Demo Data from VLDB 2026 / reviewers in the wild / expert
Olavo Belloc
dblp:19/2861 · also Olavo Da Rosa Belloc
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2016
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 91% Visualization and visual analytics · 9% | |
| Human-computer interaction and pervasive computing
2 papers |
Interaction techniques and input · 65% Health and well-being technologies · 35% |
Topics — the 6 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › virtual environment
immersive training |
0.2 | 1 | 2016 | VR THOR - Virtual reality training with hotstick on operations risks · VR 2016 |
Virtual and augmented reality
immersive display |
0.2 | 1 | 2015 | Portable-Spheree: A portable 3D perspective-corrected interactive spherical scalable display · VR 2015 |
Virtual and augmented reality › immersive display
spherical display |
0.2 | 1 | 2015 | Portable-Spheree: A portable 3D perspective-corrected interactive spherical scalable display · VR 2015 |
Interaction techniques and input › input sensing › tracking
full-body tracking |
0.1 | 1 | 2016 | VR THOR - Virtual reality training with hotstick on operations risks · VR 2016 |
Visualization and visual analytics
3d visualization |
0.1 | 1 | 2015 | Portable-Spheree: A portable 3D perspective-corrected interactive spherical scalable display · VR 2015 |
Interaction techniques and input
spatial interaction |
0.1 | 1 | 2015 | Portable-Spheree: A portable 3D perspective-corrected interactive spherical scalable display · VR 2015 |
Methods — techniques the papers use, named apart from their topics
motion tracking · 0.5rear projection · 0.4perspective correction · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2016 | VR THOR - Virtual reality training with hotstick on operations risksabstractIn this work we present a simulator system for training operation and maintenance of power grids distribution lines with focus on workplace safety and risk control of fuse cutout activities. The student uses a VR goggles to visualize the virtual environment (Oculus Rift) and maneuver a real bat to interact with the 3D environment, both tracked by a high precision infrared camera system (OptiTrack). It all provides a high degree of immersion and realism to the user experience. The student arms, back and head are also tracked, and the movements are replicated in a virtual avatar, allowing the instructor to evaluate ergonomic aspects. The system consists of two modules: a) Instructor Interface, which helps her/him to create and to control different challenges in the scenario and, also, to follow the student reactions and behavior; and b) Simulation Interface, which is presented to the student through VR goggles. It is important to underline that the training session can also be viewed on a projected screen by other students, extending the learning process to the observation of mistakes and successes of their peers. The simulator features various risk scenarios such as: climate (sun, rain and wind), lighting (day and night), types of structures, transformer on fire and explosions, short-circuit and electric arc, defective equipment and many other obstacles (trees, cars, windows, swarm of bees, etc) Marcio Cabral, Olavo Belloc, Andre Montes, Eduardo Zilles Borba, Marcelo Knörich Zuffo |
VR | 2 |
| 2015 | Portable-Spheree: A portable 3D perspective-corrected interactive spherical scalable displayabstractIn this poster we present Portable-Spheree, an interactive spherical rear-projected 3D-content-display that provides perspective-corrected views according to the user's head position, to provide parallax, shading and occlusion depth cues. Portable-Spheree is an evolution of the Spheree and it is developed in a smaller form factor, using more projectors and a dark-translucent screen with increased contrast. We present some preliminary results of this new configuration as well as applications with spatial interaction that might benefit from this new form factor. Marcio Cabral, Fernando Teubl Ferreira, Olavo Belloc, Gregor Miller, Celso Setsuo Kurashima, Roseli de Deus Lopes, Ian Stavness, Júnia Coutinho Anacleto Silva, Sidney S. Fels, Marcelo Knörich Zuffo |
VR | 3 |