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Qiong Liu 0003

dblp:20/718-3 · DBLP profile ↗
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45ranked-venue papers
19as first author
0since 2021 · last 2020
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 35 · 16 first-authorHuman-computer interaction and ubiquitous computing · 7 · 2 first-authorArtificial intelligence and machine learning · 4 · 2 first-authorDatabases, data management, data science and information retrieval · 3Computer networks · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
17 papers
Interaction techniques and input · 50% Personal fabrication and tangible interfaces · 21% Collaborative and social computing · 9%
Computer graphics and multimedia
7 papers
Multimedia systems and quality of experience · 43% Visual content generation and editing · 29% Visualization and visual analytics · 17%
Databases, data mining, and information retrieval
2 papers
Information retrieval · 100%

Topics — the 28 heaviest of 39, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Personal fabrication and tangible interfaces › paper-based interaction
interactive paper
0.432012
MixPad: augmenting interactive paper with mice & keyboards for cross-media and fine-grained interaction with documents · ACM Multimedia 2012
MixPad: augmenting interactive paper with mice & keyboards for fine-grained cross-media interaction with documents · UbiComp 2011
PACER: toward a cameraphone-based paper interface for fine-grained and flexible interaction with documents · ACM Multimedia 2009
Interaction techniques and input › input sensing › tracking › hand tracking
finger tracking
0.312017
Lift: Using projected coded light for finger tracking and device augmentation · PerCom 2017
Interaction techniques and input
touch interaction
0.312017
Lift: Using projected coded light for finger tracking and device augmentation · PerCom 2017
Interaction techniques and input
cross-media interaction
0.322012
MixPad: augmenting interactive paper with mice & keyboards for cross-media and fine-grained interaction with documents · ACM Multimedia 2012
MixPad: augmenting interactive paper with mice & keyboards for fine-grained cross-media interaction with documents · UbiComp 2011
Collaborative and social computing
remote collaboration
0.322015
Evolution of a Tabletop Telepresence System through Art and Technology · ACM Multimedia 2015
FACT: fine-grained cross-media interaction with documents via a portable hybrid paper-laptop interface · ACM Multimedia 2010
Interaction techniques and input
mobile interaction
0.242010
Mobile camera supported document redirection · ACM Multimedia 2006
Embedded media marker: linking multimedia to paper · ACM Multimedia 2010
Pacer: fine-grained interactive paper via camera-touch hybrid gestures on a cell phone · CHI 2010
Interaction techniques and input
gesture input
0.122009
PACER: toward a cameraphone-based paper interface for fine-grained and flexible interaction with documents · ACM Multimedia 2009
Shared interactive video for teleconferencing · ACM Multimedia 2003
Personal fabrication and tangible interfaces › tangible interaction
augmented paper
0.112011
MixPad: augmenting interactive paper with mice & keyboards for fine-grained cross-media interaction with documents · UbiComp 2011
User interface design and tools
authoring tools
0.112011
A tool for authoring unambiguous links from printed content to digital media · ACM Multimedia 2011
Visual content generation and editing › multimedia content creation
multimedia authoring
0.112010
Embedded media marker: linking multimedia to paper · ACM Multimedia 2010
Interaction techniques and input › post-WIMP interaction
embodied interaction
0.112010
Pacer: fine-grained interactive paper via camera-touch hybrid gestures on a cell phone · CHI 2010
Personal fabrication and tangible interfaces
paper-based interaction
0.112010
FACT: fine-grained cross-media interaction with documents via a portable hybrid paper-laptop interface · ACM Multimedia 2010
Interaction techniques and input › input modality › multimodal input
pen and gesture input
0.112010
FACT: fine-grained cross-media interaction with documents via a portable hybrid paper-laptop interface · ACM Multimedia 2010
Interaction techniques and input › sensor-based interaction
camera-based interaction
0.112009
PACER: toward a cameraphone-based paper interface for fine-grained and flexible interaction with documents · ACM Multimedia 2009
Information retrieval › image retrieval
document image retrieval
0.112008
Document finder · ACM Multimedia 2008
Information retrieval
document retrieval
0.112008
Document finder · ACM Multimedia 2008
Visualization and visual analytics › text visualization
document visualization
0.112008
Content based automatic zooming: viewing documents on small displays · ACM Multimedia 2008
Health and well-being technologies › health monitoring
breathing rate detection
0.112008
Vital sign estimation from passive thermal video · CVPR 2008
Wearable and physiological sensing › vital sign monitoring
non-contact heart rate estimation
0.112008
Vital sign estimation from passive thermal video · CVPR 2008
Personal fabrication and tangible interfaces › paper-based interaction
digital desk
0.112015
Evolution of a Tabletop Telepresence System through Art and Technology · ACM Multimedia 2015
Collaborative and social computing › computer-mediated communication
teleconferencing
0.012003
Shared interactive video for teleconferencing · ACM Multimedia 2003
Multimedia analysis and retrieval › audio-visual analysis
audio-visual tracking
0.012001
Building an intelligent camera management system · ACM Multimedia 2001
Visual content generation and editing › multimedia content creation
automated video production
0.012001
Building an intelligent camera management system · ACM Multimedia 2001
Interaction techniques and input
automatic camera control
0.012001
Automating camera management for lecture room environments · CHI 2001
Multimedia analysis and retrieval
object recognition
0.012008
Document finder · ACM Multimedia 2008
Learning and educational technologies › video-based learning
lecture capture
0.022001
Building an intelligent camera management system · ACM Multimedia 2001
Automating camera management for lecture room environments · CHI 2001
Transport protocols and congestion control › real-time communication
video conferencing
0.012003
Shared interactive video for teleconferencing · ACM Multimedia 2003
Human-robot interaction
remote control
0.012002
FlySPEC: a multi-user video camera system with hybrid human and automatic control · ACM Multimedia 2002

Methods — techniques the papers use, named apart from their topics

visual marker recognition · 0.4interactive visualization · 0.4visible light sensing · 0.3encoded pattern projection · 0.3image feature matching · 0.2desktop videoconferencing · 0.2camera-projector interaction · 0.2image matching · 0.2camera capture · 0.2mouse and keyboard input · 0.1camera-projector · 0.1camera-projector interface · 0.1web-based presentation · 0.1scale-distortion optimization · 0.1image analysis · 0.1video window interaction · 0.0pan/tilt/zoom camera control · 0.0gesture-based interaction · 0.0
YearPublicationVenuePosition
2020 What and How? Jointly Forecasting Human Action and Pose
abstract
Forecasting human actions and motion trajectories address the problem of predicting what a person is going to do next and how they will perform it. This is crucial in a wide range of applications, such as assisted living and future co-robotic settings. We propose to simultaneously learn actions and action-related human motion dynamics while existing works perform them independently. This paper presents a method to jointly forecast categories of human action and skeletal joint pose, allowing the two tasks to reinforce each other. As a result, our system can predict future actions and the motion trajectories that will result. To achieve this, we define a task of joint action classification and pose regression. We employ a sequence to sequence encoder-decoder model combined with multi-task learning to forecast future actions and poses progressively before the action happens. Experimental results on two public datasets, IkeaDB and OAD, demonstrate the effectiveness of the proposed method.
Yanjun Zhu, David S. Doermann, Qiong Liu 0003, Andreas Girgensohn
ICPR4
2019 Sensory Media Association through Reciprocating Training
abstract
Machine learning achieved great progress in recent years. However, state-of-the-art machine learning systems are still far behind biological learning systems on learning directly from sensors without offline labeling. This paper proposes an approach for automating machine learning from multi-modal sensors. In this learning setup, the system has no access to any human labeling tool which is not available to a biological learning system such as a dog or a newborn baby. We tested the learning proposal with audiovisual data. The testing system contains two deep autoencoders, one for learning speech representations and another for learning image representations. Two deep networks are trained to bridge the latent spaces of two autoencoders, yielding representation mappings for both speech-to-image and image-to-speech. To improve feature clustering in both latent spaces, the system alternately uses one modality to guide the learning of another modality. Different from traditional technology that uses a fixed modality for supervision (e.g. using text labels for image classification), the proposed approach facilitates a machine to learn from sensory inputs of two or more modalities through alternating guidance among these modalities. We evaluate the proposed model with MNIST digit images and corresponding digit speeches in the Google Command Digit Dataset (GCDD) and got very promising results.
Qiong Liu 0003, Ray Yuan, Yan-Ying Chen
ISM1
2018 Automatic Rights Management for Photocopiers
abstract
We introduce a system to automatically manage photocopies made from copyrighted printed materials. The system monitors photocopiers to detect the copying of pages from copyrighted publications. Such activity is tallied for billing purposes. Access rights to the materials can be verified to prevent printing. Digital images of the copied pages are checked against a database of copyrighted pages. To preserve the privacy of the copying of non-copyright materials, only digital fingerprints are submitted to the image matching service. A problem with such systems is creation of the database of copyright pages. To facilitate this, our system maintains statistics of clusters of similar unknown page images along with copy sequence. Once such a cluster has grown to a sufficient size, a human inspector can determine whether those page sequences are copyrighted. The system has been tested with 100,000s of pages from conference proceedings and with millions of randomly generated pages. Retrieval accuracy has been around 99% even with copies of copies or double-page copies.
Andreas Girgensohn, Lynn Wilcox, Qiong Liu 0003
DocEng3
2018 Foglight: Visible Light-Enabled Indoor Localization System for Low-Power IoT Devices
abstract
Advances in small and low power electronics have created new opportunities for the Internet of Things (IoT), leading to an explosion of physical objects being connected to the Internet. However, there still lacks an indoor localization solution that can answer the needs of various location-based IoT applications with desired simplicity, robustness, accuracy, and responsiveness. We introduce Foglight, a visible light enabled indoor localization system for IoT devices that relies on unique spatial encoding produced when mechanical mirrors inside a projector are flipped based on gray-coded binary images. Foglight employs simple off-the-shelf light sensors that can be easily coupled with existing IoT devices-such as thermometers, gas meters, or light switches-making their location discoverable. Our sensor unit is computation efficient; it can perform highaccuracy localization with minimum signal processing overhead, allowing any low-power IoT device on which it rests to be able to locate itself. Additionally, results from our evaluation reveal that Foglight can locate a target device with an average accuracy of 1.7 mm and average refresh rate of 84 Hz with minimal latency, 31.46 ms on Wi-Fi and 23.2 ms on serial communication. Two example applications are developed to demonstrate possible scenarios as proof of concept. We also discuss limitations, how they could be overcome, and propose next steps.
Shang Ma, Qiong Liu 0003, Phillip C.-Y. Sheu
IEEE Internet Things J.2
2017 Lift: Using projected coded light for finger tracking and device augmentation
abstract
We present Lift, a visible light-enabled finger tracking and object localization technique that allows users to perform freestyle multi-touch gestures on any object's surface in an everyday environment. By projecting encoded visible patterns onto an object's surface (e.g. paper, display, or table), and localizing the user's fingers with light sensors, Lift offers users a richer interactive space than the device's existing interfaces. Additionally, everyday objects can be augmented by attaching sensor units onto their surface to accept multi-touch gesture input. We also present two applications as proof of concept. Finally, results from our experiments indicate that Lift can localize ten fingers simultaneously with an average accuracy of 1.7 millimeter and an average refresh rate of 84 Hz with 31 milliseconds delay on WiFi and 23 milliseconds delay on serial communication, making gesture recognition on non-instrumented objects possible.
Shang Ma, Qiong Liu 0003, Chelhwon Kim, Phillip C.-Y. Sheu
PerCom2
2015 Smart Toy Car Localization and Navigation Using Projected Light
abstract
In this paper, we present the design and implementation of toy car localization and navigation system, which enables toy cars and "passengers" to learn and exchange their fine-grained locations in an indoor environment with the help of the projected light based localization technique. The projected light consists of a sequence of gray code images which assigns each pixel in the projection area a unique gray code to distinguish their coordination. The light sensors installed on a toy cars and a potential "passenger" receive the light streams from the projected light, based on which their locations are inferred. The toy car then utilizes A* algorithm to plan a route based on its location, its orientation, the target's location and the map of "roads". The fast speed of projected light based localization technique enables the toy car to adjust its own orientation while "driving" and keep itself on "roads". The toy car system demonstrates that the localization technique and the client-server architecture can benefit similar applications that require fine-grained location information of multiple objects simultaneously.
Mingming Fan 0001, Qiong Liu 0003, Shang Ma, Patrick Chiu
ISM2
2015 Evolution of a Tabletop Telepresence System through Art and Technology
abstract
New technologies arise in a number of ways. They may come from advances in scientific research, through new combinations of existing technologies, or by simply imagining what might be possible in the future. This video describes the evolution of Tabletop Telepresence, a system for remote collaboration through desktop videoconferencing combined with a digital desk. Tabletop Telepresence began as a collection of camera, projector, videoconferencing and user interaction technologies. Working together; artists and research scientists combined these technologies into a means of sharing paper documents between remote desktops, interacting with those documents, requesting services (such as translation), and communicating through a videoconference.
Anthony Dunnigan, John Doherty, Daniel Avrahami, Jacob T. Biehl, Patrick Chiu, Chelhwon Kim, Qiong Liu 0003, Henry Tang, Lynn Wilcox
ACM Multimedia7
2014 Scalable Image Search with Multiple Index Tables
abstract
Motivated by scalable partial-duplicate visual search, there has been growing interest in a wealth of compact and efficient binary feature descriptors (e.g. ORB, FREAK, BRISK). Typically, binary descriptors are clustered into codewords and quantized with Hamming distance, following the conventional bag-of-words strategy. However, such codewords formulated in Hamming space do not present obvious indexing and search performance improvement as compared to the Euclidean codewords. In this paper, without explicit codeword construction, we explore the use of partial binary descriptors as direct codebook indices (addresses). We propose a novel approach to build multiple index tables which concurrently check for collision of the same hash values. The evaluation is performed on two public image datasets: DupImage and Holidays. The experimental results demonstrate the indexing efficiency and retrieval accuracy of our approach.
Qiong Liu 0003, Francine Chen 0001, Dhiraj Joshi, Qi Tian 0001
ICMR2
2012 MixPad: augmenting interactive paper with mice & keyboards for cross-media and fine-grained interaction with documents
abstract
Existing interactive paper systems suffer from the disparate input devices for paper and computers. The finger-pen-only input on paper causes frequent devices switching (e.g. pen vs. mouse) during cross-media interactions, and may have issues of occlusion and precision. We propose MixPad, a novel interactive paper system, which allows users to exploit mice and keyboards to digitally manipulate fine-grained document content on paper, such as copying an arbitrary image region to a computer and clicking on a word for web search. With the combined input channels, MixPad enables richer digital functions on paper and facilitates bimanual operations cross different media. A preliminary user study shows positive feedback on this interaction technique.
Xin Yang 0008, Chunyuan Liao, Qiong Liu 0003
ACM Multimedia3
2012 LightBeam: interacting with augmented real-world objects in pico projections
abstract
Pico projectors have lately been investigated as mobile display and interaction devices. We propose to use them as 'light beams': Everyday objects sojourning in a beam are turned into dedicated projection surfaces and tangible interaction devices. This way, our daily surroundings get populated with interactive objects, each one temporarily chartered with a dedicated sub-issue of pervasive interaction. While interaction with objects has been studied in larger, immersive projection spaces, the affordances of pico projections are fundamentally different: they have a very small, strictly limited field of projection, and they are mobile. This paper contributes the results of an exploratory field study on how people interact with everyday objects in pico projections in nomadic settings. Based upon these results, we present novel interaction techniques that leverage the limited field of projection and trade-off between digitally augmented and traditional uses of everyday objects.
Jochen Huber, Jürgen Steimle, Chunyuan Liao, Qiong Liu 0003, Max Mühlhäuser
MUM4
2011 MixPad: augmenting interactive paper with mice & keyboards for fine-grained cross-media interaction with documents
abstract
This demo shows an interactive paper system called MixPad, which features using mice and keyboards to enhance the conventional pen-finger-gesture based interaction with paper documents. Similar to many interactive paper systems, MixPad adopts a mobile camera-projector unit to recognize paper documents, detect pen and finger gestures and provide visual feedback. Unlike these systems, MixPad allows using mice and keyboards to help users interact with fine-grained document content on paper (e.g. individual words and user-defined arbitrary regions), and to facilitate cross-media operations. For instance, to copy a document segment from paper to a laptop, one first points a finger of her non-dominant hand to the segment roughly, and then uses a mouse in her dominant hand to refine the selection and drag it to the laptop; she can also type text as a detailed comment on a paper document. This novel interaction paradigm combines the advantages of mice, keyboards, pens and fingers, and therefore enables rich digital functions on paper.
Chunyuan Liao, Qiong Liu 0003
UbiComp2
2011 Large-scale EMM identification based on geometry-constrained visual word correspondence voting
abstract
We present a large-scale Embedded Media Marker (EMM) identification system which allows users to retrieve relevant dynamic media associated with a static paper document via camera-phones. The user supplies a query image by capturing an EMM-signified patch of a paper document through a camera phone. The system recognizes the query and in turn retrieves and plays the corresponding media on the phone. Accurate image matching is crucial for positive user experience in this application. To address the challenges posed by large datasets and variation in camera-phone-captured query images, we introduce a novel image matching scheme based on geometrically consistent correspondences. A hierarchical scheme, combined with two constraining methods, is designed to detect geometric constrained correspondences between images. A spatial neighborhood search approach is further proposed to address challenging cases of query images with a large translational shift. Experimental results on a 200k+ dataset show that our solution achieves high accuracy with low memory and time complexity and outperforms the baseline bag-of-words approach. © 2011 ACM.
Xin Yang 0008, Qiong Liu 0003, Chunyuan Liao, Kwang-Ting Cheng, Andreas Girgensohn
ICMR2
2011 A tool for authoring unambiguous links from printed content to digital media
abstract
Embedded Media Markers (EMMs) are nearly transparent icons printed on paper documents that link to associated digital media. By using the document content for retrieval, EMMs are less visually intrusive than barcodes and other glyphs while still providing an indication for the presence of links. An initial implementation demonstrated good overall performance but exposed difficulties in guaranteeing the creation of unambiguous EMMs. We developed an EMM authoring tool that supports the interactive authoring of EMMs via visualizations that show the user which areas on a page may cause recognition errors and automatic feedback that moves the authored EMM away from those areas. The authoring tool and the techniques it relies on have been applied to corpora with different visual characteristics to explore the generality of our approach.
Andreas Girgensohn, Frank M. Shipman III, Lynn Wilcox, Qiong Liu 0003, Chunyuan Liao, Yuichi Oneda
ACM Multimedia4
2010 Pacer: fine-grained interactive paper via camera-touch hybrid gestures on a cell phone
abstract
PACER is a gesture-based interactive paper system that supports fine-grained paper document content manipulation through the touch screen of a cameraphone. Using the phone's camera, PACER links a paper document to its digital version based on visual features. It adopts camera-based phone motion detection for embodied gestures (e.g. marquees, underlines and lassos), with which users can flexibly select and interact with document details (e.g. individual words, symbols and pixels). The touch input is incorporated to facilitate target selection at fine granularity, and to address some limitations of the embodied interaction, such as hand jitter and low input sampling rate. This hybrid interaction is coupled with other techniques such as semi-real time document tracking and loose physical-digital document registration, offering a gesture-based command system. We demonstrate the use of PACER in various scenarios including work-related reading, maps and music score playing. A preliminary user study on the design has produced encouraging user feedback, and suggested future research for better understanding of embodied vs. touch interaction and one vs. two handed interaction.
Chunyuan Liao, Qiong Liu 0003, Bee Liew, Lynn Wilcox
CHI2
2010 Embedded media markers: marks on paper that signify associated media
abstract
Embedded Media Markers, or simply EMMs, are nearly transparent iconic marks printed on paper documents that signify the existence of media associated with that part of the document. EMMs also guide users' camera operations for media retrieval. Users take a picture of an EMM-signified document patch using a cell phone, and the media associated with the EMM-signified document location is displayed on the phone. Unlike bar codes, EMMs are nearly transparent and thus do not interfere with the document appearance. Retrieval of media associated with an EMM is based on image local features of the captured EMM-signified document patch. This paper describes a technique for semi-automatically placing an EMM at a location in a document, in such a way that it encompasses sufficient identification features with minimal disturbance to the original document.
Qiong Liu 0003, Chunyuan Liao, Lynn Wilcox, Anthony Dunnigan, Bee Liew
IUI1
2010 FACT: fine-grained cross-media interaction with documents via a portable hybrid paper-laptop interface
abstract
FACT is an interactive paper system for fine-grained interaction with documents across the boundary between paper and computers. It consists of a small camera-projector unit, a laptop, and ordinary paper documents. With the camera-projector unit pointing to a paper document, the system allows a user to issue pen gestures on the paper document for selecting fine-grained content and applying various digital functions. For example, the user can choose individual words, symbols, figures, and arbitrary regions for keyword search, copy and paste, web search, and remote sharing. FACT thus enables a computer-like user experience on paper. This paper interaction can be integrated with laptop interaction for cross-media manipulations on multiple documents and views. We present the infrastructure, supporting techniques and interaction design, and demonstrate the feasibility via a quantitative experiment. We also propose applications such as document manipulation, map navigation and remote collaboration.
Chunyuan Liao, Qiong Liu 0003, Patrick Chiu, Francine Chen 0001
ACM Multimedia3
2010 Embedded media marker: linking multimedia to paper
abstract
An Embedded Media Marker (EMM) is a transparent mark printed on a paper document that signifies the availability of additional media associated with that part of the document. Users take a picture of the EMM using a camera phone, and the media associated with that part of the document is displayed on the phone. Unlike bar codes, EMMs are nearly transparent and thus do not interfere with the document appearance. Retrieval of media associated with an EMM is based on image features of the document within the EMM boundary. Unlike other feature-based retrieval methods, the EMM clearly indicates to the user the existence and type of media associated with the document location. A semi-automatic authoring tool is used to place an EMM at a location in a document, in such a way that it encompasses sufficient identification features with minimal disturbance to the original document. We will demonstrate how to create an EMM-enhanced document, and how the EMM enables access to the associated media on a cell phone.
Qiong Liu 0003, Chunyuan Liao, Lynn Wilcox, Anthony Dunnigan, Bee Liew
ACM Multimedia1
2009 High accuracy and language independent document retrieval with a Fast Invariant Transform
abstract
This paper presents a tool and a novel Fast Invariant Transform (FIT) algorithm for language independent e-documents access. The tool enables a person to access an e-document through an informal camera capture of a document hardcopy. It can save people from remembering/exploring numerous directories and file names, or even going through many pages/paragraphs in one document. It can also facilitate people's manipulation of a document or people's interactions through documents. Additionally, the algorithm is useful for binding multimedia data to language independent paper documents. Our document recognition algorithm is inspired by the widely known SIFT descriptor [4] but can be computed much more efficiently for both descriptor construction and search. It also uses much less storage space than the SIFT approach. By testing our algorithm with randomly scaled and rotated document pages, we can achieve a 99.73% page recognition rate on the 2188-page ICME06 proceedings and 99.9% page recognition rate on a 504-page Japanese math book [2].
Qiong Liu 0003, Hironori Yano, Don Kimber, Chunyuan Liao, Lynn Wilcox
ICME1
2009 PACER: toward a cameraphone-based paper interface for fine-grained and flexible interaction with documents
abstract
Existing cameraphone-based interactive paper systems fall short of the flexibility of GUIs, partly due to their deficient fine-grained interactions, limited interaction styles and inadequate targeted document types. We present PACER, a platform for applications to interact with document details (e.g. individual words, East Asian characters, math symbols, music notes, and user-specified arbitrary image regions) of generic paper documents through a camera phone. With a see-through phone interface, a user can discover symbol recurrences in a document by pointing the phone's crosshair to a symbol within a printout. The user can also continuously move the phone over a printout for gestures to copy and email an arbitrary region, or play music notes on the printout.
Chunyuan Liao, Qiong Liu 0003
ACM Multimedia2
2008 Vital sign estimation from passive thermal video
abstract
Conventional wired detection of vital signs limits the use of these important physiological parameters by many applications, such as airport health screening, elder care, and workplace preventive care. In this paper, we explore contact-free heart rate and respiratory rate detection through measuring infrared light modulation emitted near superficial blood vessels or a nasal area respectively. To deal with complications caused by subjects’ movements, facial expressions, and partial occlusions of the skin, we propose a novel algorithm based on contour segmentation and tracking, clustering of informative pixels, and dominant frequency component estimation. The proposed method achieves robust subject regions-of-interest alignment and motion compensation in infrared video with low SNR. It relaxes some strong assumptions used in previous work and substantially improves on previously reported performance. Preliminary experiments on heart rate estimation for 20 subjects and respiratory rate estimation for 8 subjects exhibit promising results.
Ming Yang 0007, Qiong Liu 0003, Thea Turner, Ying Wu 0001
CVPR2
2008 Content based automatic zooming: viewing documents on small displays
abstract
We present an automatic zooming technique that leverages content analysis for viewing a document page on a small display such as a mobile phone or PDA. The page can come from a scanned document (bitmap image) or an electronic document (text and graphics data plus metadata). The page with text and graphics is segmented into regions. For each region, a scale-distortion function is constructed based on image analysis of the signal distortion that occurs at different scales. During interactive viewing of the document, as the user navigates by moving the viewport around the page, the zoom factor is automatically adjusted by optimizing the scale-distortion functions of the regions visible in the viewport.
Patrick Chiu, Koichi Fujii, Qiong Liu 0003
ACM Multimedia3
2008 Document finder
abstract
This demo introduces a tool for accessing an e-document by capturing one or more images of a real object or document hardcopy. This tool is useful when a file name or location of the file is unknown or unclear. It can save field workers and office workers from remembering/exploring numerous directories and file names. Frequently, it can convert tedious keyboard typing in a search box to a simple camera click. Additionally, when a remote collaborator cannot clearly see an object or a document hardcopy through remote collaboration cameras, this tool can be used to automatically retrieve and send the original e-document to a remote screen or printer.
Qiong Liu 0003, Patrick Chiu, Lynn Wilcox
ACM Multimedia1
2007 POEMS: A Paper Based Meeting Service Management Tool
abstract
This paper proposes POEMS (paper offered environment management service) that can facilitate the activation of various services with a pen and paper based interface. With this tool, meeting participants can control meeting support devices on the same paper that they take notes. Additionally, a meeting participant can also share his/her paper drawings on a selected public display or initiate a collaborative discussion on a selected public display with a page of paper. Compared with traditional interfaces, such as tablet PC or PDA based interfaces, the interface of this tool has much higher resolution and is much cheaper and easier to deploy. The paper interface is also natural to use for ordinary people. With this tool, the screens are automatically started when a pen is pressed on a piece of paper. A presenter can control his/her presentation progress with time-stamped paper taps or drawings. A meeting participant can use the pen to share writing or make annotations on a public display. Users can use the pen to control pointers on public displays. They can use the pen to control a slideshow playback.
Qiong Liu 0003, Xuemin Liu, Chunyuan Liao, Paul McEvoy
ICME2
2007 POEMS: A Paper Based Meeting Service Management Tool
Qiong Liu 0003, Xuemin Liu
ICME1
2006 Mobile camera supported document redirection
abstract
In this demonstration, we are going to illustrate how to use a mobile camera to redirect documents to various devices connected to the same network.
Qiong Liu 0003, Paul McEvoy, Cheng-Jia Lai
ACM Multimedia1
2006 On Redirecting Documents with a Mobile Camera
abstract
This paper presents a method for facilitating document redirection in a physical environment via a mobile camera. With this method, a user is able to move documents among electronic devices, post a paper document to a selected public display, or make a printout of a white board with simple point-and-capture operations. More specifically, the user can move a document from its source to a destination by capturing a source image and a destination image in a consecutive order. The system uses SIFT (scale invariant feature transform) features of captured images to identify the devices a user is pointing to, and issues corresponding commands associated with the identified devices. Unlike RF/IR based remote controls, this method uses the visual features of an object as an always available identifier for many tasks, and therefore is easy to deploy. We present experiments on identifying three public displays and a document scanner in a conference room for evaluation
Qiong Liu 0003, Paul McEvoy, Don Kimber, Patrick Chiu, Hanning Zhou
MMSP1
2005 An Online Video Composition System
abstract
This paper presents an information-driven online video composition system. The composition work handled by the system includes dynamically setting multiple pan/tilt/zoom (PTZ) cameras to proper poses and selecting the best close-up view for passive viewers. The main idea of the composition system is to maximize captured video information with limited cameras. Unlike video composition based on heuristic rules, our video composition is formulated as a process of minimizing distortions between ideal signals (i.e. signals with infinite spatial-temporal resolution) and displayed signals. The formulation is consistent with many well-known empirical approaches widely used in previous systems and may provide analytical explanations to those approaches. Moreover, it provides a novel approach for studying video composition tasks systematically. The composition system allows each user to select a personal close-up view. It manages PTZ cameras and a video switcher based on both signal characteristics and users' view selections. Additionally, it can automate the video composition process based on past users' view-selections when immediate selections are not available. We demonstrate the performance of this system with real meetings
Qiong Liu 0003, Xiaojin Shi, Don Kimber, Frank Zhao, Frank Raab
ICME1
2005 Mediated Meeting Interaction for Teleconferencing
abstract
A common problem with teleconferences is awkward turn-taking – particularly ‘ collisions,’ whereby multiple parties inadvertently speak over each other due to communication delays. We propose a model for teleconference discussions including the effects of delays, and describe tools that can improve the quality of those interactions. We describe an interface to gently provide latency awareness, and to give advanced notice of ‘ incoming speech’ to help participants avoid collisions. This is possible when codec latencies are significant, or when a low bandwidth side channel or out-of-band signaling is available with lower latency than the primary video channel. We report on results of simulations, and of experiments carried out with transpacific meetings, that demonstrate these tools can improve the quality of teleconference discussions.
Kazumasa Murai, Don Kimber, Jonathan Foote, Qiong Liu 0003, John Doherty
ICME4
2004 Stained-glass visualization for highly condensed video summaries
abstract
This work presents a method for creating highly condensed video summaries called stained-glass visualizations. These are especially suitable for small displays on mobile devices. A morphological grouping technique is described for finding 3D regions of high activity or motion from a video embedded in x-y-t space. These regions determine areas in the keyframes, which can be subsumed in a more general geometric framework of germs and supports: germs are the areas of interest, and supports give the context. Algorithms for packing and laying out the germs are provided. Gaps between the germs are filled using a Voronoi-based method. Irregular shapes emerge, and the result looks like stained glass.
Patrick Chiu, Andreas Girgensohn, Qiong Liu 0003
ICME3
2004 A tele-robot assistant for remote environment management
abstract
Using a machine to assist remote environment management can save people's time, effort, and traveling cost. This paper proposes a trainable mobile robot system, which allows people to watch a remote site through a set of cameras installed on the robot, drive the platform around, and control remote devices using mouse or pen based gestures performed in video windows. Furthermore, the robot can learn device operations when it is being used by humans. After being used for a while, the robot can automatically select device control interfaces, or launch a pre-defined operation sequence based on its sensory inputs.
Chunyuan Liao, Qiong Liu 0003, Don Kimber, Surapong Lertsithichai
ICME2
2004 A presentation authoring tool for media devices distributed environments
abstract
Many conference rooms are now equipped with multiple multi-media devices, such as plasma displays and surrounding speakers, to enhance presentation quality. However, most existing presentation authoring tools are based on the one-display-and-one-speaker assumption, which makes it difficult to organize and playback a presentation dispatched to multiple devices, thus hinders users from taking full advantage of additional multimedia devices. In this paper, we propose and implement a tool to facilitate authoring and playback of a multi-channel presentation in a media devices distributed environment. The tool, named PreAuthor, provides an intuitive and visual way to author a multi-channel presentation by dragging and dropping "hyper-slides" on corresponding visual representations of various devices. PreAuthor supports "hyper-slide" synchronization among various output devices during preview and playback. It also offers multiple options for the presenter to view the presentation in a rendered image sequence, live video, 3D VRML model, or real environment.
Hangjin Zhang, Qiong Liu 0003, Surapong Lertsithichai, Chunyuan Liao, Don Kimber
ICME2
2004 An EPIC enhanced meeting environment
abstract
ePic is an integrated presentation authoring and playback system that makes it easy to use a wide range of devices installed in one or multiple multimedia venues.
Qiong Liu 0003, Frank Zhao, John Doherty, Don Kimber
ACM Multimedia1
2004 A web based multi-display presentation system
abstract
In this demonstration, we are going to illustrate how to give a presentation using multiple displays connected to the Internet.
Frank Zhao, Qiong Liu 0003
ACM Multimedia2
2003 Learning automatic video capture from human's camera operations
abstract
This paper presents a video acquisition system that can learn automatic video capture from human's camera operations. Unlike a predefined camera control system, this system can easily adapt to its environment changes with users' help. By collecting users' camera-control operations under various environments, the control system can learn video capture from human, and use these learned skills to operate its cameras when remote viewers don't, won't, or can't operate the system. Moreover, this system allows remote viewers to control their own virtual cameras instead of watching the same video produced by a human operator or a fully automatic system. The online learning algorithm and the camera management algorithm are demonstrated using field data.
Qiong Liu 0003, Don Kimber
ICIP (2)1
2003 Multichannel video/audio acquisition for immersive conferencing
abstract
This paper presents an information-driven audiovisual signal acquisition approach. This approach has several advantages: users are encouraged to assist in signal acquisition; available sensors are managed based on both signal characteristics and users' suggestions. The problem formulation is consistent with many well-known empirical approaches widely used in previous systems and may provide analytical explanations to these approaches. We demonstrate the use of this approach to pan/tilt/zoom (PTZ) camera management with field data.
Qiong Liu 0003, Don Kimber, Jonathan Foote, Chunyuan Liao
ICME1
2003 Manipulating and Annotating Slides in a Multi-Display Environment
Patrick Chiu, Qiong Liu 0003, John S. Boreczky, Jonathan Foote, Don Kimber, Surapong Lertsithichai, Chunyuan Liao
INTERACT2
2003 Shared interactive video for teleconferencing
abstract
We present a system that allows remote and local participants to control devices in a meeting environment using mouse or pen based gestures "through" video windows. Unlike state-of-the-art device control interfaces that require interaction with text commands, buttons, or other artificial symbols, our approach allows users to interact with devices through live video of the environment. This naturally extends our video supported pan/tilt/zoom (PTZ) camera control system, by allowing gestures in video windows to control not only PTZ cameras, but also other devices visible in video images. For example, an authorized meeting participant can show a presentation on a screen by dragging the file on a personal laptop and dropping it on the video image of the presentation screen. This paper presents the system architecture, implementation tradeoffs, and various meeting control scenarios.
Chunyuan Liao, Qiong Liu 0003, Don Kimber, Patrick Chiu, Jonathan Foote, Lynn Wilcox
ACM Multimedia2
2002 Managing a camera system to serve different video requests
abstract
This paper presents a camera system called FlySPEC. In contrast to a traditional camera system that provides the same video stream to every user, FlySPEC can simultaneously serve different video-viewing requests. This flexibility allows users to conveniently participate in a seminar or meeting at their own pace. Meanwhile, the FlySPEC system provides a seamless blend of manual control and automation. With this control mix, users can easily make tradeoffs between video capture effort and video quality. The FlySPEC camera is constructed by installing a set of pan/tilt/zoom (PTZ) cameras near a high-resolution panoramic camera. While the panoramic camera provides the basic functionality of serving different viewing requests, the PTZ camera is managed by our algorithm to improve the overall video quality that may affect users watching details. The video resolution improvements from using different camera management strategies are compared in the experimental section.
Qiong Liu 0003, Don Kimber, Lynn Wilcox, Matthew Cooper 0002, Jonathan Foote, John S. Boreczky
ICME (2)1
2002 FlySPEC: a multi-user video camera system with hybrid human and automatic control
abstract
FlySPEC is a video camera system designed for real-time remote operation. A hybrid design combines the high resolution of an optomechanical video camera with the wide field of view always available from a panoramic camera. The control system integrates requests from multiple users so that each controls a virtual camera. The control system seamlessly integrates manual and fully automatic control. It supports a range of options from untended automatic to full manual control. The system can also learn control strategies from user requests. Additionally, the panoramic view is always available for an intuitive interface, and objects are never out of view regardless of the zoom factor. We present the system architecture, an information-theoretic approach to combining panoramic and zoomed images to optimally satisfy user requests, and experimental results that show the FlySPEC system significantly assists users in a remote inspection tasks.
Qiong Liu 0003, Don Kimber, Jonathan Foote, Lynn Wilcox, John S. Boreczky
ACM Multimedia1
2001 Automating camera management for lecture room environments
abstract
Given rapid improvements in network infrastructure and streaming-media technologies, a large number of corporations and universities are recording lectures and making them available online for anytime, anywhere access. However, producing high-quality lecture videos is still labor intensive and expensive. Fortunately, recent technology advances are making it feasible to build automated camera management systems to capture lectures. In this paper we report on our design, implementation and study of such a system. Compared to previous work-which has tended to be technology centric-we started with interviews with professional video producers and used their knowledge and expertise to create video production rules. We then targeted technology components that allowed us to implement a substantial portion of these rules, including the design of a virtual video director. The system's performance was compared to that of a human operator via a user study. Results suggest that our system's quality in close to that of a human-controlled system. In fact most remote audience members could not tell if the video was produced by a computer or a person.
Qiong Liu 0003, Yong Rui, Anoop Gupta, Jonathan J. Cadiz
CHI1
2001 Spoken Language Acquisition Via Human-Robot Interaction
abstract
This paper presents a subproject of a challenging project that explores teaching a computer human-intelligence. In the subproject, a multisensory mobile robot is used as the interface for human-computer interaction, and spoken language is taught to the computer through natural human-robot interaction. Different from state-of-the-art speech recognizers, our approach associates speech patterns directly with sensory inputs of the robot. This approach allows our system to learn multilingual speech patterns online. Further investigation of this project will include human-computer interaction that involves more modalities, and applications that use the proposed idea to train home appliances. 1.
Qiong Liu 0003, Thomas S. Huang, Ying Wu 0001, Stephen E. Levinson
ICME1
2001 Building an intelligent camera management system
abstract
Given rapid improvements in storage devices, network infrastructure and streaming-media technologies, a large number of corporations and universities are recording lectures and making them available online for anytime, anywhere access. However, producing high-quality lecture videos is still labor intensive and expensive. Fortunately, recent technology advances are making it feasible to build automated camera management systems to capture lectures. In this paper we report our design of such a system, including system configuration, audio-visual tracking techniques, software architecture, and user study. Motivated by different roles in a professional video production team, we have developed a multi-cinematographer single-director camera management system. The system performs lecturer tracking, audience tracking, and video editing all fully automatically, and offers quality close to that of human-operated systems.
Yong Rui, Li-wei He, Anoop Gupta, Qiong Liu 0003
ACM Multimedia4
1999 Video Sequence Learning and Recognition Via Dynamic Som
abstract
Information contained in video sequences is crucial for an autonomous robot or a computer to learn and respond to its surrounding environment. In the past, robot vision mainly concentrated on still image processing and small "image cube" processing. Continuous video sequence learning and recognition is rarely addressed in the literature due to its high requirement of dynamic processing. In this paper, we propose a novel neural network structure called dynamic self-organizing map (DSOM) for video sequence processing. The proposed technique has been tested on simulation data sets, and the results validate its learning/recognition ability.
Qiong Liu 0003, Yong Rui, Thomas S. Huang, Stephen E. Levinson
ICIP (4)1
1999 Temporal sequence learning and recognition with dynamic SOM
abstract
The purpose of the paper is to propose a map-like artificial neural network for temporal sequence pattern clustering. The map construction in our presentation is related to the self-organizing map (SOM) idea. The SOM idea was originally designed for static pattern learning and recognition. It has been found efficient for organizing high dimensional data sets. One of the biggest limitations of the traditional SOM technique is caused by its static characteristics. We propose a new neural network construction model and its corresponding training algorithm based on traditional SOM training technology and backpropagation training technology. It overcomes the static limitation of traditional SOM and tries to reach a new stage for dynamic pattern clustering, and recognition. At the end of the paper, we give some experimental results for testing this proposed method on real speech data.
Qiong Liu 0003, Sylvian R. Ray, Stephen E. Levinson, Thomas S. Huang
IJCNN1
1998 Facial motion tracking from fine to coarse
abstract
A modified general matching method is proposed for tracking moving points on a talking face. Contradictory to the early algorithms in this area, we begin the search from the finest level. If the texture information at the finest level is not sufficient for point tracking, we let the included texture information "grow" to the coarse level step by step. With this fine-to-coarse "growing" method, the searching templates are adapted to the texture information surrounding the tracked points. This procedure can reduce mismatches due to texture insufficiency in the coarse-to-fine procedure. It can also reduce the interference from unrelated points. Although, we emphasize the searching direction change, the main idea of this approach is to let the tracking templates "grow" from the smallest scale to a larger scale according to the texture information surrounding the tracked points. This approach is more adaptive compared with the traditional fixed template tracking. The procedure employs Gabor wavelet feature vectors, and examples illustrate the gains from this approach.
Qiong Liu 0003, Charissa Lansing, Thomas S. Huang
ICPR1