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Sosuke Kobayashi

dblp:185/5523 · DBLP profile ↗
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12ranked-venue papers
3as first author
5since 2021 · last 2025
0009-0004-2087-6162ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 10 · 3 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
7 papers
3D vision · 17% Trustworthy machine learning · 13% Efficient and distributed learning · 13%
Human-computer interaction and pervasive computing
2 papers
Learning and educational technologies · 53% Interaction techniques and input · 31% Ubiquitous computing and smart environments · 16%

Topics — the 17 heaviest of 21, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
neural radiance field
0.612022
Decomposing NeRF for Editing via Feature Field Distillation · NeurIPS 2022
Computer vision › 3D vision
scene editing
0.612022
Decomposing NeRF for Editing via Feature Field Distillation · NeurIPS 2022
Learning and educational technologies › language learning
vocabulary learning
0.612022
VocabEncounter: NMT-powered Vocabulary Learning by Presenting Computer-Generated Usages of Foreign Words into Users' Daily Lives · CHI 2022
Machine learning › Deep learning architectures and training
transformer
0.512021
SHAPE : Shifted Absolute Position Embedding for Transformers · EMNLP (1) 2021
Machine learning › Generative modeling
generative adversarial network
0.412020
Train Sparsely, Generate Densely: Memory-Efficient Unsupervised Training of High-Resolution Temporal GAN · Int. J. Comput. Vis. 2020
Machine learning › Trustworthy machine learning › interpretability › example-based explanation
instance-based interpretability
0.412020
Instance-Based Learning of Span Representations: A Case Study through Named Entity Recognition · ACL 2020
Machine learning › Trustworthy machine learning
interpretability
0.412020
Instance-Based Learning of Span Representations: A Case Study through Named Entity Recognition · ACL 2020
Machine learning › Efficient and distributed learning
memory-efficient training
0.412020
Train Sparsely, Generate Densely: Memory-Efficient Unsupervised Training of High-Resolution Temporal GAN · Int. J. Comput. Vis. 2020
Natural language and speech › Information extraction and text analysis
named entity recognition
0.412020
Instance-Based Learning of Span Representations: A Case Study through Named Entity Recognition · ACL 2020
Machine learning › Efficient and distributed learning › model compression
sparse training
0.412020
Train Sparsely, Generate Densely: Memory-Efficient Unsupervised Training of High-Resolution Temporal GAN · Int. J. Comput. Vis. 2020
Machine learning › Representation and self-supervised learning › word representation
word embedding
0.412020
All Word Embeddings from One Embedding · NeurIPS 2020
Natural language and speech › Machine translation
data selection for machine translation
0.312018
Pointwise HSIC: A Linear-Time Kernelized Co-occurrence Norm for Sparse Linguistic Expressions · EMNLP 2018
Robotics › Motion planning and robot control › robot learning › manipulation learning
language-conditioned manipulation
0.312018
Interactively Picking Real-World Objects with Unconstrained Spoken Language Instructions · ICRA 2018
Natural language and speech › Information extraction and text analysis
lexical semantics
0.312018
Pointwise HSIC: A Linear-Time Kernelized Co-occurrence Norm for Sparse Linguistic Expressions · EMNLP 2018
Interaction techniques and input › voice interaction
spoken dialogue
0.312018
Interactively Picking Real-World Objects with Unconstrained Spoken Language Instructions · ICRA 2018
Computer vision › Vision and language
vision-language model
0.212022
Decomposing NeRF for Editing via Feature Field Distillation · NeurIPS 2022
Natural language and speech › Language models and text generation
natural language understanding
0.112018
Interactively Picking Real-World Objects with Unconstrained Spoken Language Instructions · ICRA 2018

Methods — techniques the papers use, named apart from their topics

natural language processing · 0.9neural machine translation · 0.6knowledge distillation · 0.6feature field distillation · 0.6DINO · 0.6CLIP · 0.6absolute position embedding · 0.5shared embedding · 0.4k-nearest neighbors · 0.4instance-based learning · 0.4filter vector · 0.4feedforward neural network · 0.4dialogue · 0.3deep learning-based object detection · 0.3
YearPublicationVenuePosition
2025 User-Guided Correction of Reconstruction Errors in Structure-from-Motion
Sotaro Kanazawa, Jinyao Zhou, Yuta Kikuchi, Sosuke Kobayashi, Fabrice Matulic, Takeo Igarashi, Keita Higuchi
IUI4
2022 VocabEncounter: NMT-powered Vocabulary Learning by Presenting Computer-Generated Usages of Foreign Words into Users' Daily Lives
abstract
We demonstrate that recent natural language processing (NLP) techniques introduce a new paradigm of vocabulary learning that benefits from both micro and usage-based learning by generating and presenting the usages of foreign words based on the learner’s context. Then, without allocating dedicated time for studying, the user can become familiarized with how the words are used by seeing the example usages during daily activities, such as Web browsing. To achieve this, we introduce VocabEncounter, a vocabulary-learning system that suitably encapsulates the given words into materials the user is reading in near real time by leveraging recent NLP techniques. After confirming the system’s human-comparable quality of generating translated phrases by involving crowdworkers, we conducted a series of user studies, which demonstrated its effectiveness on learning vocabulary and its favorable experiences. Our work shows how NLP-based generation techniques can transform our daily activities into a field for vocabulary learning.
Riku Arakawa, Hiromu Yakura, Sosuke Kobayashi
CHI3
2022 Decomposing NeRF for Editing via Feature Field Distillation
abstract
Emerging neural radiance fields (NeRF) are a promising scene representation for computer graphics, enabling high-quality 3D reconstruction and novel view synthesis from image observations.However, editing a scene represented by a NeRF is challenging, as the underlying connectionist representations such as MLPs or voxel grids are not object-centric or compositional.In particular, it has been difficult to selectively edit specific regions or objects.In this work, we tackle the problem of semantic scene decomposition of NeRFs to enable query-based local editing of the represented 3D scenes.We propose to distill the knowledge of off-the-shelf, self-supervised 2D image feature extractors such as CLIP-LSeg or DINO into a 3D feature field optimized in parallel to the radiance field.Given a user-specified query of various modalities such as text, an image patch, or a point-and-click selection, 3D feature fields semantically decompose 3D space without the need for re-training, and enables us to semantically select and edit regions in the radiance field.Our experiments validate that the distilled feature fields can transfer recent progress in 2D vision and language foundation models to 3D scene representations, enabling convincing 3D segmentation and selective editing of emerging neural graphics representations.
Sosuke Kobayashi, Eiichi Matsumoto, Vincent Sitzmann
NeurIPS1
2021 SHAPE : Shifted Absolute Position Embedding for Transformers
abstract
Position representation is crucial for building position-aware representations in Transformers.Existing position representations suffer from a lack of generalization to test data with unseen lengths or high computational cost.We investigate shifted absolute position embedding (SHAPE) to address both issues.The basic idea of SHAPE is to achieve shift invariance, which is a key property of recent successful position representations, by randomly shifting absolute positions during training.We demonstrate that SHAPE is empirically comparable to its counterpart while being simpler and faster 1 .
Shun Kiyono, Sosuke Kobayashi, Jun Suzuki 0001, Kentaro Inui
EMNLP (1)2
2021 Instance-Based Neural Dependency Parsing
abstract
Abstract Interpretable rationales for model predictions are crucial in practical applications. We develop neural models that possess an interpretable inference process for dependency parsing. Our models adopt instance-based inference, where dependency edges are extracted and labeled by comparing them to edges in a training set. The training edges are explicitly used for the predictions; thus, it is easy to grasp the contribution of each edge to the predictions. Our experiments show that our instance-based models achieve competitive accuracy with standard neural models and have the reasonable plausibility of instance-based explanations.
Hiroki Ouchi, Jun Suzuki 0001, Sosuke Kobayashi, Sho Yokoi, Tatsuki Kuribayashi, Masashi Yoshikawa, Kentaro Inui
Trans. Assoc. Comput. Linguistics3
2020 Instance-Based Learning of Span Representations: A Case Study through Named Entity Recognition
abstract
Interpretable rationales for model predictions play a critical role in practical applications.In this study, we develop models possessing interpretable inference process for structured prediction.Specifically, we present a method of instance-based learning that learns similarities between spans.At inference time, each span is assigned a class label based on its similar spans in the training set, where it is easy to understand how much each training instance contributes to the predictions.Through empirical analysis on named entity recognition, we demonstrate that our method enables to build models that have high interpretability without sacrificing performance.
Hiroki Ouchi, Jun Suzuki 0001, Sosuke Kobayashi, Sho Yokoi, Tatsuki Kuribayashi, Ryuto Konno, Kentaro Inui
ACL3
2020 All Word Embeddings from One Embedding
abstract
In neural network-based models for natural language processing (NLP), the largest part of the parameters often consists of word embeddings. Conventional models prepare a large embedding matrix whose size depends on the vocabulary size. Therefore, storing these models in memory and disk storage is costly. In this study, to reduce the total number of parameters, the embeddings for all words are represented by transforming a shared embedding. The proposed method, ALONE (all word embeddings from one), constructs the embedding of a word by modifying the shared embedding with a filter vector, which is word-specific but non-trainable. Then, we input the constructed embedding into a feed-forward neural network to increase its expressiveness. Naively, the filter vectors occupy the same memory size as the conventional embedding matrix, which depends on the vocabulary size. To solve this issue, we also introduce a memory-efficient filter construction approach. We indicate our ALONE can be used as word representation sufficiently through an experiment on the reconstruction of pre-trained word embeddings. In addition, we also conduct experiments on NLP application tasks: machine translation and summarization. We combined ALONE with the current state-of-the-art encoder-decoder model, the Transformer [36], and achieved comparable scores on WMT 2014 English-to-German translation and DUC 2004 very short summarization with less parameters.
Sho Takase, Sosuke Kobayashi
NeurIPS2
2020 Train Sparsely, Generate Densely: Memory-Efficient Unsupervised Training of High-Resolution Temporal GAN
Masaki Saito, Shunta Saito, Masanori Koyama, Sosuke Kobayashi
Int. J. Comput. Vis.4
2018 Pointwise HSIC: A Linear-Time Kernelized Co-occurrence Norm for Sparse Linguistic Expressions
abstract
In this paper, we propose a new kernel-based co-occurrence measure that can be applied to sparse linguistic expressions (e.g., sentences) with a very short learning time, as an alternative to pointwise mutual information (PMI).As well as deriving PMI from mutual information, we derive this new measure from the Hilbert-Schmidt independence criterion (HSIC); thus, we call the new measure the pointwise HSIC (PHSIC).PHSIC can be interpreted as a smoothed variant of PMI that allows various similarity metrics (e.g., sentence embeddings) to be plugged in as kernels.Moreover, PHSIC can be estimated by simple and fast (linear in the size of the data) matrix calculations regardless of whether we use linear or nonlinear kernels.Empirically, in a dialogue response selection task, PHSIC is learned thousands of times faster than an RNNbased PMI while outperforming PMI in accuracy.In addition, we also demonstrate that PH-SIC is beneficial as a criterion of a data selection task for machine translation owing to its ability to give high (low) scores to a consistent (inconsistent) pair with other pairs.
Sho Yokoi, Sosuke Kobayashi, Kenji Fukumizu, Jun Suzuki 0001, Kentaro Inui
EMNLP2
2018 Interactively Picking Real-World Objects with Unconstrained Spoken Language Instructions
abstract
Comprehension of spoken natural language is an essential skill for robots to communicate with humans effectively. However, handling unconstrained spoken instructions is challenging due to (1) complex structures and the wide variety of expressions used in spoken language, and (2) inherent ambiguity of human instructions. In this paper, we propose the first comprehensive system for controlling robots with unconstrained spoken language, which is able to effectively resolve ambiguity in spoken instructions. Specifically, we integrate deep learning-based object detection together with natural language processing technologies to handle unconstrained spoken instructions, and propose a method for robots to resolve instruction ambiguity through dialogue. Through our experiments on both a simulated environment as well as a physical industrial robot arm, we demonstrate the ability of our system to understand natural instructions from human operators effectively, and show how higher success rates of the object picking task can be achieved through an interactive clarification process.
Jun Hatori, Yuta Kikuchi, Sosuke Kobayashi, Kuniyuki Takahashi, Yuta Tsuboi, Yuya Unno, Wilson Ko, Jethro Tan
ICRA3
2017 A Neural Language Model for Dynamically Representing the Meanings of Unknown Words and Entities in a Discourse
abstract
This study addresses the problem of identifying the meaning of unknown words or entities in a discourse with respect to the word embedding approaches used in neural language models. We proposed a method for on-the-fly construction and exploitation of word embeddings in both the input and output layers of a neural model by tracking contexts. This extends the dynamic entity representation used in Kobayashi et al. (2016) and incorporates a copy mechanism proposed independently by Gu et al. (2016) and Gulcehre et al. (2016). In addition, we construct a new task and dataset called Anonymized Language Modeling for evaluating the ability to capture word meanings while reading. Experiments conducted using our novel dataset show that the proposed variant of RNN language model outperformed the baseline model. Furthermore, the experiments also demonstrate that dynamic updates of an output layer help a model predict reappearing entities, whereas those of an input layer are effective to predict words following reappearing entities.
Sosuke Kobayashi, Naoaki Okazaki, Kentaro Inui
IJCNLP(1)1
2016 Dynamic Entity Representation with Max-pooling Improves Machine Reading
abstract
Sosuke Kobayashi, Ran Tian, Naoaki Okazaki, Kentaro Inui. Proceedings of the 2016 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies. 2016.
Sosuke Kobayashi, Naoaki Okazaki, Kentaro Inui
HLT-NAACL1