Demo Data from VLDB 2026 / reviewers in the wild / expert
Daniel Ullrich
dblp:18/3362
· DBLP profile ↗
4ranked-venue papers
0as first author
1since 2021 · last 2026
0009-0004-6337-6643ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 4 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Collaborative and social computing · 45% Human-robot interaction · 41% Design research and methods · 14% |
Topics — the 1 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Human-robot interaction
psychological needs |
1.0 | 1 | 2026 | The Challenge to Design for Relatedness Experiences: An Explorative Investigation of Five Relatedness Technologies from a Psychological Needs Perspective · CHI 2026 |
Methods — techniques the papers use, named apart from their topics
quantitative analysis · 1.0qualitative analysis · 1.0online study · 1.0literature review · 0.3framework construction · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | The Challenge to Design for Relatedness Experiences: An Explorative Investigation of Five Relatedness Technologies from a Psychological Needs PerspectiveabstractSo-called relatedness technologies aim to create relatedness experiences between people over distance. Typically, such technologies focus on implicit or expressive interaction, as opposed to the explicit, information-focused interaction of conventional communication technologies. Based on psychological theory, previous research has identified different design strategies for relatedness technologies such as awareness, expressivity, or gift giving. However, despite this profound theoretical understanding, designing for a fulfilling relatedness experience remains a challenging task and often conflicts with other psychological needs, such as autonomy or security. This research explores the specific potentials and barriers to the use and acceptance of relatedness technologies. Based on a comparative evaluation of five different relatedness concepts in an online study (N = 221) combining quantitative and qualitative data, we identified overarching patterns of promising design strategies for particular user groups and revealed overall need fulfillment as a central predictor of the intention to use the technology. Angelina Krupp, Daniel Ullrich, Sarah Diefenbach |
CHI | 2 |
| 2018 | Empowerment in HCI - A Survey and FrameworkabstractEmpowering people through technology is of increasing concern in the HCI community. However, there are different interpretations of empowerment, which diverge substantially. The same term thus describes an entire spectrum of research endeavours and goals. This conceptual unclarity hinders the development of a meaningful discourse and exchange. To better understand what empowerment means in our community, we reviewed 54 CHI full papers using the terms empower and empowerment. Based on our analysis and informed by prior writings on power and empowerment, we construct a framework that serves as a lens to analyze notions of empowerment in current HCI research. Finally, we discuss the implications of these notions of empowerment on approaches to technology design and offer recommendations for future work. With this analysis, we hope to add structure and terminological clarity to this growing and important facet of HCI research. Hanna Schneider, Malin Eiband, Daniel Ullrich, Andreas Butz |
CHI | 3 |
| 2015 | An Experience Perspective on Intuitive Interaction: Central Components and the Special Effect of Domain Transfer DistanceabstractJournal Article An Experience Perspective on Intuitive Interaction: Central Components and the Special Effect of Domain Transfer Distance Get access Sarah Diefenbach, Sarah Diefenbach * 1User Experience and Ergonomics in Design, Folkwang University of the Arts, Universitätsstrasse 12, 45141 Essen, Germany *Corresponding author: [email protected] Search for other works by this author on: Oxford Academic Google Scholar Daniel Ullrich Daniel Ullrich 2Department of Psychology, Technical University of Darmstadt, Alexanderstraße 10, 64283 Darmstadt, Germany Search for other works by this author on: Oxford Academic Google Scholar Interacting with Computers, Volume 27, Issue 3, May 2015, Pages 210–234, https://doi.org/10.1093/iwc/iwv001 Published: 30 January 2015 Article history Received: 17 March 2014 Revision received: 12 December 2014 Accepted: 02 January 2015 Published: 30 January 2015 Sarah Diefenbach, Daniel Ullrich |
Interact. Comput. | 2 |
| 2007 | To do or not to do: Differences in user experience and retrospective judgments depending on the presence or absence of instrumental goalsabstractRecently, Human–Computer Interaction (HCI) started to focus on experiential aspects of product use, such as affect or hedonic qualities. One interesting question concerns the way a particular experience is summarized into a retrospective value judgment about the product. In the present study, we specifically explored the relationship between affect, mental effort and spontaneity experienced while interacting with a storytelling system and retrospective judgments of appeal. In addition, we studied differential effects of the presence or absence of instrumental goals. In general, active instrumental goals did not only impact experience per se by, for example, inducing mental effort, but also the way subsequent retrospective judgments were formed. We discuss the implications of our findings for the practice of product evaluation in HCI specifically, and more general aspects, such as the role of affect in product evaluations and the importance of usage mode compatibility (i.e., a compatibility of the way one ought to and actually does approach a product). Marc Hassenzahl, Daniel Ullrich |
Interact. Comput. | 2 |