a new comprehensive database of 2D viewing eye-fixation ground-truth for RGBD videos. Our experiments indicate that it is beneficial to integrate depth into video saliency estimates for content that is viewed on a 2D display. We demonstrate that our approach outperforms state-of-the-art methods for video saliency, achieving 15% relative improvement.
George Leifman, Dmitry Rudoy, Tristan Swedish, Eduardo Bayro-Corrochano, Ramesh Raskar
ICCV3
2015 eyeSelfie: self directed eye alignment using reciprocal eye box imaging
abstract
Eye alignment to the optical system is very critical in many modern devices, such as for biometrics, gaze tracking, head mounted displays, and health. We show alignment in the context of the most difficult challenge: retinal imaging. Alignment in retinal imaging, even conducted by a physician, is very challenging due to precise alignment requirements and lack of direct user eye gaze control. Self-imaging of the retina is nearly impossible. We frame this problem as a user-interface (UI) challenge. We can create a better UI by controlling the eye box of a projected cue. Our key concept is to exploit the reciprocity, "If you see me, I see you", to develop near eye alignment displays. Two technical aspects are critical: a) tightness of the eye box and (b) the eye box discovery comfort. We demonstrate that previous pupil forming display architectures are not adequate to address alignment in depth. We then analyze two ray-based designs to determine efficacious fixation patterns. These ray based displays and a sequence of user steps allow lateral (x, y) and depth (z) wise alignment to deal with image centering and focus. We show a highly portable prototype and demonstrate the effectiveness through a user study.
Tristan Swedish, Karin Roesch, Ikhyun Lee, Krishna Rastogi, Shoshana Bernstein, Ramesh Raskar
ACM Trans. Graph.1