Demo Data from VLDB 2026 / reviewers in the wild / expert
Sijing You
dblp:199/2849
· DBLP profile ↗
3ranked-venue papers
0as first author
0since 2021 · last 2018
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Haptics and multimodal interaction · 65% Immersive interaction · 16% Personal fabrication and tangible interfaces · 14% | |
| Computer graphics and multimedia
1 paper |
Multimedia analysis and retrieval · 100% |
Topics — the 6 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Haptics and multimodal interaction › electrical stimulation
electrical muscle stimulation |
0.6 | 2 | 2018 | Adding Force Feedback to Mixed Reality Experiences and Games using Electrical Muscle Stimulation · CHI 2018 Providing Haptics to Walls & Heavy Objects in Virtual Reality by Means of Electrical Muscle Stimulation · CHI 2017 |
Haptics and multimodal interaction › haptic feedback
force feedback |
0.4 | 2 | 2018 | Adding Force Feedback to Mixed Reality Experiences and Games using Electrical Muscle Stimulation · CHI 2018 Providing Haptics to Walls & Heavy Objects in Virtual Reality by Means of Electrical Muscle Stimulation · CHI 2017 |
Immersive interaction
mixed reality interaction |
0.3 | 1 | 2018 | Adding Force Feedback to Mixed Reality Experiences and Games using Electrical Muscle Stimulation · CHI 2018 |
Haptics and multimodal interaction › haptics
virtual reality haptics |
0.3 | 1 | 2017 | Providing Haptics to Walls & Heavy Objects in Virtual Reality by Means of Electrical Muscle Stimulation · CHI 2017 |
Games and playful interaction › extended reality games
mixed reality games |
0.1 | 1 | 2018 | Adding Force Feedback to Mixed Reality Experiences and Games using Electrical Muscle Stimulation · CHI 2018 |
Multimedia analysis and retrieval › image analysis
structural analysis |
0.1 | 1 | 2017 | TrussFab: Fabricating Sturdy Large-Scale Structures on Desktop 3D Printers · CHI 2017 |
Methods — techniques the papers use, named apart from their topics
electrical muscle stimulation · 0.6structural analysis · 0.6user study · 0.3wearable device · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | Adding Force Feedback to Mixed Reality Experiences and Games using Electrical Muscle StimulationabstractWe present a mobile system that enhances mixed reality experiences and games with force feedback by means of electrical muscle stimulation (EMS). The benefit of our approach is that it adds physical forces while keeping the users' hands free to interact unencumbered-not only with virtual objects, but also with physical objects, such as props and appliances. We demonstrate how this supports three classes of applications along the mixed-reality continuum: (1) entirely virtual objects, such as furniture with EMS friction when pushed or an EMS-based catapult game. (2) Virtual objects augmented via passive props with EMS-constraints, such as a light control panel made tangible by means of a physical cup or a balance-the-marble game with an actuated tray. (3) Augmented appliances with virtual behaviors, such as a physical thermostat dial with EMS-detents or an escape-room that repurposes lamps as levers with detents. We present a user-study in which participants rated the EMS-feedback as significantly more realistic than a no-EMS baseline. Pedro Lopes 0001, Sijing You, Alexandra Ion, Patrick Baudisch |
CHI | 2 |
| 2017 | TrussFab: Fabricating Sturdy Large-Scale Structures on Desktop 3D PrintersabstractWe present TrussFab, an integrated end-to-end system that allows users to fabricate large scale structures that are sturdy enough to carry human weight. TrussFab achieves the large scale by complementing 3D print with plastic bottles. It does not use these bottles as "bricks" though, but as beams that form structurally sound node-link structures, also known as trusses, allowing it to handle the forces resulting from scale and load. TrussFab embodies the required engineering knowledge, allowing non-engineers to design such structures and to validate their design using integrated structural analysis. We have used TrussFab to design and fabricate tables and chairs, a 2.5 m long bridge strong enough to carry a human, a functional boat that seats two, and a 5 m diameter dome. Robert Kovacs, Anna Seufert, Ludwig Wall, Hsiang-Ting Chen, Florian Meinel, Willi Müller, Sijing You, Maximilian Brehm, Jonathan Striebel, Yannis Kommana, Alexander Popiak, Thomas Bläsius, Patrick Baudisch |
CHI | 7 |
| 2017 | Providing Haptics to Walls & Heavy Objects in Virtual Reality by Means of Electrical Muscle StimulationabstractWe explore how to add haptics to walls and other heavy objects in virtual reality. When a user tries to push such an object, our system actuates the user's shoulder, arm, and wrist muscles by means of electrical muscle stimulation, creating a counter force that pulls the user's arm backwards. Our device accomplishes this in a wearable form factor. Pedro Lopes 0001, Sijing You, Lung-Pan Cheng, Sebastian Marwecki, Patrick Baudisch |
CHI | 2 |