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Mihail Eric

dblp:194/2805 · DBLP profile ↗
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9ranked-venue papers
3as first author
3since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 9 · 3 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Question answering and dialogue systems · 76% Vision and language · 15% Knowledge representation and reasoning · 10%
Human-computer interaction and pervasive computing
1 paper
Human-AI interaction · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Question answering and dialogue systems
dialogue evaluation
0.812024
Overview of the Ninth Dialog System Technology Challenge: DSTC9 · IEEE ACM Trans. Audio Speech Lang. Process. 2024
Natural language and speech › Question answering and dialogue systems
task-oriented dialogue
0.812024
Overview of the Ninth Dialog System Technology Challenge: DSTC9 · IEEE ACM Trans. Audio Speech Lang. Process. 2024
Natural language and speech › Question answering and dialogue systems
question asking
0.412020
Just Ask: An Interactive Learning Framework for Vision and Language Navigation · AAAI 2020
Computer vision › Vision and language
vision-and-language navigation
0.412020
Just Ask: An Interactive Learning Framework for Vision and Language Navigation · AAAI 2020
Natural language and speech › Question answering and dialogue systems
collaborative dialogue
0.312017
Learning Symmetric Collaborative Dialogue Agents with Dynamic Knowledge Graph Embeddings · ACL (1) 2017
Knowledge, reasoning and agents › Knowledge representation and reasoning › knowledge graph
knowledge graph embedding
0.312017
Learning Symmetric Collaborative Dialogue Agents with Dynamic Knowledge Graph Embeddings · ACL (1) 2017
Human-AI interaction
human-agent interaction
0.112020
Just Ask: An Interactive Learning Framework for Vision and Language Navigation · AAAI 2020

Methods — techniques the papers use, named apart from their topics

reward shaping · 0.9reinforcement learning · 0.9continual learning · 0.9end-to-end dialog modeling · 0.8neural dialogue modeling · 0.3dynamic knowledge graph embedding · 0.3
YearPublicationVenuePosition
2024 Overview of the Ninth Dialog System Technology Challenge: DSTC9
abstract
This paper introduces the Ninth Dialog System Technology Challenge (DSTC-9). This edition of the DSTC focuses on applying end-to-end dialog technologies for four distinct tasks in dialog systems, namely, 1. Task-oriented dialog Modeling with Unstructured Knowledge Access, 2. Multi-domain task-oriented dialog, 3. Interactive evaluation of dialog and 4. Situated interactive multimodal dialog. This paper describes the task definition, provided datasets, baselines, and evaluation setup for each track. We also summarize the results of the submitted systems to highlight the general trends of the state-of-the-art technologies for the tasks.
R. Chulaka Gunasekara, Seokhwan Kim, Luis Fernando D'Haro, Abhinav Rastogi, Yun-Nung Chen, Mihail Eric, Behnam Hedayatnia, Karthik Gopalakrishnan 0001, Yang Liu 0004, Chao-Wei Huang, Dilek Hakkani-Tür, Jinchao Li, Qi Zhu 0007, Lingxiao Luo, Lars Liden, Kaili Huang, Shahin Shayandeh, Runze Liang, Baolin Peng, Zheng Zhang 0020, Swadheen Shukla, Minlie Huang, Jianfeng Gao 0001, Shikib Mehri, Yulan Feng, Carla Gordon, Seyed Hossein Alavi, David R. Traum, Maxine Eskénazi, Ahmad Beirami, Eunjoon Cho, Paul A. Crook, Ankita De, Alborz Geramifard, Satwik Kottur, Seungwhan Moon, Shivani Poddar, Rajen Subba
IEEE ACM Trans. Audio Speech Lang. Process.6
2021 Multi-Sentence Knowledge Selection in Open-Domain Dialogue
abstract
Mihail Eric, Nicole Chartier, Behnam Hedayatnia, Karthik Gopalakrishnan, Pankaj Rajan, Yang Liu, Dilek Hakkani-Tur. Proceedings of the 14th International Conference on Natural Language Generation. 2021.
Mihail Eric, Nicole Chartier, Behnam Hedayatnia, Karthik Gopalakrishnan 0001, Pankaj Rajan, Yang Liu 0004, Dilek Hakkani-Tür
INLG1
2021 Example-Driven Intent Prediction with Observers
abstract
A key challenge of dialog systems research is to effectively and efficiently adapt to new domains.A scalable paradigm for adaptation necessitates the development of generalizable models that perform well in few-shot settings.In this paper, we focus on the intent classification problem which aims to identify user intents given utterances addressed to the dialog system.We propose two approaches for improving the generalizability of utterance classification models: (1) observers and (2) example-driven training.Prior work has shown that BERT-like models tend to attribute a significant amount of attention to the [CLS] token, which we hypothesize results in diluted representations.Observers are tokens that are not attended to, and are an alternative to the [CLS] token as a semantic representation of utterances.Example-driven training learns to classify utterances by comparing to examples, thereby using the underlying encoder as a sentence similarity model.These methods are complementary; improving the representation through observers allows the example-driven model to better measure sentence similarities.When combined, the proposed methods attain state-of-the-art results on three intent prediction datasets (BANKING77, CLINC150, HWU64) in both the full data and few-shot (10 examples per intent) settings.Furthermore, we demonstrate that the proposed approach can transfer to new intents and across datasets without any additional training.
Shikib Mehri, Mihail Eric
NAACL-HLT2
2020 Just Ask: An Interactive Learning Framework for Vision and Language Navigation
abstract
In the vision and language navigation task (Anderson et al. 2018), the agent may encounter ambiguous situations that are hard to interpret by just relying on visual information and natural language instructions. We propose an interactive learning framework to endow the agent with the ability to ask for users' help in such situations. As part of this framework, we investigate multiple learning approaches for the agent with different levels of complexity. The simplest model-confusion-based method lets the agent ask questions based on its confusion, relying on the predefined confidence threshold of a next action prediction model. To build on this confusion-based method, the agent is expected to demonstrate more sophisticated reasoning such that it discovers the timing and locations to interact with a human. We achieve this goal using reinforcement learning (RL) with a proposed reward shaping term, which enables the agent to ask questions only when necessary. The success rate can be boosted by at least 15% with only one question asked on average during the navigation. Furthermore, we show that the RL agent is capable of adjusting dynamically to noisy human responses. Finally, we design a continual learning strategy, which can be viewed as a data augmentation method, for the agent to improve further utilizing its interaction history with a human. We demonstrate the proposed strategy is substantially more realistic and data-efficient compared to previously proposed pre-exploration techniques.
Ta-Chung Chi, Minmin Shen, Mihail Eric, Seokhwan Kim, Dilek Hakkani-Tür
AAAI3
2020 Policy-Driven Neural Response Generation for Knowledge-Grounded Dialog Systems
abstract
Open-domain dialog systems aim to generate relevant, informative and engaging responses.In this paper, we propose using a dialog policy to plan the content and style of target, opendomain responses in the form of an action plan, which includes knowledge sentences related to the dialog context, targeted dialog acts, topic information, etc.For training, the attributes within the action plan are obtained by automatically annotating the publicly released Topical-Chat dataset.We condition neural response generators on the action plan which is then realized as target utterances at the turn and sentence levels.We also investigate different dialog policy models to predict an action plan given the dialog context.Through automated and human evaluation, we measure the appropriateness of the generated responses and check if the generation models indeed learn to realize the given action plans.We demonstrate that a basic dialog policy that operates at the sentence level generates better responses in comparison to turn level generation as well as baseline models with no action plan.Additionally the basic dialog policy has the added benefit of controllability.
Behnam Hedayatnia, Karthik Gopalakrishnan 0001, Seokhwan Kim, Yang Liu 0004, Mihail Eric, Dilek Hakkani-Tür
INLG5
2020 MultiWOZ 2.1: A Consolidated Multi-Domain Dialogue Dataset with State Corrections and State Tracking Baselines
abstract
MultiWOZ 2.0 (Budzianowski et al., 2018) is a recently released multi-domain dialogue dataset spanning 7 distinct domains and containing over 10,000 dialogues. Though immensely useful and one of the largest resources of its kind to-date, MultiWOZ 2.0 has a few shortcomings. Firstly, there are substantial noise in the dialogue state annotations and dialogue utterances which negatively impact the performance of state-tracking models. Secondly, follow-up work (Lee et al., 2019) has augmented the original dataset with user dialogue acts. This leads to multiple co-existent versions of the same dataset with minor modifications. In this work we tackle the aforementioned issues by introducing MultiWOZ 2.1. To fix the noisy state annotations, we use crowdsourced workers to re-annotate state and utterances based on the original utterances in the dataset. This correction process results in changes to over 32% of state annotations across 40% of the dialogue turns. In addition, we fix 146 dialogue utterances by canonicalizing slot values in the utterances to the values in the dataset ontology. To address the second problem, we combined the contributions of the follow-up works into MultiWOZ 2.1. Hence, our dataset also includes user dialogue acts as well as multiple slot descriptions per dialogue state slot. We then benchmark a number of state-of-the-art dialogue state tracking models on the MultiWOZ 2.1 dataset and show the joint state tracking performance on the corrected state annotations. We are publicly releasing MultiWOZ 2.1 to the community, hoping that this dataset resource will allow for more effective models across various dialogue subproblems to be built in the future.
Mihail Eric, Rahul Goel, Shachi Paul, Abhishek Sethi, Sanchit Agarwal, Shuyang Gao, Adarsh Kumar 0001, Anuj Kumar Goyal, Peter Ku, Dilek Hakkani-Tür
LREC1
2020 Beyond Domain APIs: Task-oriented Conversational Modeling with Unstructured Knowledge Access
abstract
Most prior work on task-oriented dialogue systems are restricted to a limited coverage of domain APIs, while users oftentimes have domain related requests that are not covered by the APIs.In this paper, we propose to expand coverage of task-oriented dialogue systems by incorporating external unstructured knowledge sources.We define three sub-tasks: knowledge-seeking turn detection, knowledge selection, and knowledge-grounded response generation, which can be modeled individually or jointly.We introduce an augmented version of MultiWOZ 2.1, which includes new out-of-API-coverage turns and responses grounded on external knowledge sources.We present baselines for each sub-task using both conventional and neural approaches.Our experimental results demonstrate the need for further research in this direction to enable more informative conversational systems.
Seokhwan Kim, Mihail Eric, Karthik Gopalakrishnan 0001, Behnam Hedayatnia, Yang Liu 0004, Dilek Hakkani-Tür
SIGdial2
2017 Learning Symmetric Collaborative Dialogue Agents with Dynamic Knowledge Graph Embeddings
abstract
We study a symmetric collaborative dialogue setting in which two agents, each with private knowledge, must strategically communicate to achieve a common goal.The open-ended dialogue state in this setting poses new challenges for existing dialogue systems.We collected a dataset of 11K human-human dialogues, which exhibits interesting lexical, semantic, and strategic elements.To model both structured knowledge and unstructured language, we propose a neural model with dynamic knowledge graph embeddings that evolve as the dialogue progresses.Automatic and human evaluations show that our model is both more effective at achieving the goal and more human-like than baseline neural and rule-based models.
He He 0001, Anusha Balakrishnan, Mihail Eric, Percy Liang
ACL (1)3
2017 Key-Value Retrieval Networks for Task-Oriented Dialogue
abstract
Neural task-oriented dialogue systems often struggle to smoothly interface with a knowledge base.In this work, we seek to address this problem by proposing a new neural dialogue agent that is able to effectively sustain grounded, multi-domain discourse through a novel key-value retrieval mechanism.The model is end-to-end differentiable and does not need to explicitly model dialogue state or belief trackers.We also release a new dataset of 3,031 dialogues that are grounded through underlying knowledge bases and span three distinct tasks in the in-car personal assistant space: calendar scheduling, weather information retrieval, and point-of-interest navigation.Our architecture is simultaneously trained on data from all domains and significantly outperforms a competitive rulebased system and other existing neural dialogue architectures on the provided domains according to both automatic and human evaluation metrics.
Mihail Eric, Lakshmi Krishnan, François Charette, Christopher D. Manning
SIGDIAL Conference1