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Joanna Hale

dblp:167/3710 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2016
0000-0003-3610-8411ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 first-authorArtificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 77% Computer animation and physical simulation · 23%
Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
virtual characters
0.212015
Using interactive virtual characters in social neuroscience · VR 2015
Collaborative and social computing
social cognition
0.212015
Using interactive virtual characters in social neuroscience · VR 2015
Computer animation and physical simulation › motion capture
motion capture animation
0.112015
Using interactive virtual characters in social neuroscience · VR 2015

Methods — techniques the papers use, named apart from their topics

motion capture · 0.4
YearPublicationVenuePosition
2016 Using Virtual Characters to Study Human Social Cognition
Antonia F. de C. Hamilton, Sylvia Xueni Pan, Paul Forbes, Joanna Hale
IVA4
2015 Using interactive virtual characters in social neuroscience
abstract
In recent years, the use of Virtual Characters in experimental studies has opened new research avenues in social neuroscience. In this paper, we present the design, implementation, and preliminary results of two case studies exploring different types of social cognition using interactive Virtual Characters animated with motion captured data.
Joanna Hale, Sylvia Xueni Pan, Antonia F. de C. Hamilton
VR1