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Enrique Fernández-Rodicio

dblp:206/4369 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2026
0000-0001-5763-2015ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Human-robot interaction · 77% Usability and user experience research · 23%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction
nonverbal communication
1.012026
Evaluating the effect of co-speech gesture prediction on Human-Robot Interaction · Int. J. Hum. Comput. Stud. 2026
Human-robot interaction › robot communication
robot persuasion
1.012026
The Power of Persuasion: How Social Robots Influence Our Decisions in Collaborative Activities · IEEE Trans. Robotics 2026
Human-robot interaction
social robot
1.012026
The Power of Persuasion: How Social Robots Influence Our Decisions in Collaborative Activities · IEEE Trans. Robotics 2026
Usability and user experience research
user study
1.012026
The Power of Persuasion: How Social Robots Influence Our Decisions in Collaborative Activities · IEEE Trans. Robotics 2026
Human-robot interaction
human-robot collaboration
0.312026
The Power of Persuasion: How Social Robots Influence Our Decisions in Collaborative Activities · IEEE Trans. Robotics 2026

Methods — techniques the papers use, named apart from their topics

user study · 1.0social judgement theory · 1.0co-speech gesture prediction · 1.0
YearPublicationVenuePosition
2026 Evaluating the effect of co-speech gesture prediction on Human-Robot Interaction
abstract
Robots are starting to be used in tasks involving human–robot interactions. For them to be efficient in these tasks, they must be seen as suitable interaction partners. One method to achieve this is to enable them to use proper verbal and non-verbal communication. Selecting non-verbal behaviours that appropriately complement the robot’s verbal messages is complex and requires roboticists to understand how each dimension of communication, as well as their combination, affects how the user perceives the message. In this work, we evaluated the effect of selecting appropriate non-verbal expressions given the robot’s speech on how users perceive the robot and its expressiveness. To do this, we conducted a within-subjects experiment where participants played cards with two robots — one that used a co-speech gesture prediction module for selecting its non-verbal expressions and another that used random expressions. The results showed that using the gestures predicted by our system improves the experience of participants during interactions. Specifically, participants perceived the robot using the co-speech gesture prediction module as having a higher level of agency, and as having a more coherent expressiveness. • We conducted a within-subjects that sought to evaluate how an appropriate selection of co-speech gestures has over how users perceive a social robot and its expressiveness. • Participants observed a researcher having a staged interaction with two robots, and then played a card game with them. • The addition of the co-speech gesture prediction module led to a statistically significant improvement in how users perceived the agency of a social robot. • The use of the gesture prediction module led to participants perceiving a higher coherence between the robot’s verbal and non-verbal communication when compared with a robot that uses random, neutral non-verbal gestures. • The gestures of the robot that used the co-speech gesture prediction module were perceived as being more expressive, although the differences were only marginally significant. These differences become significant among users 40 years old or younger.
Enrique Fernández-Rodicio, Juan José Gamboa 0001, Marcos Maroto-Gómez, Álvaro Castro González, Miguel Angel Salichs
Int. J. Hum. Comput. Stud.1
2026 The Power of Persuasion: How Social Robots Influence Our Decisions in Collaborative Activities
abstract
Social robots are increasingly used in healthcare and education, but technological gaps, fears of human replacement, and moral or social beliefs can limit their acceptance. In collaborative settings, the activities to complete may influence users' willingness to participate, raising the question of how moral and social attitudes shape human-robot interaction. This paper studies the effect of the Social Judgement Theory on social robotics to analyse which factors affect the users' willingness to complete the robot's requests. The methodology classifies the activities requested by the robot into assimilation (activities people typically accept), non-commitment (activities people usually reject) and the contrast (activities some people accept) groups. We conducted a user study with 63 participants interacting with the Mini social robot in a collaborative session where it requested some actions from the user. We analyse whether the kind of activity requested by the robot, its expressiveness, and demographic, moral, social, and robot factors influence the user behaviour. Results show that the Social Judgement Theory can be extended to social robotics since the kind of activity affects the user's willingness to complete it. Besides, the results indicate that an expressive robot convinced users more than a non-expressive robot and that participants who lied about their completed activities were more easily persuaded. We also found that participants with moderate knowledge of robotics completed more activities than those with low knowledge, and individuals with previous experience interacting with Mini were more likely to comply with its requests. However, demographic factors such as age or gender do not seem to influence robot persuasion despite previous studies suggesting they are important in human-robot collaboration.
Marcos Maroto-Gómez, Sara Carrasco-Martínez, Sofía Álvarez Arias, Enrique Fernández-Rodicio, María Malfaz
IEEE Trans. Robotics4
2024 A bio-inspired exogenous attention-based architecture for social robots
abstract
Social robots are increasingly becoming part of our society. In this sense, such robots’ interaction capabilities depend largely on their ability to detect and respond to stimuli in their environment as humans would. This paper describes a bio-inspired exogenous attention-based perception architecture for social robots. Exogenous attention regulates those involuntary attentional processes driven by the salience of perceived stimuli. The architecture incorporates bio-inspired concepts, such as inhibition to return, focus of attention selection and detecting salient stimuli, that have been validated on a real social robot. We have integrated several multimodal mechanisms for recognising salient visual, auditory, and tactile stimuli. Then, the attention architecture’s performance was evaluated by comparing it to a ground truth gathered from interactions of 50 users, obtaining comparable responses in real-time.
Sara Marques-Villarroya, José Carlos Castillo 0001, Enrique Fernández-Rodicio, Miguel Angel Salichs
Expert Syst. Appl.3