Demo Data from VLDB 2026 / reviewers in the wild / expert
James Hillis
dblp:209/5934
· DBLP profile ↗
7ranked-venue papers
0as first author
3since 2021 · last 2025
0000-0003-0435-0879ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 since 2021Artificial intelligence and machine learning · 3 · 3 since 2021Human-computer interaction and ubiquitous computing · 3
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Video understanding and tracking · 82% Robot navigation and mapping · 11% 3D vision · 4% | |
| Human-computer interaction and pervasive computing
2 papers |
Human-AI interaction · 45% Wearable and physiological sensing · 45% Usability and user experience research · 10% | |
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 38% Rendering · 38% Multimedia analysis and retrieval · 23% |
Topics — the 14 heaviest of 15, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Video understanding and tracking
egocentric video understanding |
1.4 | 2 | 2025 | Ego4D: Around the World in 3,600 Hours of Egocentric Video · IEEE Trans. Pattern Anal. Mach. Intell. 2025 Ego4D: Around the World in 3, 000 Hours of Egocentric Video · CVPR 2022 |
Computer vision › Video understanding and tracking
activity prediction |
0.9 | 1 | 2025 | Ego4D: Around the World in 3,600 Hours of Egocentric Video · IEEE Trans. Pattern Anal. Mach. Intell. 2025 |
Computer vision › Video understanding and tracking
egocentric video |
0.7 | 1 | 2023 | EgoEnv: Human-centric environment representations from egocentric video · NeurIPS 2023 |
Robotics › Robot navigation and mapping
environment representation |
0.7 | 1 | 2023 | EgoEnv: Human-centric environment representations from egocentric video · NeurIPS 2023 |
Computer vision › Video understanding and tracking
video representation learning |
0.7 | 1 | 2023 | EgoEnv: Human-centric environment representations from egocentric video · NeurIPS 2023 |
Computer vision › Video understanding and tracking
activity understanding |
0.6 | 1 | 2022 | Ego4D: Around the World in 3, 000 Hours of Egocentric Video · CVPR 2022 |
Computer vision › Video understanding and tracking › egocentric video understanding
first-person activity recognition |
0.6 | 1 | 2022 | Ego4D: Around the World in 3, 000 Hours of Egocentric Video · CVPR 2022 |
Wearable and physiological sensing › eye tracking
gaze-based interaction |
0.4 | 1 | 2019 | Learning Cooperative Personalized Policies from Gaze Data · UIST 2019 |
Rendering › perceptual rendering
gaze-contingent rendering |
0.3 | 1 | 2017 | Fast gaze-contingent optimal decompositions for multifocal displays · ACM Trans. Graph. 2017 |
Virtual and augmented reality › near-eye display
multifocal display |
0.3 | 1 | 2017 | Fast gaze-contingent optimal decompositions for multifocal displays · ACM Trans. Graph. 2017 |
Computer vision › 3D vision
3d scene reconstruction |
0.3 | 1 | 2025 | Ego4D: Around the World in 3,600 Hours of Egocentric Video · IEEE Trans. Pattern Anal. Mach. Intell. 2025 |
Multimedia analysis and retrieval › video dataset
video dataset benchmark |
0.2 | 1 | 2022 | Ego4D: Around the World in 3, 000 Hours of Egocentric Video · CVPR 2022 |
Machine learning › Reinforcement learning
policy learning |
0.1 | 1 | 2019 | Learning Cooperative Personalized Policies from Gaze Data · UIST 2019 |
Usability and user experience research › visual perception
vergence-accommodation conflict |
0.1 | 1 | 2017 | Fast gaze-contingent optimal decompositions for multifocal displays · ACM Trans. Graph. 2017 |
Methods — techniques the papers use, named apart from their topics
visual search task · 0.8reinforcement learning · 0.8gaze data · 0.8contrastive learning · 0.7optimal decomposition · 0.6eye tracking · 0.6GPU implementation · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Ego4D: Around the World in 3,600 Hours of Egocentric VideoabstractWe introduce Ego4D, a massive-scale egocentric video dataset and benchmark suite. It offers 3,670 hours of daily-life activity video spanning hundreds of scenarios (household, outdoor, workplace, leisure, etc.) captured by 931 unique camera wearers from 74 worldwide locations and 9 different countries. The approach to collection is designed to uphold rigorous privacy and ethics standards, with consenting participants and robust de-identification procedures where relevant. Ego4D dramatically expands the volume of diverse egocentric video footage publicly available to the research community. Portions of the video are accompanied by audio, 3D meshes of the environment, eye gaze, stereo, and/or synchronized videos from multiple egocentric cameras at the same event. Furthermore, we present a host of new benchmark challenges centered around understanding the first-person visual experience in the past (querying an episodic memory), present (analyzing hand-object manipulation, audio-visual conversation, and social interactions), and future (forecasting activities). By publicly sharing this massive annotated dataset and benchmark suite, we aim to push the frontier of first-person perception. Kristen Grauman, Andrew Westbury, Eugene Byrne, Vincent Cartillier, Zachary Chavis, Antonino Furnari, Rohit Girdhar, Jackson Hamburger, Hao Jiang 0007, Devansh Kukreja, Miao Liu 0007, Xingyu Liu 0001, Tushar Nagarajan, Ilija Radosavovic, Santhosh K. Ramakrishnan, Fiona Ryan, Jayant Sharma 0002, Michael Wray, Mengmeng Xu 0006, Eric Zhongcong Xu, Chen Zhao 0002, Siddhant Bansal, Dhruv Batra, Sean Crane, Tien Do, Morrie Doulaty, Akshay Erapalli, Christoph Feichtenhofer, Adriano Fragomeni, Qichen Fu, Abrham Gebreselasie, Cristina González, James Hillis, Xuhua Huang, Yifei Huang 0002, Wenqi Jia 0001, Weslie Khoo, Jáchym Kolár, Satwik Kottur, Anurag Kumar 0003, Federico Landini, Yanghao Li, Zhenqiang Li 0002, Karttikeya Mangalam, Raghava Modhugu, Jonathan Munro, Tullie Murrell, Takumi Nishiyasu, Will Price, Paola Ruiz Puentes, Merey Ramazanova, Leda Sari, Kiran K. Somasundaram, Audrey Southerland, Yusuke Sugano, Ruijie Tao, Minh Vo, Xindi Wu, Takuma Yagi, Ziwei Zhao 0003, Yunyi Zhu, Pablo Andrés Arbeláez, David Crandall, Dima Damen, Giovanni Maria Farinella, Christian Fügen, Bernard Ghanem, Vamsi K. Ithapu, C. V. Jawahar, Hanbyul Joo, Kris Makoto Kitani, Haizhou Li 0001, Richard A. Newcombe, Aude Oliva, Hyun Soo Park, James M. Rehg, Yoichi Sato 0001, Jianbo Shi, Zheng Shou 0001, Antonio Torralba 0001, Lorenzo Torresani, Mingfei Yan, Jitendra Malik |
IEEE Trans. Pattern Anal. Mach. Intell. | 34 |
| 2023 | EgoEnv: Human-centric environment representations from egocentric videoabstractFirst-person video highlights a camera-wearer's activities in the context of their persistent environment. However, current video understanding approaches reason over visual features from short video clips that are detached from the underlying physical space and capture only what is immediately visible. To facilitate human-centric environment understanding, we present an approach that links egocentric video and the environment by learning representations that are predictive of the camera-wearer's (potentially unseen) local surroundings. We train such models using videos from agents in simulated 3D environments where the environment is fully observable, and test them on human-captured real-world videos from unseen environments. On two human-centric video tasks, we show that models equipped with our environment-aware features consistently outperform their counterparts with traditional clip features. Moreover, despite being trained exclusively on simulated videos, our approach successfully handles real-world videos from HouseTours and Ego4D, and achieves state-of-the-art results on the Ego4D NLQ challenge. Tushar Nagarajan, Santhosh K. Ramakrishnan, Ruta Desai, James Hillis, Kristen Grauman |
NeurIPS | 4 |
| 2022 | Ego4D: Around the World in 3, 000 Hours of Egocentric VideoabstractWe introduce Ego4D, a massive-scale egocentric video dataset and benchmark suite. It offers 3,670 hours of dailylife activity video spanning hundreds of scenarios (household, outdoor, workplace, leisure, etc.) captured by 931 unique camera wearers from 74 worldwide locations and 9 different countries. The approach to collection is designed to uphold rigorous privacy and ethics standards, with consenting participants and robust de-identification procedures where relevant. Ego4D dramatically expands the volume of diverse egocentric video footage publicly available to the research community. Portions of the video are accompanied by audio, 3D meshes of the environment, eye gaze, stereo, and/or synchronized videos from multiple egocentric cameras at the same event. Furthermore, we present a host of new benchmark challenges centered around understanding the first-person visual experience in the past (querying an episodic memory), present (analyzing hand-object manipulation, audio-visual conversation, and social interactions), and future (forecasting activities). By publicly sharing this massive annotated dataset and benchmark suite, we aim to push the frontier of first-person perception. Project page: https://ego4d-data.org/ Kristen Grauman, Andrew Westbury, Eugene Byrne, Zachary Chavis, Antonino Furnari, Rohit Girdhar, Jackson Hamburger, Hao Jiang 0007, Miao Liu 0007, Xingyu Liu 0001, Tushar Nagarajan, Ilija Radosavovic, Santhosh K. Ramakrishnan, Fiona Ryan, Jayant Sharma 0002, Michael Wray, Mengmeng Xu 0006, Eric Zhongcong Xu, Chen Zhao 0002, Siddhant Bansal, Dhruv Batra, Vincent Cartillier, Sean Crane, Tien Do, Morrie Doulaty, Akshay Erapalli, Christoph Feichtenhofer, Adriano Fragomeni, Qichen Fu, Abrham Gebreselasie, Cristina González, James Hillis, Xuhua Huang, Yifei Huang 0002, Wenqi Jia 0001, Weslie Khoo, Jáchym Kolár, Satwik Kottur, Anurag Kumar 0003, Federico Landini, Yanghao Li, Zhenqiang Li 0002, Karttikeya Mangalam, Raghava Modhugu, Jonathan Munro, Tullie Murrell, Takumi Nishiyasu, Will Price, Paola Ruiz Puentes, Merey Ramazanova, Leda Sari, Kiran K. Somasundaram, Audrey Southerland, Yusuke Sugano, Ruijie Tao, Minh Vo, Xindi Wu, Takuma Yagi, Ziwei Zhao 0003, Yunyi Zhu, Pablo Andrés Arbeláez, David Crandall, Dima Damen, Giovanni Maria Farinella, Christian Fügen, Bernard Ghanem, Vamsi K. Ithapu, C. V. Jawahar, Hanbyul Joo, Kris Makoto Kitani, Haizhou Li 0001, Richard A. Newcombe, Aude Oliva, Hyun Soo Park, James M. Rehg, Yoichi Sato 0001, Jianbo Shi, Zheng Shou 0001, Antonio Torralba 0001, Lorenzo Torresani, Mingfei Yan, Jitendra Malik |
CVPR | 33 |
| 2020 | Towards inferring cognitive state changes from pupil size variations in real world conditionsabstractThe ability to infer cognitive state from pupil size provides an opportunity to reduce friction in human-computer interaction. For example, the computer could automatically turn off notifications when it detects, using pupil size, that the user is deeply focused on a task. However, our ability to do so has been limited. A principal reason for this is that pupil size varies with multiple factors (e.g., luminance and vergence), so isolating variations due to cognitive processes is challenging. In particular, rigorous benchmarks to detect cognitively-driven pupillary event from continuous stream of data in real-world settings have not been well-established. Motivated by these challenges, we first performed visual search experiments at room scale, with natural indoor conditions with real stimuli where the timing of the detection event was user-controlled. In spite of the natural experimental conditions, we found that the mean pupil dilation response to a cognitive state change (i.e., search target detected) was qualitatively similar and consistent with more controlled laboratory studies. Next, to address the challenge of detecting state changes from continuous data, we fit discriminant models using Support Vector Machine (SVM) computed on short epochs of 1-2 seconds extracted using rolling windows. We tested three different features (descriptive statistics, baseline corrected pupil size, and local Z-score) with our models. We obtained best performance using local Z-score as a feature (mean Area under the Curve (AUC) of 0.6). Our naturalistic experiments and modeling results provide a baseline for future research aimed at leveraging pupillometry for real-world applications. Naga Venkata Kartheek Medathati, Ruta Desai, James Hillis |
ETRA | 3 |
| 2019 | Learning Cooperative Personalized Policies from Gaze DataabstractAn ideal Mixed Reality (MR) system would only present virtual information (e.g., a label) when it is useful to the person. However, deciding when a label is useful is challenging: it depends on a variety of factors, including the current task, previous knowledge, context, etc. In this paper, we propose a Reinforcement Learning (RL) method to learn when to show or hide an object's label given eye movement data. We demonstrate the capabilities of this approach by showing that an intelligent agent can learn cooperative policies that better support users in a visual search task than manually designed heuristics. Furthermore, we show the applicability of our approach to more realistic environments and use cases (e.g., grocery shopping). By posing MR object labeling as a model-free RL problem, we can learn policies implicitly by observing users' behavior without requiring a visual search model or data annotation. Christoph Gebhardt, Brian Hecox, Bas van Opheusden, Daniel J. Wigdor, James Hillis, Otmar Hilliges, Hrvoje Benko |
UIST | 5 |
| 2018 | Touch with foreign hands: the effect of virtual hand appearance on visual-haptic integrationabstractHand tracking and haptics are gaining more importance as key technologies of virtual reality (VR) systems. For designing such systems, it is fundamental to understand how the appearance of the virtual hands influences user experience and how the human brain integrates vision and haptics. However, it is currently unknown whether multi-sensory integration of visual and haptic feedback can be influenced by the appearance of virtual hands in VR. We performed a user study in VR to gain insight into the effect of hand appearance on how the brain combines visual and haptic signals using a cue-conflict paradigm. In this paper, we show that the detection of surface irregularities (bumps and holes) sensed by eyes and hands is affected by the rendering of avatar hands. However, sensitivity changes do not correlate with the degree of perceived limb ownership. Qualitative feedback provides insights into potentially distracting cues in visual-haptic integration. Valentin Schwind, Lorraine Lin, Massimiliano Di Luca, Sophie Jörg, James Hillis |
SAP | 5 |
| 2017 | Fast gaze-contingent optimal decompositions for multifocal displaysabstractAs head-mounted displays (HMDs) commonly present a single, fixed-focus display plane, a conflict can be created between the vergence and accommodation responses of the viewer. Multifocal HMDs have long been investigated as a potential solution in which multiple image planes span the viewer's accommodation range. Such displays require a scene decomposition algorithm to distribute the depiction of objects across image planes, and previous work has shown that simple decompositions can be achieved in real-time. However, recent optimal decompositions further improve image quality, particularly with complex content. Such decompositions are more computationally involved and likely require better alignment of the image planes with the viewer's eyes, which are potential barriers to practical applications. Our goal is to enable interactive optimal decomposition algorithms capable of driving a vergence- and accommodation-tracked multifocal testbed. Ultimately, such a testbed is necessary to establish the requirements for the practical use of multifocal displays, in terms of computational demand and hardware accuracy. To this end, we present an efficient algorithm for optimal decompositions, incorporating insights from vision science. Our method is amenable to GPU implementations and achieves a three-orders-of-magnitude speedup over previous work. We further show that eye tracking can be used for adequate plane alignment with efficient image-based deformations, adjusting for both eye rotation and head movement relative to the display. We also build the first binocular multifocal testbed with integrated eye tracking and accommodation measurement, paving the way to establish practical eye tracking and rendering requirements for this promising class of display. Finally, we report preliminary results from a pilot user study utilizing our testbed, investigating the accommodation response of users to dynamic stimuli presented under optimal decomposition. Olivier Mercier, Yusufu Sulai, Kevin J. MacKenzie, Marina Zannoli, James Hillis, Derek Nowrouzezahrai, Douglas Lanman |
ACM Trans. Graph. | 5 |