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Matthew Q. Hill

dblp:176/2923 · DBLP profile ↗
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5ranked-venue papers
0as first author
3since 2021 · last 2025
0000-0002-3142-8830ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 since 2021Artificial intelligence and machine learning · 4 · 3 since 2021Security and privacy · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 77% Generative modeling · 23%
Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › human mesh recovery
human body shape estimation
0.212016
Body talk: crowdshaping realistic 3D avatars with words · ACM Trans. Graph. 2016
Machine learning › Generative modeling
avatar generation
0.112016
Body talk: crowdshaping realistic 3D avatars with words · ACM Trans. Graph. 2016
Collaborative and social computing
crowdsourcing
0.112016
Body talk: crowdshaping realistic 3D avatars with words · ACM Trans. Graph. 2016

Methods — techniques the papers use, named apart from their topics

linear regression · 0.5crowdsourcing · 0.5
YearPublicationVenuePosition
2025 Dissecting Human Body Representations in Deep Networks Trained for Person Identification
abstract
Long-term body identification algorithms have emerged recently with the increased availability of high-quality training data. We seek to fill knowledge gaps about these models by analyzing body image embeddings from four body identification networks trained with 1.9 million images across 4,788 identities and 9 databases. By analyzing a diverse range of architectures (ViT, SWIN-ViT, CNN, and linguistically primed CNN), we first show that the face contributes to the accuracy of body identification algorithms and that these algorithms can identify faces to some extent-with no explicit face training. Second, we show that representations (embeddings) generated by body identification algorithms encode information about gender, as well as image-based information including view (yaw) and even the dataset from which the image originated. Third, we demonstrate that identification accuracy can be improved without additional training by operating directly and selectively on the learned embedding space. Leveraging principal component analysis (PCA), identity comparisons were consistently more accurate in subspaces that eliminated dimensions that explained large amounts of variance. These three findings were surprisingly consistent across architectures and test datasets. This work represents the first analysis of body representations produced by long-term re-identification networks trained on challenging unconstrained datasets.
Thomas M. Metz, Matthew Q. Hill, Blake A. Myers, Veda Nandan Gandi, Rahul Chilakapati, Alice J. O'Toole
FG2
2025 Unconstrained Body Recognition at Altitude and Range: Comparing Four Approaches
abstract
This study presents an investigation of four distinct approaches to long-term person identification using body shape. Unlike short-term re-identification systems that rely on temporary features (e.g., clothing), we focus on learning persistent body shape characteristics that remain stable over time. We introduce a body identification model based on a Vision Transformer (ViT) (Body Identification from Diverse Datasets, BIDDS) and on a Swin-ViT model (Swin-BIDDS). We also expand on previous approaches [26] based on the Linguistic and Non-linguistic Core ResNet Identity Models (LCRIM and NLCRIM), but with improved training. All models are trained on a large and diverse dataset of over 1.9 million images of approximately 5k identities across 9 databases. Performance was evaluated on standard re-identification benchmark datasets (MARS [42], MSMT17 [34], Outdoor Gait [31], DeepChange [35]) and on an unconstrained dataset [3] that includes images at a distance (from close-range to $\mathbf{1 0 0 0 m}$), at altitude (from an unmanned aerial vehicle, UAV), and with clothing change. A comparative analysis across these models provides insights into how different backbone architectures and input image sizes impact long-term body identification performance across realworld conditions.
Blake A. Myers, Matthew Q. Hill, Veda Nandan Gandi, Thomas M. Metz, Alice J. O'Toole
FG2
2023 Recognizing People by Body Shape Using Deep Networks of Images and Words
abstract
Common and important applications of person identification occur at distances and viewpoints in which the face is not visible or is not sufficiently resolved to be useful. We examine body shape as a biometric across distance and viewpoint variation. We propose an approach that combines standard object classification networks with representations based on linguistic (word-based) descriptions of bodies. Algorithms with and without linguistic training were compared on their ability to identify people from body shape in images captured across a large range of distances/views (close-range, 100m, 200m, 270m, 300m, 370m, 400m, 490m, 500m, 600m, and at elevated pitch in images taken by an unmanned aerial vehicle [UAV]). Accuracy, as measured by identity-match ranking and false accept errors in an open-set test, was surprisingly good. For identity-ranking, linguistic models were more accurate for close-range images, whereas non-linguistic models fared better at intermediary distances. Fusion of the linguistic and non-linguistic embeddings improved performance at all but the farthest distance. Although the non-linguistic model yielded fewer false accepts at most distances, fusion of the linguistic and non-linguistic models decreased false accepts for all but the UAV images. We conclude that linguistic and non-linguistic representations of body shape can offer complementary identity information for bodies that can improve identification in applications of interest.
Blake A. Myers, Lucas Jaggernauth, Thomas M. Metz, Matthew Q. Hill, Veda Nandan Gandi, Carlos Domingo Castillo, Alice J. O'Toole
IJCB4
2017 Face and Image Representation in Deep CNN Features
abstract
Face recognition algorithms based on deep convolutional neural networks (DCNNs) have made progress on the task of recognizing faces in unconstrained viewing conditions. These networks operate with compact feature-based face representations derived from learning a very large number of face images. Although the learned feature sets produced by DCNNs can be highly robust to changes in viewpoint, illumination, and appearance, little is known about the nature of the face code that emerges at the top level of these networks. We analyzed the DCNN features produced by two recent face recognition algorithms. In the first set of experiments, we used the top-level features from the DCNNs as input into linear classifiers aimed at predicting metadata about the images. The results showed that the DCNN features contained surprisingly accurate information about the yaw and pitch of a face, and about whether the input face came from a still image or a video frame. In the second set of experiments, we measured the extent to which individual DCNN features operated in a view-dependent or view-invariant manner for different identities. We found that view-dependent coding was a characteristic of the identities rather than the DCNN features– with some identities coded consistently in a view-dependent way and others in a view-independent way. In our third analysis, we visualized the DCNN feature space for 24,000+ images of 500 identities. Images in the center of the space were uniformly of low quality (e.g., extreme views, face occlusion, poor contrast, low resolution). Image quality increased monotonically as a function of distance from the origin. This result suggests that image quality information is available in the DCNN features, such that consistently average feature values reflect coding failures that reliably indicate poor or unusable images. Combined, the results offer insight into the coding mechanisms that support robust representation of faces in DCNNs.
Connor J. Parde, Carlos Domingo Castillo, Matthew Q. Hill, Y. Ivette Colon, Swami Sankaranarayanan, Jun-Cheng Chen, Alice J. O'Toole
FG3
2016 Body talk: crowdshaping realistic 3D avatars with words
abstract
Realistic, metrically accurate, 3D human avatars are useful for games, shopping, virtual reality, and health applications. Such avatars are not in wide use because solutions for creating them from high-end scanners, low-cost range cameras, and tailoring measurements all have limitations. Here we propose a simple solution and show that it is surprisingly accurate. We use crowdsourcing to generate attribute ratings of 3D body shapes corresponding to standard linguistic descriptions of 3D shape. We then learn a linear function relating these ratings to 3D human shape parameters. Given an image of a new body, we again turn to the crowd for ratings of the body shape. The collection of linguistic ratings of a photograph provides remarkably strong constraints on the metric 3D shape. We call the process crowdshaping and show that our Body Talk system produces shapes that are perceptually indistinguishable from bodies created from high-resolution scans and that the metric accuracy is sufficient for many tasks. This makes body "scanning" practical without a scanner, opening up new applications including database search, visualization, and extracting avatars from books.
Stephan Streuber, Maria Alejandra Quiros-Ramirez, Matthew Q. Hill, Carina A. Hahn, Silvia Zuffi, Alice J. O'Toole, Michael J. Black
ACM Trans. Graph.3