VLDB 2026 Research / reviewers in the wild / expert
Carina A. Hahn
dblp:182/9366
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2016
0000-0001-8114-0942ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 77% Generative modeling · 23% | |
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › human mesh recovery
human body shape estimation |
0.2 | 1 | 2016 | Body talk: crowdshaping realistic 3D avatars with words · ACM Trans. Graph. 2016 |
Machine learning › Generative modeling
avatar generation |
0.1 | 1 | 2016 | Body talk: crowdshaping realistic 3D avatars with words · ACM Trans. Graph. 2016 |
Collaborative and social computing
crowdsourcing |
0.1 | 1 | 2016 | Body talk: crowdshaping realistic 3D avatars with words · ACM Trans. Graph. 2016 |
Methods — techniques the papers use, named apart from their topics
linear regression · 0.5crowdsourcing · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2016 | Body talk: crowdshaping realistic 3D avatars with wordsabstractRealistic, metrically accurate, 3D human avatars are useful for games, shopping, virtual reality, and health applications. Such avatars are not in wide use because solutions for creating them from high-end scanners, low-cost range cameras, and tailoring measurements all have limitations. Here we propose a simple solution and show that it is surprisingly accurate. We use crowdsourcing to generate attribute ratings of 3D body shapes corresponding to standard linguistic descriptions of 3D shape. We then learn a linear function relating these ratings to 3D human shape parameters. Given an image of a new body, we again turn to the crowd for ratings of the body shape. The collection of linguistic ratings of a photograph provides remarkably strong constraints on the metric 3D shape. We call the process crowdshaping and show that our Body Talk system produces shapes that are perceptually indistinguishable from bodies created from high-resolution scans and that the metric accuracy is sufficient for many tasks. This makes body "scanning" practical without a scanner, opening up new applications including database search, visualization, and extracting avatars from books. Stephan Streuber, Maria Alejandra Quiros-Ramirez, Matthew Q. Hill, Carina A. Hahn, Silvia Zuffi, Alice J. O'Toole, Michael J. Black |
ACM Trans. Graph. | 4 |