Demo Data from VLDB 2026 / reviewers in the wild / expert
Inrak Choi
dblp:187/9648
· DBLP profile ↗
7ranked-venue papers
4as first author
1since 2021 · last 2021
0000-0002-5102-7209ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 5 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021Artificial intelligence and machine learning · 1 · 1 first-authorSystems, architecture and hardware · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
5 papers |
Haptics and multimodal interaction · 62% Immersive interaction · 24% Wearable and physiological sensing · 7% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 10 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Haptics and multimodal interaction
haptic perception |
0.5 | 1 | 2021 | Augmenting Perceived Softness of Haptic Proxy Objects Through Transient Vibration and Visuo-Haptic Illusion in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2021 |
Haptics and multimodal interaction › haptic perception
softness perception |
0.5 | 1 | 2021 | Augmenting Perceived Softness of Haptic Proxy Objects Through Transient Vibration and Visuo-Haptic Illusion in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2021 |
Haptics and multimodal interaction
visuo-haptic illusion |
0.5 | 1 | 2021 | Augmenting Perceived Softness of Haptic Proxy Objects Through Transient Vibration and Visuo-Haptic Illusion in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2021 |
Immersive interaction
virtual reality interaction |
0.4 | 2 | 2018 | CLAW: A Multifunctional Handheld Haptic Controller for Grasping, Touching, and Triggering in Virtual Reality · CHI 2018 Three Haptic Shape-Feedback Controllers for Virtual Reality · VR 2018 |
Immersive interaction
virtual reality controller |
0.3 | 1 | 2018 | Three Haptic Shape-Feedback Controllers for Virtual Reality · VR 2018 |
Haptics and multimodal interaction
wearable haptic device |
0.3 | 1 | 2017 | Grabity: A Wearable Haptic Interface for Simulating Weight and Grasping in Virtual Reality · UIST 2017 |
Interaction techniques and input › mobile interaction › wearable device interaction
on-body interaction |
0.2 | 1 | 2016 | Rovables: Miniature On-Body Robots as Mobile Wearables · UIST 2016 |
Haptics and multimodal interaction › haptic feedback
force feedback |
0.1 | 1 | 2018 | CLAW: A Multifunctional Handheld Haptic Controller for Grasping, Touching, and Triggering in Virtual Reality · CHI 2018 |
Immersive interaction › 3d object manipulation
virtual grasping |
0.1 | 1 | 2017 | Grabity: A Wearable Haptic Interface for Simulating Weight and Grasping in Virtual Reality · UIST 2017 |
Robotics › Robot navigation and mapping
localization |
0.1 | 1 | 2016 | Rovables: Miniature On-Body Robots as Mobile Wearables · UIST 2016 |
Methods — techniques the papers use, named apart from their topics
voice coil actuator · 1.3transient vibration · 1.0force sensor · 1.0wheel encoder and IMU localization · 0.5magnetic wheel locomotion · 0.5variable-stiffness locking · 0.3user study · 0.3interchangeable wheels · 0.3unidirectional brake · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Augmenting Perceived Softness of Haptic Proxy Objects Through Transient Vibration and Visuo-Haptic Illusion in Virtual RealityabstractIn this article, we investigate the effects of active transient vibration and visuo-haptic illusion to augment the perceived softness of haptic proxy objects. We introduce a system combining active transient vibration at the fingertip with visuo-haptic illusions. In our hand-held device, a voice coil actuator transmits active transient vibrations to the index fingertip, while a force sensor measures the force applied on passive proxy objects to create visuo-haptic illusions in virtual reality. We conducted three user studies to understand both the vibrotactile effect and its combined effect with visuo-haptic illusions. A preliminary study confirmed that active transient vibrations can intuitively alter the perceived softness of a proxy object. Our first study demonstrated that those same active transient vibrations can generate different perceptions of softness depending on the material of the proxy object used. In our second study, we evaluated the combination of active transient vibration and visuo-haptic illusion, and found that both significantly influence perceived softness, with with the visuo-haptic effect being dominant. Our third study further investigated the vibrotactile effect while controlling for the visuo-haptic illusion. The combination of these two methods allows users to effectively perceive various levels of softness when interacting with haptic proxy objects. Inrak Choi, Eric J. Gonzalez, Sean Follmer |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2018 | CLAW: A Multifunctional Handheld Haptic Controller for Grasping, Touching, and Triggering in Virtual RealityabstractCLAW is a handheld virtual reality controller that augments the typical controller functionality with force feedback and actuated movement to the index finger. Our controller enables three distinct interactions (grasping virtual object, touching virtual surfaces, and triggering) and changes its corresponding haptic rendering by sensing the differences in the user's grasp. A servo motor coupled with a force sensor renders controllable forces to the index finger during grasping and touching. Using position tracking, a voice coil actuator at the index fingertip generates vibrations for various textures synchronized with finger movement. CLAW also supports a haptic force feedback in the trigger mode when the user holds a gun. We describe the design considerations for CLAW and evaluate its performance through two user studies. The first study obtained qualitative user feedback on the naturalness, effectiveness, and comfort when using the device. The second study investigated the ease of the transition between grasping and touching when using our device. Inrak Choi, Eyal Ofek, Hrvoje Benko, Mike Sinclair, Christian Holz 0001 |
CHI | 1 |
| 2018 | Three Haptic Shape-Feedback Controllers for Virtual RealityabstractWe present three new novel haptic controllers that render shape force feedback during interaction. 1) CLAW is a multi-purpose controller that renders tactile forces for common hand interactions, such as grasping, touching, and triggering grasped objects. 2) Haptic Revolver is a general-purpose handheld VR controller that renders touch contact with virtual surfaces, motion shear along a surface, textures, and shapes using interchangeable wheels. 3) Haptic Links haptic render shape feedback between two controllers using variable-stiffness locking mechanisms to provide force feedback for grasping and interacting with two-handed objects such as wind instruments, steering wheels, handle bars, or bow and arrow. Mike Sinclair, Eyal Ofek, Christian Holz 0001, Inrak Choi, Eric Whitmire, Evan Strasnick, Hrvoje Benko |
VR | 4 |
| 2017 | Exploring Interactions and Perceptions of Kinetic WearablesabstractJewelry and accessories have long been objects for decorating the human body; however they remain static and non-interactive. This work explores opportunities for accessory-like kinetic wearables and their association with individual style. We developed Kino, a kinetic accessory system which enables both aesthetic and functional clothing-specific design possibilities. We engaged both fashion designers and every-day users to unpack envisioned use cases and perceptions of the system. Participants viewed the devices not as gadgets but as companions due to their close proximity to the body. They envisioned a wide range of usage scenarios, highlighting the complexity of mobility in relation to personal style. We observe how mobility offers opportunities for fluid representations of self, which is unachievable though static clothing and accessories. We also outline how personalized aesthetics is important for the meaning making of novel on-body devices. Hsin-Liu Cindy Kao, Deborah Ajilo, Oksana Anilionyte, Artem Dementyev, Inrak Choi, Sean Follmer, Chris Schmandt |
Conference on Designing Interactive Systems | 5 |
| 2017 | Grabity: A Wearable Haptic Interface for Simulating Weight and Grasping in Virtual RealityabstractUngrounded haptic devices for virtual reality (VR) applications lack the ability to convincingly render the sensations of a grasped virtual object's rigidity and weight. We present Grabity, a wearable haptic device designed to simulate kinesthetic pad opposition grip forces and weight for grasping virtual objects in VR. The device is mounted on the index finger and thumb and enables precision grasps with a wide range of motion. A unidirectional brake creates rigid grasping force feedback. Two voice coil actuators create virtual force tangential to each finger pad through asymmetric skin deformation. These forces can be perceived as gravitational and inertial forces of virtual objects. The rotational orientation of the voice coil actuators is passively aligned with the real direction of gravity through a revolute joint, causing the virtual forces to always point downward. This paper evaluates the performance of Grabity through two user studies, finding promising ability to simulate different levels of weight with convincing object rigidity. The first user study shows that Grabity can convey various magnitudes of weight and force sensations to users by manipulating the amplitude of the asymmetric vibration. The second user study shows that users can differentiate different weights in a virtual environment using Grabity. Inrak Choi, Heather Culbertson, Mark Roman Miller, Alex Olwal, Sean Follmer |
UIST | 1 |
| 2016 | Wolverine: A wearable haptic interface for grasping in virtual realityabstractThe Wolverine is a mobile, wearable haptic device designed for simulating the grasping of rigid objects in a virtual reality interface. In contrast to prior work on wearable force feedback gloves, we focus on creating a low cost and lightweight device that renders a force directly between the thumb and three fingers to simulate objects held in pad opposition (precision) type grasps. Leveraging low-power brake-based locking sliders, the system can withstand over 100N of force between each finger and the thumb, and only consumes 0.24 mWh (0.87 joules) for each braking interaction. Integrated sensors are used both for feedback control and user input: time-of-flight sensors provide the position of each finger and an IMU provides overall orientation tracking. This paper describes the mechanical design, control strategy, and performance analysis of the Wolverine system and provides a comparison with several existing wearable haptic devices. Inrak Choi, Elliot Wright Hawkes, David L. Christensen, Christopher J. Ploch, Sean Follmer |
IROS | 1 |
| 2016 | Rovables: Miniature On-Body Robots as Mobile WearablesabstractWe introduce Rovables, a miniature robot that can move freely on unmodified clothing. The robots are held in place by magnetic wheels, and can climb vertically. The robots are untethered and have an onboard battery, microcontroller, and wireless communications. They also contain a low-power localization system that uses wheel encoders and IMU, allowing Rovables to perform limited autonomous navigation on the body. In the technical evaluations, we found that Rovables can operate continuously for 45 minutes and can carry up to 1.5N. We propose an interaction space for mobile on-body devices spanning sensing, actuation, and interfaces, and develop application scenarios in that space. Our applications include on-body sensing, modular displays, tactile feedback and interactive clothing and jewelry. Artem Dementyev, Hsin-Liu Cindy Kao, Inrak Choi, Deborah Ajilo, Maggie Xu, Joseph A. Paradiso, Chris Schmandt, Sean Follmer |
UIST | 3 |