VLDB 2026 Research / reviewers in the wild / expert
Jason Linder
dblp:19/11300
· DBLP profile ↗
3ranked-venue papers
1as first author
0since 2021 · last 2013
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Haptics and multimodal interaction · 35% Human-AI interaction · 18% User interface design and tools · 18% | |
| Computer graphics and multimedia
1 paper |
Multimedia analysis and retrieval · 100% |
Topics — the 8 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Multimedia analysis and retrieval
instructional video |
0.2 | 1 | 2013 | DemoCut: generating concise instructional videos for physical demonstrations · UIST 2013 |
Haptics and multimodal interaction
multimodal interaction |
0.2 | 1 | 2013 | PixelTone: a multimodal interface for image editing · CHI 2013 |
Human-AI interaction › large language model interaction › language-based interaction
natural language interface |
0.2 | 1 | 2013 | PixelTone: a multimodal interface for image editing · CHI 2013 |
Haptics and multimodal interaction › multimodal interaction
speech and sketch input |
0.2 | 1 | 2013 | PixelTone: a multimodal interface for image editing · CHI 2013 |
Games and playful interaction
pervasive games |
0.1 | 1 | 2012 | Playable character: extending digital games into the real world · CHI 2012 |
Learning and educational technologies › video-based learning
instructional video |
0.0 | 1 | 2013 | DemoCut: generating concise instructional videos for physical demonstrations · UIST 2013 |
Collaborative and social computing
civic engagement |
0.0 | 1 | 2012 | Playable character: extending digital games into the real world · CHI 2012 |
Ubiquitous computing and smart environments
urban computing |
0.0 | 1 | 2012 | Playable character: extending digital games into the real world · CHI 2012 |
Methods — techniques the papers use, named apart from their topics
video analysis · 0.3audio analysis · 0.3user study · 0.2natural language interpreter · 0.2research probe games · 0.1design · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2013 | PixelTone: a multimodal interface for image editingabstractPhoto editing can be a challenging task, and it becomes even more difficult on the small, portable screens of mobile devices that are now frequently used to capture and edit images. To address this problem we present PixelTone, a multimodal photo editing interface that combines speech and direct manipulation. We observe existing image editing practices and derive a set of principles that guide our design. In particular, we use natural language for expressing desired changes to an image, and sketching to localize these changes to specific regions. To support the language commonly used in photo-editing we develop a customized natural language interpreter that maps user phrases to specific image processing operations. Finally, we perform a user study that evaluates and demonstrates the effectiveness of our interface. Gierad Laput, Mira Dontcheva, Gregg Wilensky, Walter Chang, Aseem Agarwala, Jason Linder, Eytan Adar |
CHI | 6 |
| 2013 | DemoCut: generating concise instructional videos for physical demonstrationsabstractAmateur instructional videos often show a single uninterrupted take of a recorded demonstration without any edits. While easy to produce, such videos are often too long as they include unnecessary or repetitive actions as well as mistakes. We introduce DemoCut, a semi-automatic video editing system that improves the quality of amateur instructional videos for physical tasks. DemoCut asks users to mark key moments in a recorded demonstration using a set of marker types derived from our formative study. Based on these markers, the system uses audio and video analysis to automatically organize the video into meaningful segments and apply appropriate video editing effects. To understand the effectiveness of DemoCut, we report a technical evaluation of seven video tutorials created with DemoCut. In a separate user evaluation, all eight participants successfully created a complete tutorial with a variety of video editing effects using our system. Pei-Yu Chi, Joyce Liu, Jason Linder, Mira Dontcheva, Wilmot Li, Björn Hartmann |
UIST | 3 |
| 2012 | Playable character: extending digital games into the real worldabstractThis paper describes a series of research probe games developed to investigate how real-world activity could be incorporated into digital game systems. These culminated in the design of our final game, Forest, which was conceived for the San Francisco non-profit Friends of the Urban Forest (FUF), who have been planting and caring for the city's street trees for 30 years. By incorporating real-world actions and behaviors into digital games, we can create experiences that both enhance our understanding of the world around us and provide incentive structures towards our personal, community, or societal goals. Jason Linder, Wendy Ju |
CHI | 1 |