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Liam Crawford

dblp:202/7507 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Design research and methods · 61% Games and playful interaction · 30% Learning and educational technologies · 9%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Design research and methods
child-computer interaction
0.412020
Play-Based Design: Giving 3- to 4-Year-Old Children a Voice in the Design Process · CHI 2020
Design research and methods
participatory design
0.412020
Play-Based Design: Giving 3- to 4-Year-Old Children a Voice in the Design Process · CHI 2020
Games and playful interaction
playful design
0.412020
Play-Based Design: Giving 3- to 4-Year-Old Children a Voice in the Design Process · CHI 2020

Methods — techniques the papers use, named apart from their topics

qualitative analysis · 0.4design method development · 0.4
YearPublicationVenuePosition
2020 Play-Based Design: Giving 3- to 4-Year-Old Children a Voice in the Design Process
abstract
There has been a dramatic growth in interactive technology use by children under the age of 5 during the past decade. Despite this growth, children under the age of 5 typically participate only as users or testers in the design process in the overwhelming majority of projects targeting this population presented in key child-computer interaction venues. In this paper we introduce play-based design, an age-appropriate design method to give 3-4-year-old children a voice in the design process. More specifically, we contribute a thorough analysis of the use of existing methods to design technologies for children under the age of 5, a summary of the process that resulted in the development of play-based design, a detailed description of play-based design, a qualitative analysis of our experience implementing play-based design with two groups of children, and a discussion of play-based design's place among other methods, its advantages, and limitations.
Luiza Pantoja, Kyle Diederich, Liam Crawford, Megan Corbett, Samantha Klemm, Kerry Peterman, Flannery Hope Currin, Juan Pablo Hourcade
CHI3
2019 Voice Agents Supporting High-Quality Social Play
abstract
While the design of Voice User Interfaces (VUIs) has mostly focused on applications for adults, VUIs also provide potential advantages for young children in enabling concurrent interactions with the physical and social world. Current applications for young children focus mostly on media playing, answering questions, and highly-structured activities. There is an opportunity to go beyond these applications by using VUIs to support less structured, developmentally appropriate activities. In this paper, we describe our first step in pursuing this opportunity through an exploration of voice agents to facilitate high-quality social play guided by a partnership with eight 3-4 year old children. During 24 design sessions, we explored making voice agents tangible and enabling children to control what voice agents say. After analyzing the sessions, we learned voice agents could help keep children socially engaged in play and children liked incorporating the agents with the physical aspects of their play. On the other hand, enabling children to control the voice agents caused distractions from play.
Luiza Pantoja, Kyle Diederich, Liam Crawford, Juan Pablo Hourcade
IDC3