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Anis Haron

dblp:186/1603 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Audio and music processing · 100%
Human-computer interaction and pervasive computing
1 paper
Games and playful interaction · 77% Collaborative and social computing · 23%
Computer networks
1 paper
Wireless sensing and localization · 100%

Topics — the 2 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Audio and music processing › music generation
algorithmic composition
0.312018
Cellular Music: An Interactive Game of Life Sequencer · ACM Multimedia 2018
Games and playful interaction › interactive art
interactive art installation
0.312018
TAGapp Visualization: An Application Based Visual Art Installation · ACM Multimedia 2018

Methods — techniques the papers use, named apart from their topics

mobile application · 0.7information retrieval · 0.7motion detection · 0.3cellular automata · 0.3
YearPublicationVenuePosition
2018 Cellular Music: An Interactive Game of Life Sequencer
abstract
Cellular Music is an algorithmic sequencer based on the rules of Conway's game of life presented as an interactive audio based installation. The installation uses a camera to detect motion in space and uses this data as seeds for the game of life algorithm. The algorithm runs on a 20x20 grid with 20 iterations of the algorithm visualised in individual layers, creating a cubical grid of 20x20x20 cells. Cells are mapped to musical pitches and scanned to generate music.
Anis Haron, Soon Xuan Yong, Chee-Onn Wong
ACM Multimedia1
2018 TAGapp Visualization: An Application Based Visual Art Installation
abstract
"TAGapp Visualization" is an interactive visual art installation, which can be set up easily at any TAGapp related venue such as event, galleries and museum. The interaction of TAGapp visualization is mobile application, audiences can download the application into smart device. The features of the application are information retriever, indoor navigation and positioning. Audiences obtain the information by a very natural gesture, TAGapp visualization will display the journey of every individual audience. After download the application, audience have to generate their own account and pick the color, so the visualization will display the sphere according to what the audience pick. Each sphere represent each audience. TAGapp will track the visiting journey of every single audiences and stored into the database and all these actions would determine the visual component of the visual art. Besides that, the uses of this art installation can help the event, galleries and museum management. This real-time participatory interactive visual art enable to connect with the audiences' behavior.
Soon Xuan Yong, Chee-Onn Wong, Kong Cheng Tan, Anis Haron
ACM Multimedia4