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Simon Suo

dblp:174/4170 · DBLP profile ↗
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9ranked-venue papers
2as first author
5since 2021 · last 2024
0000-0002-2460-3899ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-author · 3 since 2021Systems, architecture and hardware · 3 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
7 papers
Autonomous driving · 56% Generative modeling · 15% Multi-agent systems · 7%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 77% Learning and educational technologies · 23%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%

Topics — the 19 heaviest of 21, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Autonomous driving › simulation
traffic simulation
1.222023
MIXSIM: A Hierarchical Framework for Mixed Reality Traffic Simulation · CVPR 2023
TrafficSim: Learning To Simulate Realistic Multi-Agent Behaviors · CVPR 2021
Robotics › Autonomous driving
trajectory prediction
1.122023
GoRela: Go Relative for Viewpoint-Invariant Motion Forecasting · ICRA 2023
Implicit Latent Variable Model for Scene-Consistent Motion Forecasting · ECCV (23) 2020
Robotics › Autonomous driving › scenario generation
controllable traffic scene generation
0.812024
SceneControl: Diffusion for Controllable Traffic Scene Generation · ICRA 2024
Machine learning › Generative modeling › 3d generative model
diffusion-based scene generation
0.812024
SceneControl: Diffusion for Controllable Traffic Scene Generation · ICRA 2024
Machine learning › Generative modeling
diffusion model
0.812024
SceneControl: Diffusion for Controllable Traffic Scene Generation · ICRA 2024
Robotics › Autonomous driving › scenario generation
traffic scene generation
0.812024
SceneControl: Diffusion for Controllable Traffic Scene Generation · ICRA 2024
Knowledge, reasoning and agents › Multi-agent systems › agent modeling
agent behavior modeling
0.722023
TrafficSim: Learning To Simulate Realistic Multi-Agent Behaviors · CVPR 2021
MIXSIM: A Hierarchical Framework for Mixed Reality Traffic Simulation · CVPR 2023
Robotics › Autonomous driving › simulation
closed-loop simulation
0.712023
MIXSIM: A Hierarchical Framework for Mixed Reality Traffic Simulation · CVPR 2023
Robotics › Autonomous driving › trajectory prediction
multi-agent trajectory prediction
0.712023
GoRela: Go Relative for Viewpoint-Invariant Motion Forecasting · ICRA 2023
Visualization and visual analytics › visual analytics
visual analytics system
0.712023
Gaze Analysis System for Immersive 360° Video for Preservice Teacher Education · ACM Multimedia 2023
Interaction techniques and input › input sensing › tracking
eye tracking in VR
0.712023
Gaze Analysis System for Immersive 360° Video for Preservice Teacher Education · ACM Multimedia 2023
Machine learning › Probabilistic and Bayesian machine learning › structured models
latent variable model
0.412020
Implicit Latent Variable Model for Scene-Consistent Motion Forecasting · ECCV (23) 2020
Robotics › Motion planning and robot control
motion planning
0.412019
End-To-End Interpretable Neural Motion Planner · CVPR 2019
Robotics › Autonomous driving
perception and prediction
0.412019
End-To-End Interpretable Neural Motion Planner · CVPR 2019
Machine learning › Deep learning architectures and training › convolutional neural network › convolution design
continuous convolution
0.312018
Deep Parametric Continuous Convolutional Neural Networks · CVPR 2018
Computer vision › 3D vision
point cloud processing
0.312018
Deep Parametric Continuous Convolutional Neural Networks · CVPR 2018
Computer vision › 3D vision
point cloud segmentation
0.312018
Deep Parametric Continuous Convolutional Neural Networks · CVPR 2018
Learning and educational technologies
teacher education
0.212023
Gaze Analysis System for Immersive 360° Video for Preservice Teacher Education · ACM Multimedia 2023
Machine learning › Reinforcement learning
policy learning
0.112021
TrafficSim: Learning To Simulate Realistic Multi-Agent Behaviors · CVPR 2021

Methods — techniques the papers use, named apart from their topics

point-of-gaze analysis · 1.3head movement analysis · 1.3implicit latent variable model · 0.9guided sampling · 0.8diffusion model · 0.8route-conditional policy · 0.7relative positional encoding · 0.7mixed reality simulation · 0.7lane graph decoding · 0.7hierarchical framework · 0.7policy unrolling · 0.5differentiable simulation · 0.5
YearPublicationVenuePosition
2024 SceneControl: Diffusion for Controllable Traffic Scene Generation
abstract
We consider the task of traffic scene generation. A common approach in the self-driving industry is to use manual creation to generate scenes with specific characteristics and automatic generation to generate canonical scenes at scale. However, manual creation is not scalable, and automatic generation typically use rules-based algorithms that lack realism. In this paper, we propose SceneControl, a framework for controllable traffic scene generation. To capture the complexity of real traffic, SceneControl learns an expressive diffusion model from data. Then, using guided sampling, we can flexibly control the sampling process to generate scenes that exhibit desired characteristics. Our experiments show that SceneControl achieves greater realism and controllability than the existing state-of-the-art. We also illustrate how SceneControl can be used as a tool for interactive traffic scene generation.
Jack Lu, Chris Zhang 0001, Simon Suo, Raquel Urtasun
ICRA4
2023 MIXSIM: A Hierarchical Framework for Mixed Reality Traffic Simulation
abstract
The prevailing way to test a self-driving vehicle (SDV) in simulation involves non-reactive open-loop replay of real world scenarios. However, in order to safely deploy SDVs to the real world, we need to evaluate them in closed-loop. Towards this goal, we propose to leverage the wealth of interesting scenarios captured in the real world and make them reactive and controllable to enable closed-loop SDV evaluation in what-if situations. In particular, we present MIXSIM, a hierarchical framework for mixed reality traffic simulation. MIXSIM explicitly models agent goals as routes along the road network and learns a reactive route-conditional policy. By inferring each agent's route from the original scenario, MIXSIM can reactively re-simulate the scenario and enable testing different autonomy systems under the same conditions. Furthermore, by varying each agent's route, we can expand the scope of testing to what-if situations with realistic variations in agent behaviors or even safety critical interactions. Our experiments show that MIXSIM can serve as a realistic, reactive, and controllable digital twin of real world scenarios. For more information, please visit the project website: https://waabi.ai/research/mixsim/
Simon Suo, Justin Xu, James Tu, Alexander Cui, Sergio Casas 0002, Raquel Urtasun
CVPR1
2023 GoRela: Go Relative for Viewpoint-Invariant Motion Forecasting
abstract
The task of motion forecasting is critical for self- driving vehicles (SDV s) to be able to plan a safe maneuver. Towards this goal, modern approaches reason about the map, the agents' past trajectories and their interactions in order to produce accurate forecasts. The predominant approach has been to encode the map and other agents in the reference frame of each target agent. However, this approach is computationally expensive for multi-agent prediction as inference needs to be run for each agent. To tackle the scaling challenge, the solution thus far has been to encode all agents and the map in a shared coordinate frame (e.g., the SDV frame). However, this is sample inefficient and vulnerable to domain shift (e.g., when the SDV visits uncommon states). In contrast, in this paper, we propose an efficient shared encoding for all agents and the map without sacrificing accuracy or generalization. Towards this goal, we leverage pair-wise relative positional encodings to represent geometric relationships between the agents and the map elements in a heterogeneous spatial graph. This parameterization allows us to be invariant to scene viewpoint, and save online computation by re-using map embeddings computed offline. Our decoder is also viewpoint agnostic, predicting agent goals on the lane graph to enable diverse and context-aware multimodal prediction. We demonstrate the effectiveness of our approach on the urban Argoverse 2 bench-mark as well as a novel highway dataset. For more information, visit the project website: https://waabi.ailresearch/go-relative-for-viewpoint-invariant-motion-forecasting
Alexander Cui, Sergio Casas 0002, Simon Suo, Raquel Urtasun
ICRA4
2023 Gaze Analysis System for Immersive 360° Video for Preservice Teacher Education
abstract
Unified systems for multi-sensor devices, particularly eye-tracking in Virtual Reality (VR), are intricate and often require the listening and streaming of multichannel data. In this project, we propose a visual analysis framework for replicating a participant's viewing involvement by interpreting head movements as rotations and point-of-gaze (POG) as on-screen indicators. Our solution suggests an additional layer of system for near-real-time for processing and analyzing this multi-device data to connect with the data and enable both near-real-time or subsequent offline viewing of the entire VR eye-tracking session. Moreover, our method provides a no-batteries-need solution to create traditional eye-tracking visualization techniques. Finally, we apply three prior education technology analysis metrics: higher density gaze for students, shorter fixation time, and less fixation duration variance for students to determine expertise levels in this system. We systematically establish a ubiquitous, multi-device, eye-tracking solution to incorporate this approach. We evaluate the effectiveness of our system through a user study, using both expertise and non- expertise levels, and selectively surveying to ascertain the quality of the replicated experience and we test the system by running a real-world user study with sixty four different participants. We demonstrate the application's significance and potential to integrate prior analysis metrics using the collected data which this data collection and analysis have been approved by IRB.
Chris Lenart, Pegah Ahadian, Yuxin Yang 0001, Simon Suo, Ashton Corsello, Karl W. Kosko, Qiang Guan
ACM Multimedia4
2021 TrafficSim: Learning To Simulate Realistic Multi-Agent Behaviors
abstract
Simulation has the potential to massively scale evaluation of self-driving systems, enabling rapid development as well as safe deployment. Bridging the gap between simulation and the real world requires realistic multi-agent behaviors. Existing simulation environments rely on heuristic-based models that directly encode traffic rules, which cannot capture irregular maneuvers (e.g., nudging, U-turns) and complex interactions (e.g., yielding, merging). In contrast, we leverage real-world data to learn directly from human demonstration, and thus capture more naturalistic driving behaviors. To this end, we propose TrafficSim, a multi-agent behavior model for realistic traffic simulation. In particular, we parameterize the policy with an implicit la-tent variable model that generates socially-consistent plans for all actors in the scene jointly. To learn a robust policy amenable for long horizon simulation, we unroll the policy in training and optimize through the fully differentiable simulation across time. Our learning objective incorporates both human demonstrations as well as common sense. We show TrafficSim generates significantly more realistic traffic scenarios as compared to a diverse set of baselines. Notably, we can exploit trajectories generated by TrafficSim as effective data augmentation for training better motion planner.
Simon Suo, Sebastian Regalado, Sergio Casas 0002, Raquel Urtasun
CVPR1
2020 Implicit Latent Variable Model for Scene-Consistent Motion Forecasting
Sergio Casas 0002, Cole Gulino, Simon Suo, Katie Luo, Renjie Liao 0001, Raquel Urtasun
ECCV (23)3
2020 The Importance of Prior Knowledge in Precise Multimodal Prediction
abstract
Roads have well defined geometries, topologies, and traffic rules. While this has been widely exploited in motion planning methods to produce maneuvers that obey the law, little work has been devoted to utilize these priors in perception and motion forecasting methods. In this paper we propose to incorporate these structured priors as a loss function. In contrast to imposing hard constraints, this approach allows the model to handle non-compliant maneuvers when those happen in the real world. Safe motion planning is the end goal, and thus a probabilistic characterization of the possible future developments of the scene is key to choose the plan with the lowest expected cost. Towards this goal, we design a framework that leverages REINFORCE to incorporate non-differentiable priors over sample trajectories from a probabilistic model, thus optimizing the whole distribution. We demonstrate the effectiveness of our approach on real-world self-driving datasets containing complex road topologies and multi-agent interactions. Our motion forecasts not only exhibit better precision and map understanding, but most importantly result in safer motion plans taken by our self-driving vehicle. We emphasize that despite the importance of this evaluation, it has been often overlooked by previous perception and motion forecasting works.
Sergio Casas 0002, Cole Gulino, Simon Suo, Raquel Urtasun
IROS3
2019 End-To-End Interpretable Neural Motion Planner
abstract
In this paper, we propose a neural motion planner for learning to drive autonomously in complex urban scenarios that include traffic-light handling, yielding, and interactions with multiple road-users. Towards this goal, we design a holistic model that takes as input raw LIDAR data and a HD map and produces interpretable intermediate representations in the form of 3D detections and their future trajectories, as well as a cost volume defining the goodness of each position that the self-driving car can take within the planning horizon. We then sample a set of diverse physically possible trajectories and choose the one with the minimum learned cost. Importantly, our cost volume is able to naturally capture multi-modality. We demonstrate the effectiveness of our approach in real-world driving data captured in several cities in North America. Our experiments show that the learned cost volume can generate safer planning than all the baselines.
Wenyuan Zeng, Wenjie Luo 0002, Simon Suo, Abbas Sadat, Bin Yang 0021, Sergio Casas 0002, Raquel Urtasun
CVPR3
2018 Deep Parametric Continuous Convolutional Neural Networks
abstract
Standard convolutional neural networks assume a grid structured input is available and exploit discrete convolutions as their fundamental building blocks. This limits their applicability to many real-world applications. In this paper we propose Parametric Continuous Convolution, a new learnable operator that operates over non-grid structured data. The key idea is to exploit parameterized kernel functions that span the full continuous vector space. This generalization allows us to learn over arbitrary data structures as long as their support relationship is computable. Our experiments show significant improvement over the state-of-the-art in point cloud segmentation of indoor and outdoor scenes, and lidar motion estimation of driving scenes.
Shenlong Wang, Simon Suo, Wei-Chiu Ma, Andrei Pokrovsky, Raquel Urtasun
CVPR2