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Anuva Kulkarni

dblp:176/7541 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2026
0000-0001-8896-7504ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Immersive interaction · 54% User interface design and tools · 36% Human-AI interaction · 11%
Computer graphics and multimedia
1 paper
Audio and music processing · 100%

Topics — the 2 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
User interface design and tools
visual programming
0.712023
Rapsai: Accelerating Machine Learning Prototyping of Multimedia Applications through Visual Programming · CHI 2023
Audio and music processing
source separation
0.312026
MoXaRt: Audio-Visual Object-Guided Sound Interaction for XR · CHI 2026

Methods — techniques the papers use, named apart from their topics

cascaded neural networks · 2.0audio-visual learning · 2.0formative study · 0.7
YearPublicationVenuePosition
2026 MoXaRt: Audio-Visual Object-Guided Sound Interaction for XR
abstract
In Extended Reality (XR), complex acoustic environments often overwhelm users, compromising both scene awareness and social engagement due to entangled sound sources. We introduce MoXaRt, a real-time XR system that uses audio-visual cues to separate these sources and enable fine-grained sound interaction. MoXaRt’s core is a cascaded architecture that performs coarse, audio-only separation in parallel with visual detection of sources (e.g., faces, instruments). These visual anchors then guide refinement networks to isolate individual sources, separating complex mixes of up to 5 concurrent sources (e.g., 2 voices + 3 instruments) with ∼ 2 second processing latency. We validate MoXaRt through a technical evaluation on a new dataset of 30 one-minute recordings featuring concurrent speech and music, and a 22-participant user study. Empirical results indicate that our system significantly enhances speech intelligibility, yielding a 36.2% (p < 0.01) increase in listening comprehension within adversarial acoustic environments while substantially reducing cognitive load (p < 0.001), thereby paving the way for more perceptive and socially adept XR experiences.
Tianyu Xu 0008, Qianhui Zheng, Tejasvi Ravi, Anuva Kulkarni, Katrina Passarella-Ward, Junyi Zhu 0001, Adarsh Kowdle
CHI6
2023 Rapsai: Accelerating Machine Learning Prototyping of Multimedia Applications through Visual Programming
abstract
In recent years, there has been a proliferation of multimedia applications that leverage machine learning (ML) for interactive experiences. Prototyping ML-based applications is, however, still challenging, given complex workflows that are not ideal for design and experimentation. To better understand these challenges, we conducted a formative study with seven ML practitioners to gather insights about common ML evaluation workflows.
Ruofei Du, Na Li 0034, Michelle Carney, Scott Miles, Maria Kleiner, Xiuxiu Yuan, Yinda Zhang 0001, Anuva Kulkarni, Xingyu Liu 0002, Ahmed Sabie, Sergio Orts, Abhishek Kar, Ram Iyengar, Adarsh Kowdle, Alex Olwal
CHI9