Kenji Murase

dblp:198/3959 · DBLP profile ↗
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5ranked-venue papers
0as first author
3since 2021 · last 2025
0009-0004-8824-7813ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 since 2021Human-computer interaction and ubiquitous computing · 2Artificial intelligence and machine learning · 1 · 1 since 2021Computer networks · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
User interface design and tools · 57% Haptics and multimodal interaction · 30% Immersive interaction · 12%
Computer graphics and multimedia
1 paper
Computational photography and imaging · 77% Visualization and visual analytics · 23%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
User interface design and tools
design tools
1.022025
A Mixed Reality Car A-Pillar Design Support System Utilizing Projection Mapping · IEEE Trans. Vis. Comput. Graph. 2025
Material Surface Reproduction and Perceptual Deformation with Projection Mapping for Car Interior Design · VR 2019
Computational photography and imaging
projection mapping
0.412019
Material Surface Reproduction and Perceptual Deformation with Projection Mapping for Car Interior Design · VR 2019
Haptics and multimodal interaction › tactile display
shape display
0.312017
A haptic three-dimensional shape display with three fingers grasping · VR 2017
Haptics and multimodal interaction
tactile display
0.312017
A haptic three-dimensional shape display with three fingers grasping · VR 2017
User interface design and tools
design guidelines
0.312025
A Mixed Reality Car A-Pillar Design Support System Utilizing Projection Mapping · IEEE Trans. Vis. Comput. Graph. 2025
Immersive interaction
mixed reality
0.312025
A Mixed Reality Car A-Pillar Design Support System Utilizing Projection Mapping · IEEE Trans. Vis. Comput. Graph. 2025
Haptics and multimodal interaction › haptic feedback
tactile feedback
0.112017
A haptic three-dimensional shape display with three fingers grasping · VR 2017

Methods — techniques the papers use, named apart from their topics

projection mapping · 1.6user study · 0.9driving simulator · 0.9psychological experiment · 0.8user experiment · 0.3actuating spheres · 0.3
YearPublicationVenuePosition
2025 A Mixed Reality Car A-Pillar Design Support System Utilizing Projection Mapping
abstract
Projection mapping (PM) is useful in the product design process, since it seamlessly bridges a physical mockup and its digital twin by allowing designers to interactively explore new textures, colors, and shapes without the need to create new physical mockups. While PM has proven effective for car interior design, previous research focused solely on supporting the design of dashboards and instrument panels, neglecting evaluation in realistic driving scenarios. This paper introduces a self-contained car interior design support system that extends beyond the dashboard to include the A-pillars. Additionally, to enable designers to evaluate their designs in authentic driving conditions, we integrate a driving simulator, complete with a motion platform, into the PM system. Through the construction of a prototype, we demonstrate the feasibility of our proposed system. Finally, through user studies, we derive guidelines for PM-based car interior design to optimize the user experience.
Ryotaro Yoshida, Toshihiro Hara, Yusaku Takeda, Kenji Murase, Daisuke Iwai, Kosuke Sato
IEEE Trans. Vis. Comput. Graph.4
2024 Visual saliency predicts gaze during real-world driving task
Richard Veale, Kenji Murase, Masayuki Watanabe, Tadashi Isa
CogSci2
2022 An Intent-driven DaaS Management Framework to Enhance User Quality of Experience
abstract
Desktop as a Service (DaaS) has become widely used by enterprises. In 2020, the use of DaaS increased dramatically due to the demand to work remotely from home during the COVID-19 pandemic. The DaaS market is expected to continue growing rapidly [ 1 ]. The quality of experience (QoE) of a DaaS service has been one of the main factors to enhance DaaS user satisfaction. To ensure user QoE, the amount of cloud computation resources for a DaaS service must be appropriately designed. We propose an Intent-driven DaaS Management (IDM) framework to autonomously determine the cloud-resource-amount configurations for a given DaaS QoE requirement. IDM enables autonomous resource design by abstracting the knowledge about the dependency between DaaS workload, resource configuration, and performance from previous DaaS performance log data. To ensure the IDM framework's applicability to actual DaaS services, we analyzed five main challenges in applying the IDM framework to actual DaaS services: identifying the resource-design objective, quantifying DaaS QoE, addressing low log data availability, designing performance-inference models, and addressing low resource variations in the log data. We addressed these challenges through detailed designing of IDM modules. The effectiveness of the IDM framework was assessed from the aspects of DaaS performance-inference precision, DaaS resource design, and time and human-resource cost reduction.
Chao Wu 0014, Shingo Horiuchi, Kenji Murase, Hiroaki Kikushima, Kenichi Tayama
ACM Trans. Internet Techn.3
2019 Material Surface Reproduction and Perceptual Deformation with Projection Mapping for Car Interior Design
abstract
Car interior design, such as dashboard, broadly consists of two parts. One is shape design, where the processes of 2D drawing, 3D modeling and evaluation with full-scale mockups are iterated, which takes a massive amount of time and cost. The other is material design such as surface property tuning, where designers compare material samples. This way, however, has a limitation on the number of material samples to compare and does not allow applying of the samples of interest to the whole mockups in early phases. In this paper, we apply projection mapping technique to boost the design process by altering the appearance of the surface of projected objects and enabling various shape and material evaluations in early phases. Our proposed system uses multiple projectors, one of which is 4K projector to reproduce fine leather surface. Utilizing physiological and psychological depth cues, the system allows the user to perceive the projected mockup as deformed. Psychological experiments confirm that users perceive deformation and have controlled impression on leather reproduced with certain parameters. In addition, we discuss the usability of the proposed system as a support system of car interior design.
Takuro Takezawa, Daisuke Iwai, Kosuke Sato, Toshihiro Hara, Yusaku Takeda, Kenji Murase
VR6
2017 A haptic three-dimensional shape display with three fingers grasping
abstract
The main goal of our research is to develop a haptic display that makes it possible to convey shapes, hardness, and textures of objects displayed on 3D TV. Our evolved device has three 5 mm diameter actuating spheres arranged in triangular geometry on each of three fingertips (thumb, index finger, middle finger). In this paper, we describe an overview of a novel haptic device and the first experimental results that twelve subjects had succeeded to recognize the size of cylinders and side geometry of a cuboid and a hexagonal prism.
Takuya Handa, Kenji Murase, Makiko Azuma, Toshihiro Shimizu, Satoru Kondo, Hiroyuki Shinoda 0001
VR2