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Daniel K. Y. Chen

dblp:177/6846 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2019
0000-0003-4065-1345ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 77% Immersive interaction · 23%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
virtual reality controller
0.112019
HaptiVec: Presenting Haptic Feedback Vectors in Handheld Controllers using Embedded Tactile Pin Arrays · CHI 2019

Methods — techniques the papers use, named apart from their topics

tactile pin array · 0.4pressure vector rendering · 0.4
YearPublicationVenuePosition
2019 HaptiVec: Presenting Haptic Feedback Vectors in Handheld Controllers using Embedded Tactile Pin Arrays
abstract
HaptiVec is a new haptic feedback paradigm for handheld controllers which allows users to feel directional haptic pressure vectors on their fingers and hands while interacting with virtual environments. We embed a 3 by 5 tactile pin array (with an average pin spacing of 25 mm) into the handles of two custom VR type controllers. By presenting directional pressure vectors in eight cardinal directions (N, NE, E, SE, S, SW, W, NW) to users without prior training, they were able to distinguish the correct direction with an accuracy of at least 79%. We illustrate two applications where our device enhances virtual experiences over traditional vibrotactile feedback. In the first application, through the classic first-person shooter Doom, we demonstrate that users can receive directional pressure feedback corresponding to the direction of incident enemy projectiles. In the second application, we demonstrate how our controller can create a more immersive experience by allowing the user to feel their virtual climate by randomizing the directional vectors and presenting the user with "haptic rain" which adapts with the intensity of the rainfall.
Daniel K. Y. Chen, Jean-Baptiste Chossat, Peter B. Shull
CHI1