VLDB 2026 Research / reviewers in the wild / expert
Ianus Keller
dblp:21/4040
· DBLP profile ↗
3ranked-venue papers
1as first author
1since 2021 · last 2023
0000-0002-2369-248XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Human-AI interaction · 78% Interaction techniques and input · 17% Games and playful interaction · 5% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computational social science and digital humanities · 100% |
Topics — the 1 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational social science and digital humanities
algorithmic decision-making |
0.2 | 1 | 2023 | Contestable Camera Cars: A Speculative Design Exploration of Public AI That Is Open and Responsive to Dispute · CHI 2023 |
Methods — techniques the papers use, named apart from their topics
speculative design · 1.3semi-structured interviews · 1.3reflexive thematic analysis · 1.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Contestable Camera Cars: A Speculative Design Exploration of Public AI That Is Open and Responsive to DisputeabstractLocal governments increasingly use artificial intelligence (AI) for automated decision-making. Contestability, making systems responsive to dispute, is a way to ensure they respect human rights to autonomy and dignity. We investigate the design of public urban AI systems for contestability through the example of camera cars: human-driven vehicles equipped with image sensors. Applying a provisional framework for contestable AI, we use speculative design to create a concept video of a contestable camera car. Using this concept video, we then conduct semi-structured interviews with 17 civil servants who work with AI employed by a large northwestern European city. The resulting data is analyzed using reflexive thematic analysis to identify the main challenges facing the implementation of contestability in public AI. We describe how civic participation faces issues of representation, public AI systems should integrate with existing democratic practices, and cities must expand capacities for responsible AI development and operation. Kars Alfrink, Ianus Keller, Neelke Doorn, Gerd Kortuem |
CHI | 2 |
| 2012 | Interactive pong: exploring ways of user inputs through prototyping with sensorsabstractThis study aimed to explore ways of user inputs through designing interactive game controllers with different type of sensor. From building four experiential prototypes on Pong, we learned to drive design by focusing on interaction qualities, which determine the use of sensors. We found that the interaction qualities together as a set offer a way to design aesthetics of behavior in interaction. Wei Liu 0020, Aadjan J. C. van der Helm, Pieter Jan Stappers, Walter A. Aprile, Gert Pasman, Ianus Keller |
UbiComp | 6 |
| 2006 | Cabinet: merging designers' digital and physical collections of visual materials
Ianus Keller, Aldo Hoeben, Aadjan J. C. van der Helm |
Pers. Ubiquitous Comput. | 1 |