Demo Data from VLDB 2026 / reviewers in the wild / expert
Jianhao Chen 0002
dblp:190/7951-2
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2025
0009-0002-8892-4162ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Immersive interaction · 40% Interaction techniques and input · 26% Learning and educational technologies · 17% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computing education · 100% |
Topics — the 5 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input › selection techniques
object selection |
0.9 | 1 | 2025 | FocalSelect: Improving Occluded Objects Acquisition with Heuristic Selection and Disambiguation in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2025 |
Immersive interaction › virtual reality interaction
occluded-target selection |
0.9 | 1 | 2025 | FocalSelect: Improving Occluded Objects Acquisition with Heuristic Selection and Disambiguation in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2025 |
Immersive interaction
virtual reality interaction |
0.9 | 1 | 2025 | FocalSelect: Improving Occluded Objects Acquisition with Heuristic Selection and Disambiguation in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2025 |
Collaborative and social computing › social media
live streaming |
0.8 | 1 | 2024 | Bridging the Literacy Gap for Adults: Streaming and Engaging in Adult Literacy Education through Livestreaming · CHI 2024 |
Computing education
educational equity |
0.2 | 1 | 2024 | Bridging the Literacy Gap for Adults: Streaming and Engaging in Adult Literacy Education through Livestreaming · CHI 2024 |
Methods — techniques the papers use, named apart from their topics
observation · 1.5mixed-methods study · 1.5interviews · 1.5user study · 0.9heuristic selection · 0.9disambiguation · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | FocalSelect: Improving Occluded Objects Acquisition with Heuristic Selection and Disambiguation in Virtual RealityabstractIn recent years, various head-worn virtual reality (VR) techniques have emerged to enhance object selection for occluded or distant targets. However, many approaches focus solely on ray-casting inputs, restricting their use with other input methods, such as bare hands. Additionally, some techniques speed up selection by changing the user's perspective or modifying the scene context, which may complicate interactions when users plan to resume or manipulate the scene afterward. To address these challenges, we present FocalSelect, a heuristic selection technique that builds 3D disambiguation through head-hand coordination and scoring-based functions. Our interaction design adheres to the principle that the intended selection range is a small sector of the headset's viewing frustum, allowing optimal targets to be identified within this scope. We also introduce a density-aware adjustable occlusion plane for effective depth culling of rendered objects. Two experiments are conducted to assess the adaptability of FocalSelect across different input modalities and its performance against five selection techniques. The results indicate that FocalSelect enhances selection experiences in occluded and remote scenarios while preserving the spatial context among objects. This preservation helps maintain users' understanding of the original scene and facilitates further manipulation. We also explore potential applications and enhancements to demonstrate more practical implementations of FocalSelect. Duotun Wang, Linjie Qiu, Boyu Li 0007, Qianxi Liu, Xiaoying Wei, Jianhao Chen 0002, Zeyu Wang 0003, Mingming Fan 0001 |
IEEE Trans. Vis. Comput. Graph. | 6 |
| 2024 | Bridging the Literacy Gap for Adults: Streaming and Engaging in Adult Literacy Education through LivestreamingabstractLiteracy—the ability to read, write, and comprehend text—is an important topic addressed by UNESCO. Despite global efforts to promote adult literacy education, rural areas with limited resources still lag behind. As livestreaming has gained popularity in China, many streamers leveraged its accessibility and affordability to reach low-literate adults. To gain a better understanding of the practices and challenges faced by adult literacy education through livestreaming, we conducted a mixed-methods study involving a 7-day observation of livestreaming sessions and an interview study with twelve streamers and ten viewers. We discovered streamers’ altruistic motives and unique interactive approaches. Viewers perceived livestreaming as a more engaging, community-supportive method than traditional approaches. We also identified both shared and unique challenges for streamers and viewers that limit its efficacy as a learning tool. Finally, we recognized opportunities to enhance educational equity, emphasizing design implications for advancing adult literacy education and promoting diversity in livestreaming. Shihan Fu, Jianhao Chen 0002, Emily Kuang, Mingming Fan 0001 |
CHI | 2 |
| 2024 | RobotFire: A Multisensory VR Simulator for Fire Training with Robot-Assisted Smoke and Temperature Simulation
Jianhao Chen 0002, Shihan Fu, Zhongyuan Liao, Huangyi Qu, Junqi Lv |
VINCI | 1 |