Peter Keitler

dblp:20/1920 · DBLP profile ↗
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11ranked-venue papers
2as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 11 · 2 first-authorHuman-computer interaction and ubiquitous computing · 9 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
10 papers
Virtual and augmented reality · 42% Computational photography and imaging · 31% Multimedia analysis and retrieval · 21%
Human-computer interaction and pervasive computing
2 papers
Ubiquitous computing and smart environments · 57% Interaction techniques and input · 28% Immersive interaction · 15%
Artificial intelligence
1 paper
3D vision · 100%
Computer architecture, parallel and distributed computing, and storage systems
2 papers
Distributed systems · 52% Performance modeling and evaluation · 48%

Topics — the 23 heaviest of 25, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Multimedia analysis and retrieval
object tracking
0.732016
Sticky Projections-A Model-Based Approach to Interactive Shader Lamps Tracking · IEEE Trans. Vis. Comput. Graph. 2016
Exploiting Photogrammetric Targets for Industrial AR · ISMAR 2015
Sticky projections - A new approach to interactive shader lamp tracking · ISMAR 2014
Computational photography and imaging
projector-camera systems
0.522016
Sticky Projections-A Model-Based Approach to Interactive Shader Lamps Tracking · IEEE Trans. Vis. Comput. Graph. 2016
On-Site Semi-Automatic Calibration and Registration of a Projector-Camera System Using Arbitrary Objects with Known Geometry · IEEE Trans. Vis. Comput. Graph. 2015
Virtual and augmented reality
augmented reality
0.422015
A Step Closer To Reality: Closed Loop Dynamic Registration Correction in SAR · ISMAR 2015
Exploiting Photogrammetric Targets for Industrial AR · ISMAR 2015
Computational photography and imaging › projector-camera systems
projector-camera calibration
0.322015
Semi-automatic calibration of a projector-camera system using arbitrary objects with known geometry · VR 2015
A Step Closer To Reality: Closed Loop Dynamic Registration Correction in SAR · ISMAR 2015
Computer vision › 3D vision
camera pose estimation
0.212015
Exploiting Photogrammetric Targets for Industrial AR · ISMAR 2015
Virtual and augmented reality
calibration and registration
0.212015
On-Site Semi-Automatic Calibration and Registration of a Projector-Camera System Using Arbitrary Objects with Known Geometry · IEEE Trans. Vis. Comput. Graph. 2015
Computational photography and imaging
camera calibration
0.212015
Semi-automatic calibration of a projector-camera system using arbitrary objects with known geometry · VR 2015
Virtual and augmented reality
tracking and registration
0.222010
Management of tracking for industrial AR setups · ISMAR 2010
Mobile augmented reality based 3D snapshots · ISMAR 2009
Ubiquitous computing and smart environments › interactive surfaces
projector-camera systems
0.212014
Sticky projections - A new approach to interactive shader lamp tracking · ISMAR 2014
Virtual and augmented reality
tracking
0.222010
Determining the point of minimum error for 6DOF pose uncertainty representation · ISMAR 2010
A System Architecture for Ubiquitous Tracking Environments · ISMAR 2007
Virtual and augmented reality › augmented reality › augmented reality applications
industrial augmented reality
0.112010
Management of tracking for industrial AR setups · ISMAR 2010
Interaction techniques and input › input sensing › tracking
augmented reality tracking
0.112010
A multi-sensor platform for wide-area tracking · ISMAR 2010
Virtual and augmented reality › tracking
marker-based tracking
0.112009
Mobile augmented reality based 3D snapshots · ISMAR 2009
Virtual and augmented reality › augmented reality
mobile augmented reality
0.112009
Mobile augmented reality based 3D snapshots · ISMAR 2009
Distributed systems
middleware
0.112007
A System Architecture for Ubiquitous Tracking Environments · ISMAR 2007
Geometric modeling and processing › 3d reconstruction
photogrammetry
0.112015
Exploiting Photogrammetric Targets for Industrial AR · ISMAR 2015
Geometric modeling and processing › shape registration
surface registration
0.112015
Semi-automatic calibration of a projector-camera system using arbitrary objects with known geometry · VR 2015
Immersive interaction
augmented reality
0.112014
Sticky projections - A new approach to interactive shader lamp tracking · ISMAR 2014
Performance modeling and evaluation › simulation
monte carlo simulation
0.012010
Management of tracking for industrial AR setups · ISMAR 2010
Performance modeling and evaluation
simulation
0.012010
Management of tracking for industrial AR setups · ISMAR 2010
Geometric modeling and processing
3d reconstruction
0.012009
Mobile augmented reality based 3D snapshots · ISMAR 2009
Geometric modeling and processing › 3d reconstruction
multi-view reconstruction
0.012009
Mobile augmented reality based 3D snapshots · ISMAR 2009
Internet of things and sensor networks › wireless sensor network
sensor fusion
0.012007
A System Architecture for Ubiquitous Tracking Environments · ISMAR 2007

Methods — techniques the papers use, named apart from their topics

structured light · 1.1feature matching · 0.6euclidean invariants · 0.4conic pair descriptor · 0.42d-3d correspondence · 0.4bundle adjustment · 0.4monte carlo simulation · 0.3radiometric correction · 0.2projected feature detection · 0.2closed-loop feedback · 0.2pose estimation · 0.2spatial relationship graph · 0.1peer-to-peer architecture · 0.1sensor fusion · 0.1marker-based tracking · 0.1feature-based tracking · 0.1coordinate measurement · 0.1
YearPublicationVenuePosition
2016 Sticky Projections-A Model-Based Approach to Interactive Shader Lamps Tracking
abstract
Shader lamps can augment physical objects with projected virtual replications using a camera-projector system, provided that the physical and virtual object are well registered to each other. Precise registration and tracking has been a cumbersome and intrusive process in the past. In this paper, we present a new method for tracking complex-shaped physical objects interactively. In contrast to previous approaches our system is mobile and makes solely use of the projection of the virtual replication to track the physical object and "stick" the projection to it. Our method consists of two stages, a fast pose initialization based on structured light patterns and a non-intrusive frame-by-frame tracking based on features detected in the projection. During the tracking phase, a radiometrically corrected virtual camera view based on the current pose prediction is rendered and compared to the captured image. Matched features are triangulated providing a sparse set of surface points that is robustly aligned to the virtual model. The alignment transformation serves as an input for the new pose prediction. Detailed experiments including the evaluation of the overlay accuracy show that our approach can accurately and robustly track complex objects at interactive rates.
Christoph Resch, Peter Keitler, Gudrun Klinker
IEEE Trans. Vis. Comput. Graph.2
2015 Exploiting Photogrammetric Targets for Industrial AR
abstract
In this work, we encourage the idea of using Photogrammetric targets for object tracking in Industrial Augmented Reality (IAR). Photogrammetric targets, especially uncoded circular targets, are widely used in the industry to perform 3D surface measurements. Therefore, an AR solution based on the uncoded circular targets can improve the work flow integration by reusing existing targets and saving time. These circular targets do not have coded patterns to establish unique 2D-3D correspondences between the targets on the model and their image projections. We solve this particular problem of 2D-3D correspondence of non-coplanar circular targets from a single image. We introduce a Conic pair descriptor, which computes the Eucledian invariants from circular targets in the model space and in the image space. A three stage method is used to compare the descriptors and compute the correspondences with up to 100% precision and 89% recall rates. We are able to achieve tracking performance of 3 FPS (2560x1920 pix) to 8 FPS (640×480 pix) depending on the camera resolution and the targets present in the scene.
Hemal Naik, Yuji Oyamada, Peter Keitler, Nassir Navab
ISMAR3
2015 A Step Closer To Reality: Closed Loop Dynamic Registration Correction in SAR
abstract
In Spatial Augmented Reality (SAR) applications, real world objects are augmented with virtual content by means of a calibrated camera-projector system. A computer generated model (CAD) of the real object is used to plan the positions where the virtual content is to be projected. It is often the case that the real object deviates from its CAD model, this resulting in misregistered augmentations. We propose a new method to dynamically correct the planned augmentation by accommodating for the unknown deviations in the object geometry. We use a closed loop approach where the projected features are detected in the camera image and deployed as feedback. As a result, the registration misalignment is identified and the augmentations are corrected in the areas affected by the deviation. Our work is especially focused on SAR applications related to the industrial domain, where this problem is omnipresent. We show that our method is effective and beneficial for multiple industrial applications.
Hemal Naik, Federico Tombari, Christoph Resch, Peter Keitler, Nassir Navab
ISMAR4
2015 Semi-automatic calibration of a projector-camera system using arbitrary objects with known geometry
abstract
We propose a new semi-automatic calibration approach for projector-camera systems that - unlike existing auto-calibration approaches - additionally recovers the necessary global scale by projecting on an arbitrary object of known geometry from one view. Our method therefore combines surface registration with bundle adjustment optimization on points reconstructed from structured light projections. In simulations on virtual data and experiments with real data we demonstrate that our approach estimates the global scale robustly and is furthermore able to improve incorrectly guessed intrinsic and extrinsic calibration parameters.
Christoph Resch, Peter Keitler, Christoffer Menk, Gudrun Klinker
VR2
2015 On-Site Semi-Automatic Calibration and Registration of a Projector-Camera System Using Arbitrary Objects with Known Geometry
abstract
In the Shader Lamps concept, a projector-camera system augments physical objects with projected virtual textures, provided that a precise intrinsic and extrinsic calibration of the system is available. Calibrating such systems has been an elaborate and lengthy task in the past and required a special calibration apparatus. Self-calibration methods in turn are able to estimate calibration parameters automatically with no effort. However they inherently lack global scale and are fairly sensitive to input data. We propose a new semi-automatic calibration approach for projector-camera systems that - unlike existing auto-calibration approaches - additionally recovers the necessary global scale by projecting on an arbitrary object of known geometry. To this end our method combines surface registration with bundle adjustment optimization on points reconstructed from structured light projections to refine a solution that is computed from the decomposition of the fundamental matrix. In simulations on virtual data and experiments with real data we demonstrate that our approach estimates the global scale robustly and is furthermore able to improve incorrectly guessed intrinsic and extrinsic calibration parameters thus outperforming comparable metric rectification algorithms.
Christoph Resch, Hemal Naik, Peter Keitler, Steven Benkhardt, Gudrun Klinker
IEEE Trans. Vis. Comput. Graph.3
2014 Sticky projections - A new approach to interactive shader lamp tracking
abstract
Shader lamps can augment physical objects with projected virtual replications using a camera-projector system, provided that the physical and virtual object are well registered. Precise registration and tracking has been a cumbersome and intrusive process in the past. In this paper, we present a new method for tracking arbitrarily shaped physical objects interactively. In contrast to previous approaches our system is mobile and makes solely use of the projection of the virtual replication to track the physical object and “stick” the projection to it. Our method consists of two stages, a fast pose initialization based on structured light patterns and a non-intrusive frame-by-frame tracking based on features detected in the projection. In the initialization phase a dense point cloud of the physical object is reconstructed and precisely matched to the virtual model to perfectly overlay the projection. During the tracking phase, a radiometrically corrected virtual camera view based on the current pose prediction is rendered and compared to the captured image. Matched features are triangulated providing a sparse set of surface points that is robustly aligned to the virtual model. The alignment transformation serves as an input for the new pose prediction. Quantitative experiments show that our approach can robustly track complex objects at interactive rates.
Christoph Resch, Peter Keitler, Gudrun Klinker
ISMAR2
2010 Management of tracking for industrial AR setups
abstract
The accuracy of a real time tracking system for industrial AR (IAR) applications often needs to comply with production tolerances. Such a system typically incorporates different off-/online devices so that the overall precision and accuracy cannot be trivially stated. Additionally, tracking needs to be flexible to not interfere with existing working processes and it needs to be operated and maintained free of error by on-site personnel who typically have a quality management (QM) background. For the final validation of such a complex tracking setup, empiric testing alone is either too expensive or lacks generality. This paper demonstrates a new approach to define and verify, deploy and validate, as well as to operate and maintain an IAR tracking infrastructure. We develop our concepts on the basis of an IAR application in the field of QM in the aircraft production process. It integrates a qualitative visual comparison with accurate quantitative measurements of 3D coordinates using a metrological probe. The focus is on the verification, validation, and error free operation. Monte Carlo simulation predicts the error for arbitrary system states. Using a limited set of empiric measurements in the target environment allows us to validate the simulation and thereby validate the application. This combination assures compliance of the IAR application with the required production tolerances. We show that our simulation model yields realistic results, using an in-depth analysis of an optical IR tracking system and a high-precision coordinate measurement machine capable of densely sampling the entire tracking volume. Additionally, it allows for a straightforward derivation of run-time consistency checks for the automatic identification of possible system failures. Also, estimation of the system performance during the planning and definition phases becomes possible, using the elementary accuracy specifications of the involved sensor systems.
Peter Keitler, Benjamin Becker, Gudrun Klinker
ISMAR1
2010 Determining the point of minimum error for 6DOF pose uncertainty representation
abstract
In many augmented reality applications, in particular in the medical and industrial domains, knowledge about tracking errors is important. Most current approaches characterize tracking errors by 6×6 covariance matrices that describe the uncertainty of a 6DOF pose, where the center of rotational error lies in the origin of a target coordinate system. This origin is assumed to coincide with the geometric centroid of a tracking target. In this paper, we show that, in case of a multi-camera fiducial tracking system, the geometric centroid of a body does not necessarily coincide with the point of minimum error. The latter is not fixed to a particular location, but moves, depending on the individual observations. We describe how to compute this point of minimum error given a covariance matrix and verify the validity of the approach using Monte Carlo simulations on a number of scenarios. Looking at the movement of the point of minimum error, we find that it can be located surprisingly far away from its expected position. This is further validated by an experiment using a real camera system.
Daniel Pustka, Jochen Willneff, Oliver Wenisch, Peter Lukewille, Kurt Achatz, Peter Keitler, Gudrun Klinker
ISMAR6
2010 A multi-sensor platform for wide-area tracking
abstract
Indoor tracking scenarios still face challenges in providing continuous tracking support in wide-area workplaces. This is especially the case in Augmented Reality since such augmentations generally require exact full 6DOF pose measurements in order to continuously display 3D graphics from user-related view points. Many single sensor systems have been explored but only few of them have the capability to track reliably in wide-area environments. We introduce a mobile multi-sensor platform to overcome the shortcomings of single sensor systems. The platform is equipped with a detachable optical camera and a rigidly mounted odometric measurement system providing relative positions and orientations with respect to the ground plane. The camera is used for marker-based as well as for marker-less (feature-based) inside-out tracking as part of a hybrid approach. We explain the principle tracking technologies in our competitive/cooperative fusion approach and show possible enhancements to further developments. This inside-out approach scales well with increasing tracking range, as opposed to stationary outside-in tracking.
Christian A. L. Waechter, Manuel J. Huber, Peter Keitler, Michael Schlegel, Gudrun Klinker, Daniel Pustka
ISMAR3
2009 Mobile augmented reality based 3D snapshots
abstract
We describe a mobile augmented reality application that is based on 3D snapshotting using multiple photographs. Optical square markers provide the anchor for reconstructed virtual objects in the scene. A novel approach based on pixel flow highly improves tracking performance. This dual tracking approach also allows for a new single-button user interface metaphor for moving virtual objects in the scene. The development of the AR viewer was accompanied by user studies confirming the chosen approach.
Peter Keitler, Frieder Pankratz, Björn Schwerdtfeger, Daniel Pustka, Wolf Rödiger, Gudrun Klinker, Christian Rauch 0005, Anup Chathoth, John P. Collomosse, Yi-Zhe Song
ISMAR1
2007 A System Architecture for Ubiquitous Tracking Environments
abstract
Ubiquitous tracking setups, covering large tracking areas with many heterogeneous sensors of varying accuracy, require dedicated middleware to facilitate development of stationary and mobile applications by providing a simple interface and encapsulating the details of sensing, calibration and sensor fusion. In this paper we present a centrally coordinated peer-to-peer architecture for ubiquitous tracking, where a server computes optimal data flow configurations for sensor and application clients, which are directly exchanging tracking data with low latency using a light-weight data flow framework. The server's decisions are inferred from an actively maintained central spatial relationship graph (SRG) using spatial relationship patterns. The system is compared to a previous Ubitrack implementation using the highly distributed DWARF middleware. It exhibits significantly better performance in a reference scenario.
Manuel J. Huber, Daniel Pustka, Peter Keitler, Florian Echtler, Gudrun Klinker
ISMAR3