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Ned Thanhouser

dblp:171/5534 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 1976
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Software engineering, system software, and programming languages
1 paper
Operating systems · 100%
Human-computer interaction and pervasive computing
2 papers
Interaction techniques and input · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › display
display hardware
0.011976
Intermixing refresh and direct view storage graphics · SIGGRAPH 1976
Interaction techniques and input
interactive graphics
0.021976
Intermixing refresh and direct view storage graphics · SIGGRAPH 1976
A graphics operating system · SIGGRAPH 1975

Methods — techniques the papers use, named apart from their topics

time-sharing · 0.0refresh graphics · 0.0
YearPublicationVenuePosition
1976 Intermixing refresh and direct view storage graphics
abstract
This paper describes an advanced technique in hardware and software for the intermixed display of refresh and storage graphics. Traditional storage tube terminals have the advantage of low cost coupled with the ability to display large amounts of high resolution graphic information, but do not provide for dynamic motion and transformation of a displayed image. High resolution, high density refreshed displays tend to be expensive. Combining both refresh and storage graphics on the same display allows pictures to be segregated into static and dynamic areas to achieve the desired results at reduced cost. The hardware and system software to make this marriage of refresh and storage graphics work effectively for interactive computer graphics is described.
Ned Thanhouser
SIGGRAPH1
1975 A graphics operating system
abstract
Stand alone graphic systems and time-shared graphics provide different benefits to a user. The same is true of refresh graphics and storage displays. An operating system is described which supports these combined modes through the integration of graphics into the operating system. Realization of the role of the system, generality, and flexibility were the major factors in the development of the system. The result is a computer graphic system providing high-level interactive graphics at a relatively low cost.
Lawrence Koenigsberg, Jon A. Meads, John Shaw, Ned Thanhouser, Steven Vollum
SIGGRAPH4