Joachim Nitschke

dblp:207/2142 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › immersive display
CAVE
0.312018
Hybrid Decision Support System for Traffic Engineers · VR 2018
Virtual and augmented reality
virtual reality
0.312018
Hybrid Decision Support System for Traffic Engineers · VR 2018
Collaborative and social computing › cooperative work
group decision-making
0.112018
Hybrid Decision Support System for Traffic Engineers · VR 2018
YearPublicationVenuePosition
2018 Hybrid Decision Support System for Traffic Engineers
abstract
We present a hybrid system combining immersive and non-immersive technology for traffic engineering experts in the cooperative process of construction site planning and decision-making. We exploit a four-sided CAVE setup, which allows a 360° view of the actual real-world location, while an interactive tabletop positioned in the center of the CAVE provides a map-based 2D planning view. By selecting different locations on the digital map, the 360° environment changes with respect to the selected spot. The tabletop can display more detailed data, e. g., traffic flow and traffic light programs. In the described setup group decisions can be made more effectively compared to current workplace situations. In preliminary focus group discussions, we received positive feedback and plan to expand the system's features in the future.
Manuela Uhr, Joachim Nitschke, Jingxin Zhang 0003, Frank Steinicke
VR2
2017 Evaluation of Flick Gestures on Multitouch Tabletop Surfaces
abstract
This work is observing the impacts/influence of different mapping functions between the user's flick gesture and the animation of the flicked object. The flick gesture, in which the user quickly swipes a finger across the screen and lifts the finger without slowing down, is a popular interaction technique on multitouch displays, e. g. for navigating on digital maps. While flick operations are well established on small mobile touch screens, the exact implementation of this technique on large multitouch tabletops needs to be adjusted to several parameters, especially flick velocity and inertia duration.
Manuela Uhr, Joachim Nitschke, Jingxin Zhang 0003, Paul Lubos, Frank Steinicke
ISS2