David Mandl

dblp:199/3163 · DBLP profile ↗
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5ranked-venue papers
4as first author
3since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 4 · 3 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
5 papers
Rendering · 39% Virtual and augmented reality · 35% Computational photography and imaging · 19%
Human-computer interaction and pervasive computing
2 papers
Immersive interaction · 100%

Topics — the 9 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational photography and imaging
illumination estimation
1.012026
HandLight: Light Estimation from Hand Interaction in Mixed Reality · IEEE Trans. Vis. Comput. Graph. 2026
Virtual and augmented reality
mixed reality
0.822021
Neural Cameras: Learning Camera Characteristics for Coherent Mixed Reality Rendering · ISMAR 2021
Learning Lightprobes for Mixed Reality Illumination · ISMAR 2017
Rendering › photorealistic rendering
bokeh rendering
0.812024
Neural Bokeh: Learning Lens Blur for Computational Videography and Out-of-Focus Mixed Reality · VR 2024
Rendering › lens and aperture model
defocus rendering
0.812024
Neural Bokeh: Learning Lens Blur for Computational Videography and Out-of-Focus Mixed Reality · VR 2024
Rendering › physically based rendering › wave optics rendering
coherent rendering
0.512021
Neural Cameras: Learning Camera Characteristics for Coherent Mixed Reality Rendering · ISMAR 2021
Immersive interaction
mixed reality
0.312026
HandLight: Light Estimation from Hand Interaction in Mixed Reality · IEEE Trans. Vis. Comput. Graph. 2026
Computer animation and physical simulation
motion retargeting
0.312017
Retargeting Video Tutorials Showing Tools With Surface Contact to Augmented Reality · CHI 2017
Virtual and augmented reality › tracking and registration
photometric registration
0.312017
Learning Lightprobes for Mixed Reality Illumination · ISMAR 2017
Multimedia analysis and retrieval
video analysis
0.112017
Retargeting Video Tutorials Showing Tools With Surface Contact to Augmented Reality · CHI 2017

Methods — techniques the papers use, named apart from their topics

neural network · 2.5spatially varying blur estimation · 0.8deep learning · 0.8video retargeting · 0.63d motion synthesis · 0.6image database · 0.5synthetic training data · 0.3convolutional neural network · 0.3
YearPublicationVenuePosition
2026 HandLight: Light Estimation from Hand Interaction in Mixed Reality
abstract
Correctly estimating the surrounding illumination is essential for creating visually coherent Mixed Reality (MR) experiences. The most accurate results can be achieved by utilizing a light probe, a dedicated object with known reflectance parameters that is placed into the scene. However, the need for a dedicated object placed in the area where the illumination is estimated presents a severe limitation. Building on the increasing popularity of gestural interaction in MR, we present HandLight, an approach to estimating the illumination from the user's hands during interaction. Contrary to static light probes, HandLight does not require preparation of the environment and generates an atlas of light probes while the user moves in the world, thus reflecting variable illumination. Our system utilizes a neural network that learns the environment lighting from images of the hand. We train the network on a dataset depicting three common gestures (pinch, fist, bloom) under varying light conditions. We show that our approach can provide believable illumination estimations for a variety of illuminations on a dataset of real hand images.
David Mandl, Denis Kalkofen, Peter Mohr, Dieter Schmalstieg, Alexander Plopski
IEEE Trans. Vis. Comput. Graph.1
2024 Neural Bokeh: Learning Lens Blur for Computational Videography and Out-of-Focus Mixed Reality
abstract
We present Neural Bokeh, a deep learning approach for synthesizing convincing out-of-focus effects with applications in Mixed Reality (MR) image and video compositing. Unlike existing approaches that solely learn the amount of blur for out-of-focus areas, our approach captures the overall characteristic of the bokeh to enable the seamless integration of rendered scene content into real images, ensuring a consistent lens blur over the resulting MR composition. Our method learns spatially varying blur shapes, i.e., bokeh, from a dataset of real images acquired using the physical camera that is used to capture the photograph or video of the MR composition. Accordingly, those learned blur shapes mimic the characteristics of the physical lens. As the run-time and the resulting quality of Neural Bokeh increase with the resolution of input images, we employ low-resolution images for the MR view finding at runtime and high-resolution renderings for compositing with high-resolution photographs or videos in an offline process. We envision a variety of applications, including visual enhancement of image and video compositing containing creative utilization of out-of-focus effects.
David Mandl, Shohei Mori, Peter Mohr, Yifan Peng 0001, Tobias Langlotz, Dieter Schmalstieg, Denis Kalkofen
VR1
2021 Neural Cameras: Learning Camera Characteristics for Coherent Mixed Reality Rendering
abstract
Coherent rendering is important for generating plausible Mixed Reality presentations of virtual objects within a user’s real-world environment. Besides photo-realistic rendering and correct lighting, visual coherence requires simulating the imaging system that is used to capture the real environment. While existing approaches either focus on a specific camera or a specific component of the imaging system, we introduce Neural Cameras, the first approach that jointly simulates all major components of an arbitrary modern camera using neural networks. Our system allows for adding new cameras to the framework by learning the visual properties from a database of images that has been captured using the physical camera. We present qualitative and quantitative results and discuss future direction for research that emerge from using Neural Cameras.
David Mandl, Peter M. Roth, Tobias Langlotz, Christoph Ebner, Shohei Mori, Stefanie Zollmann, Peter Mohr, Denis Kalkofen
ISMAR1
2017 Retargeting Video Tutorials Showing Tools With Surface Contact to Augmented Reality
abstract
A video tutorial effectively conveys complex motions, but may be hard to follow precisely because of its restriction to a predetermined viewpoint. Augmented reality (AR) tutorials have been demonstrated to be more effective. We bring the advantages of both together by interactively retargeting conventional, two-dimensional videos into three-dimensional AR tutorials. Unlike previous work, we do not simply overlay video, but synthesize 3D-registered motion from the video. Since the information in the resulting AR tutorial is registered to 3D objects, the user can freely change the viewpoint without degrading the experience. This approach applies to many styles of video tutorials. In this work, we concentrate on a class of tutorials which alter the surface of an object.
Peter Mohr, David Mandl, Markus Tatzgern, Eduardo E. Veas, Dieter Schmalstieg, Denis Kalkofen
CHI2
2017 Learning Lightprobes for Mixed Reality Illumination
abstract
This paper presents the first photometric registration pipeline for Mixed Reality based on high quality illumination estimation using convolutional neural networks (CNNs). For easy adaptation and deployment of the system, we train the CNNs using purely synthetic images and apply them to real image data. To keep the pipeline accurate and efficient, we propose to fuse the light estimation results from multiple CNN instances and show an approach for caching estimates over time. For optimal performance, we furthermore explore multiple strategies for the CNN training. Experimental results show that the proposed method yields highly accurate estimates for photo-realistic augmentations.
David Mandl, Kwang Moo Yi, Peter Mohr, Peter M. Roth, Pascal Fua, Vincent Lepetit, Dieter Schmalstieg, Denis Kalkofen
ISMAR1