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Jo-Yu Lo

dblp:187/9639 · DBLP profile ↗
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4ranked-venue papers
2as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
Haptics and multimodal interaction · 43% User interface design and tools · 17% Personal fabrication and tangible interfaces · 17%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computing education · 100%

Topics — the 3 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction › haptic feedback
skin stretch feedback
0.412019
Masque: Exploring Lateral Skin Stretch Feedback on the Face with Head-Mounted Displays · UIST 2019
Immersive interaction
virtual reality controller
0.312018
RollingStone: Using Single Slip Taxel for Enhancing Active Finger Exploration with a Virtual Reality Controller · UIST 2018
Haptics and multimodal interaction › tactile display
vibrotactile display
0.212016
EdgeVib: Effective Alphanumeric Character Output Using a Wrist-Worn Tactile Display · UIST 2016

Methods — techniques the papers use, named apart from their topics

controlled study · 0.8community data mining · 0.8user evaluation · 0.4shear tactors · 0.4perception study · 0.4spatiotemporal vibration patterns · 0.2edgewrite · 0.2
YearPublicationVenuePosition
2019 AutoFritz: Autocomplete for Prototyping Virtual Breadboard Circuits
abstract
We propose autocomplete for the design and development of virtual breadboard circuits using software prototyping tools. With our system, a user inserts a component into the virtual breadboard, and it automatically provides a user with a list of suggested components. These suggestions complete or ex- tend the electronic functionality of the inserted component to save the user's time and reduce circuit error. To demon- strate the effectiveness of autocomplete, we implemented our system on Fritzing, a popular open source breadboard circuit prototyping software, used by novice makers. Our autocomplete suggestions were implemented based upon schematics from datasheets for standard components, as well as how components are used together from over 4000 circuit projects from the Fritzing community. We report the results of a controlled study with 16 participants, evaluating the effectiveness of autocomplete in the creation of virtual breadboard circuits, and conclude by sharing insights and directions for future research.
Jo-Yu Lo, Da-Yuan Huang, Tzu-Sheng Kuo, Chen-Kuo Sun, Jun Gong 0002, Teddy Seyed, Xing-Dong Yang, Bing-Yu Chen 0004
CHI1
2019 Masque: Exploring Lateral Skin Stretch Feedback on the Face with Head-Mounted Displays
abstract
We propose integrating an array of skin stretch modules with an head-mounted display (HMD) to provide two-dimensional skin stretch feedback on the user's face. Skin stretch has been found effective to induce the perception of force (e.g. weight or inertia) and to enable directional haptic cues. However, its potential as an HMD output for virtual reality (VR) remains to be exploited. Our explorative study firstly investigated the design of shear tactors. Based on our results, Masque has been implemented as an HMD prototype actuating six shear tactors positioned on the HMD's face interface. A comfort study was conducted to ensure that skin stretches generated by Masque are acceptable to all participants. The following two perception-based studies examined the minimum changes in skin stretch distance and stretch angles that are detectable by participants. The results help us to design haptic profiles as well as our prototype applications. Finally, the user evaluation indicates that participants welcomed Masque and regarded skin stretch feedback as a worthwhile addition to HMD output.
Da-Yuan Huang, Shuo-Wen Hsu, Chu-En Hou, Yeu-Luen Chiu, Ruei-Che Chang, Jo-Yu Lo, Bing-Yu Chen 0004
UIST7
2018 RollingStone: Using Single Slip Taxel for Enhancing Active Finger Exploration with a Virtual Reality Controller
abstract
We propose using a single slip tactile pixel on virtual reality controllers to produce sensations of finger sliding and textures. When a user moves the controller on a virtual surface, we add a slip opposite to the movement, creating an illusion of a finger that is sliding on the surface, while varying the slip feedback changes lateral forces on fingertip. When coupled with hand motion the lateral forces can be used to create perceptions of artificial textures. RollingStone has been implemented as a prototype VR controller consisting of a ball-based slip display positioned under the user's fingertip. Within the slip display, a pair of motors actuates the ball, which is capable of gener- ating both short- and long-term two-degree-of-freedom slip feedback. An exploratory study was conducted to ensure that changing the relative motion between the finger and the ball could alter the perceptions conveying the properties of a tex- ture. The following two perception-based studies examined the minimum changes in speed of slip and angle of slip that are detectable by users. The results help us to design haptic patterns as well as our prototype applications. Finally, our preliminary user evaluation indicated that participants wel- comed RollingStone as a useful addition to the range of VR controllers.
Jo-Yu Lo, Da-Yuan Huang, Chen-Kuo Sun, Chu-En Hou, Bing-Yu Chen 0004
UIST1
2016 EdgeVib: Effective Alphanumeric Character Output Using a Wrist-Worn Tactile Display
abstract
This paper presents EdgeVib, a system of spatiotemporal vibration patterns for delivering alphanumeric characters on wrist-worn vibrotactile displays. We first investigated spatiotemporal pattern delivery through a watch-back tactile display by performing a series of user studies. The results reveal that employing a 2×2 vibrotactile array is more effective than employing a 3×3 one, because the lower-resolution array creates clearer tactile sensations in less time consumption. We then deployed EdgeWrite patterns on a 2×2 vibrotactile array to determine any difficulties of delivering alphanumerical characters, and then modified the unistroke patterns into multistroke EdgeVib ones on the basis of the findings. The results of a 24-participant user study reveal that the recognition rates of the modified multistroke patterns were significantly higher than the original unistroke ones in both alphabet (85.9% vs. 70.7%) and digits (88.6% vs. 78.5%) delivery, and a further study indicated that the techniques can be generalized to deliver two-character compound messages with recognition rates higher than 83.3%. The guidelines derived from our study can be used for designing watch-back tactile displays for alphanumeric character output.
Yi-Chi Liao 0001, Yi-Ling Chen 0004, Jo-Yu Lo, Rong-Hao Liang, Li-Wei Chan 0001, Bing-Yu Chen 0004
UIST3