Demo Data from VLDB 2026 / reviewers in the wild / expert
Michael Thomsen
dblp:17/1686
· DBLP profile ↗
5ranked-venue papers
0as first author
0since 2021 · last 2002
0000-0003-1446-8221ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3Software engineering, systems software and programming languages · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
User interface design and tools · 38% Interaction techniques and input · 25% Collaborative and social computing · 16% | |
| Software engineering, system software, and programming languages
1 paper |
Requirements engineering and software design · 100% |
Topics — the 8 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing
collaborative design |
0.0 | 1 | 2002 | Where do web sites come from?: capturing and interacting with design history · CHI 2002 |
User interface design and tools › authoring tools
sketch-based design tools |
0.0 | 1 | 2002 | A visual language for sketching large and complex interactive designs · CHI 2002 |
Personal fabrication and tangible interfaces
tangible interaction |
0.0 | 1 | 2002 | Where do web sites come from?: capturing and interacting with design history · CHI 2002 |
Interaction techniques and input › surface computing
electronic whiteboard |
0.0 | 1 | 2000 | Tool support for cooperative object-oriented design: gesture based modelling on an electronic whiteboard · CHI 2000 |
Interaction techniques and input
gesture input |
0.0 | 1 | 2000 | Tool support for cooperative object-oriented design: gesture based modelling on an electronic whiteboard · CHI 2000 |
Design research and methods › design process
early-stage design |
0.0 | 1 | 2002 | Where do web sites come from?: capturing and interacting with design history · CHI 2002 |
User interface design and tools › authoring tools
web design tools |
0.0 | 1 | 2002 | A visual language for sketching large and complex interactive designs · CHI 2002 |
Requirements engineering and software design › software modeling
object-oriented modeling |
0.0 | 1 | 2000 | Tool support for cooperative object-oriented design: gesture based modelling on an electronic whiteboard · CHI 2000 |
Methods — techniques the papers use, named apart from their topics
tool evaluation · 0.1visual language · 0.0lab study · 0.0informal evaluation · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2002 | Where do web sites come from?: capturing and interacting with design historyabstractTo form a deep understanding of the present; we need to ?nd and engage history. We present an informal history capture and retrieval mechanism for collaborative, early-stage information design. This history system is implemented in the context of the Designers' Outpost, a wall-scale, tangible interface for collaborative web site design. The interface elements in this history system are designed to be ?uid and comfortable for early-phase design. As demonstrated by an informal lab study with six professional designers, this history system enhances the design process itself, and provides new opportunities for reasoning about the design of complex artifacts Scott R. Klemmer, Michael Thomsen, Ethan Phelps-Goodman, Robert Lee, James A. Landay |
CHI | 2 |
| 2002 | A visual language for sketching large and complex interactive designsabstractInformal, sketch-based design tools closely match the work practices of user interface designers. Current tools, however, are limited in the size and complexity of interaction that can be specified. We have created an advanced sketch-based visual language that allows for easy prototyping of large, complex interactive designs. In its current embodiment in the denim web design tool, the visual language allows designers to sketch reusable components for recurring page elements, such as navigation bars, as well as conditionals to illustrate and test transitions that depend on a user's input. Designers can also specify sites that accept richer user input than simple clicking. Our informal evaluation shows that these features allow designers with little programming experience to quickly create prototypes of large, complex web sites while still working inside an informal, sketch-based environment Michael Thomsen, James A. Landay |
CHI | 2 |
| 2000 | Tool support for cooperative object-oriented design: gesture based modelling on an electronic whiteboardabstractModeling is important in object-oriented software development. Although a number of Computer Aided Software Engineering (CASE) tools are available, and even though some are technically advanced, few developers use them. This paper describes our attempt to examine the requirements needed to provide tool support for the development process, and describes and evaluates a tool, Knight, which has been developed based on these requirements. The tool is based on a direct, whiteboard-like interaction achieved using gesture input on a large electronic whiteboard. So far the evaluations have been successful and the tool shows the potential of greatly enhancing current support for object-oriented modeling. Christian Heide Damm, Klaus Marius Hansen, Michael Thomsen |
CHI | 3 |
| 2000 | Creative Object-Oriented Modelling: Support for Intuition, Flexibility, and Collaboration in CASE Tools
Christian Heide Damm, Klaus Marius Hansen, Michael Thomsen, Michael Tyrsted |
ECOOP | 3 |
| 1998 | The M.A.D. Experience: Multiperspective Application Development in evolutionary prototyping
Michael Christensen 0002, Andy Crabtree, Christian Heide Damm, Klaus Marius Hansen, Ole Lehrmann Madsen, Pernille Marqvardsen, Preben Holst Mogensen, Elmer Sandvad, Lennert Sloth, Michael Thomsen |
ECOOP | 10 |