Demo Data from VLDB 2026 / reviewers in the wild / expert
Denis Connolly
dblp:169/3156
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2015
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 50% Games and playful interaction · 50% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Games and playful interaction › interactive art
interactive art installation |
0.2 | 1 | 2015 | The Real Time Rolling Shutter · ACM Multimedia 2015 |
Immersive interaction › avatar
virtual mirror |
0.2 | 1 | 2015 | The Real Time Rolling Shutter · ACM Multimedia 2015 |
Methods — techniques the papers use, named apart from their topics
kinect · 0.4feedback camera-projector system · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2015 | The Real Time Rolling ShutterabstractFrom an early age children are often told either, you are creative you should do art but stay away from science and maths. Or that you are mathematical you should do science but you're not that creative. Compounding this there also exist some traditional barriers of artistic rhetoric that say, "don't touch, don't think and don't be creative, we've already done that for you, you can just look...". The Real Time Rolling Shutter is part of a collaborative Art/Science partnership whose core tenets are in complete contrast to this. The Art/Science exhibitions we have created have invited the public to become part of the exhibition by utilising augmented digital mirrors, Kinects, feed-back camera and projector systems and augmented reality perception helmets. The fundamental underlying principles we are trying to adhere to are to foster curiosity, intrigue, wonderment and amazement and we endeavour to draw the audience into the interactive nature of our exhibits and exclaim to everyone that you can be what ever you chose to be, and that everyone can be creative, everyone can be an artist, everyone can be a scientist... all it takes is an inquisitive mind, so come and explore the real-time rolling shutter and be creative. David S. Monaghan, Noel E. O'Connor, Anne Cleary, Denis Connolly |
ACM Multimedia | 4 |