VLDB 2026 Research / reviewers in the wild / expert
Jack Urbanek
dblp:210/1040
· DBLP profile ↗
9ranked-venue papers
2as first author
4since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 9 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
8 papers |
Vision and language · 38% Question answering and dialogue systems · 19% Trustworthy machine learning · 13% | |
| Computer graphics and multimedia
2 papers |
Computer animation and physical simulation · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 100% |
Topics — the 15 heaviest of 16, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation › motion synthesis
human motion synthesis |
0.9 | 2 | 2024 | Breaking The Limits of Text-conditioned 3D Motion Synthesis with Elaborative Descriptions · ICCV 2023 Text Motion Translator: A Bi-directional Model for Enhanced 3D Human Motion Generation from Open-Vocabulary Descriptions · ECCV (63) 2024 |
Computer vision › Vision and language › image captioning
dense captioning |
0.8 | 1 | 2024 | A Picture is Worth More Than 77 Text Tokens: Evaluating CLIP-Style Models on Dense Captions · CVPR 2024 |
Machine learning › Generative modeling › diffusion model › human motion generation
text-to-motion generation |
0.8 | 1 | 2024 | Text Motion Translator: A Bi-directional Model for Enhanced 3D Human Motion Generation from Open-Vocabulary Descriptions · ECCV (63) 2024 |
Computer vision › Vision and language
vision-language model |
0.8 | 1 | 2024 | A Picture is Worth More Than 77 Text Tokens: Evaluating CLIP-Style Models on Dense Captions · CVPR 2024 |
Computer vision › Vision and language › motion-language model
text-conditioned motion generation |
0.7 | 1 | 2023 | Breaking The Limits of Text-conditioned 3D Motion Synthesis with Elaborative Descriptions · ICCV 2023 |
Natural language and speech › Question answering and dialogue systems
dialogue generation |
0.4 | 1 | 2020 | Queens are Powerful too: Mitigating Gender Bias in Dialogue Generation · EMNLP (1) 2020 |
Machine learning › Trustworthy machine learning
fairness |
0.4 | 1 | 2020 | Queens are Powerful too: Mitigating Gender Bias in Dialogue Generation · EMNLP (1) 2020 |
Machine learning › Trustworthy machine learning › fairness › bias mitigation
gender bias mitigation |
0.4 | 1 | 2020 | Queens are Powerful too: Mitigating Gender Bias in Dialogue Generation · EMNLP (1) 2020 |
Games and playful interaction › game AI
procedural content generation |
0.4 | 1 | 2020 | Generating Interactive Worlds with Text · AAAI 2020 |
Natural language and speech › Question answering and dialogue systems
dialogue |
0.4 | 1 | 2019 | Learning to Speak and Act in a Fantasy Text Adventure Game · EMNLP/IJCNLP (1) 2019 |
Computer vision › Vision and language
grounded language learning |
0.3 | 1 | 2018 | Mastering the Dungeon: Grounded Language Learning by Mechanical Turker Descent · ICLR (Poster) 2018 |
Machine learning › Reinforcement learning › reinforcement learning from human feedback
learning from human feedback |
0.3 | 1 | 2018 | Mastering the Dungeon: Grounded Language Learning by Mechanical Turker Descent · ICLR (Poster) 2018 |
Natural language and speech › Question answering and dialogue systems
personalized dialogue |
0.3 | 1 | 2018 | Personalizing Dialogue Agents: I have a dog, do you have pets too? · ACL (1) 2018 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
commonsense reasoning |
0.1 | 1 | 2020 | Generating Interactive Worlds with Text · AAAI 2020 |
Natural language and speech › Question answering and dialogue systems › task-oriented dialogue
dialogue policy learning |
0.1 | 1 | 2018 | Personalizing Dialogue Agents: I have a dog, do you have pets too? · ACL (1) 2018 |
Methods — techniques the papers use, named apart from their topics
open-vocabulary description · 1.5atomic action decomposition · 1.3neural network · 0.9compositional generation · 0.9fine-tuning · 0.8contrastive language-image pretraining · 0.8bidirectional translation · 0.8bi-directional translation · 0.8reinforcement learning · 0.7counterfactual data augmentation · 0.4bias controlled training · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | A Picture is Worth More Than 77 Text Tokens: Evaluating CLIP-Style Models on Dense CaptionsabstractCuration methods for massive vision-language datasets trade off between dataset size and quality. However, even the highest quality of available curated captions are far too short to capture the rich visual detail in an image. To show the value of dense and highly-aligned image-text pairs, we collect the Densely Captioned Images (DCI) dataset, containing 7805 natural images human-annotated with mask-aligned descriptions averaging above 1000 words each. With precise and reliable captions associated with specific parts of an image, we can evaluate vision-language models' (VLMs) understanding of image content with a novel task that matches each caption with its corresponding subcrop. As current models are often limited to 77 text tokens, we also introduce a summarized version (sDCI) in which each caption length is limited. We show that modern techniques that make progress on standard benchmarks do not correspond with significant improvement on our sDCI based benchmark. Lastly, we finetune CLIP using sDCI and show significant improvements over the baseline despite a small training set. By releasing the first human annotated dense image captioning dataset, we hope to enable the development of new benchmarks or finetuning recipes for the next generation of VLMs to come. Jack Urbanek, Florian Bordes, Pietro Astolfi, Mary Williamson, Vasu Sharma, Adriana Romero-Soriano |
CVPR | 1 |
| 2024 | Text Motion Translator: A Bi-directional Model for Enhanced 3D Human Motion Generation from Open-Vocabulary Descriptions
Yijun Qian, Jack Urbanek, Alex Hauptmann 0001, Jungdam Won |
ECCV (63) | 2 |
| 2023 | Breaking The Limits of Text-conditioned 3D Motion Synthesis with Elaborative DescriptionsabstractGiven its wide applications, there is increasing focus on generating 3D human motions from textual descriptions. Differing from the majority of previous works, which regard actions as single entities and can only generate short sequences for simple motions, we propose EMS, an elaborative motion synthesis model conditioned on detailed natural language descriptions. It generates natural and smooth motion sequences for long and complicated actions by factorizing them into groups of atomic actions. Meanwhile, it understands atomic-action level attributes (e.g., motion direction, speed, and body parts) and enables users to generate sequences of unseen complex actions from unique sequences of known atomic actions with independent attribute settings and timings applied. We evaluate our method on the KIT Motion-Language and BABEL benchmarks, where it outperforms all previous state-of-the-art with noticeable margins. Yijun Qian, Jack Urbanek, Alex Hauptmann 0001, Jungdam Won |
ICCV | 2 |
| 2021 | How to Motivate Your Dragon: Teaching Goal-Driven Agents to Speak and Act in Fantasy WorldsabstractPrithviraj Ammanabrolu, Jack Urbanek, Margaret Li, Arthur Szlam, Tim Rocktäschel, Jason Weston. Proceedings of the 2021 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies. 2021. Prithviraj Ammanabrolu, Jack Urbanek, Margaret Li, Arthur Szlam, Tim Rocktäschel, Jason Weston |
NAACL-HLT | 2 |
| 2020 | Generating Interactive Worlds with TextabstractProcedurally generating cohesive and interesting game environments is challenging and time-consuming. In order for the relationships between the game elements to be natural, common-sense has to be encoded into arrangement of the elements. In this work, we investigate a machine learning approach for world creation using content from the multi-player text adventure game environment LIGHT (Urbanek et al. 2019). We introduce neural network based models to compositionally arrange locations, characters, and objects into a coherent whole. In addition to creating worlds based on existing elements, our models can generate new game content. Humans can also leverage our models to interactively aid in worldbuilding. We show that the game environments created with our approach are cohesive, diverse, and preferred by human evaluators compared to other machine learning based world construction algorithms. Angela Fan, Jack Urbanek, Pratik Ringshia, Emily Dinan, Emma Qian, Siddharth Karamcheti, Shrimai Prabhumoye, Douwe Kiela, Tim Rocktäschel, Arthur Szlam, Jason Weston |
AAAI | 2 |
| 2020 | Queens are Powerful too: Mitigating Gender Bias in Dialogue GenerationabstractModels often easily learn biases present in the training data, and their predictions directly reflect this bias.We analyze gender bias in dialogue data, and examine how this bias is actually amplified in subsequent generative chit-chat dialogue models.We measure gender bias in six existing dialogue datasets, and focus on the most biased one, the multiplayer text-based fantasy adventure dataset LIGHT (Urbanek et al., 2019), as a testbed for our bias mitigation techniques.The LIGHT dataset is highly imbalanced with respect to gender, containing predominantly male characters, likely because it is entirely collected by crowdworkers and reflects common biases that exist in fantasy or medieval settings.We consider three techniques to mitigate gender bias: counterfactual data augmentation, targeted data collection, and bias controlled training.We show that our proposed techniques mitigate gender bias in LIGHT by balancing the genderedness of generated dialogue utterances and are particularly effective in combination.We quantify performance using various evaluation methods-such as quantity of gendered words, a dialogue safety classifier, and human studies-all of which show that our models generate less gendered, but equally engaging chit-chat responses. Emily Dinan, Angela Fan, Adina Williams, Jack Urbanek, Douwe Kiela, Jason Weston |
EMNLP (1) | 4 |
| 2019 | Learning to Speak and Act in a Fantasy Text Adventure GameabstractJack Urbanek, Angela Fan, Siddharth Karamcheti, Saachi Jain, Samuel Humeau, Emily Dinan, Tim Rocktäschel, Douwe Kiela, Arthur Szlam, Jason Weston. Proceedings of the 2019 Conference on Empirical Methods in Natural Language Processing and the 9th International Joint Conference on Natural Language Processing (EMNLP-IJCNLP). 2019. Jack Urbanek, Angela Fan, Siddharth Karamcheti, Saachi Jain, Samuel Humeau 0001, Emily Dinan, Tim Rocktäschel, Douwe Kiela, Arthur Szlam, Jason Weston |
EMNLP/IJCNLP (1) | 1 |
| 2018 | Personalizing Dialogue Agents: I have a dog, do you have pets too?abstractSaizheng Zhang, Emily Dinan, Jack Urbanek, Arthur Szlam, Douwe Kiela, Jason Weston. Proceedings of the 56th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2018. Saizheng Zhang, Emily Dinan, Jack Urbanek, Arthur Szlam, Douwe Kiela, Jason Weston |
ACL (1) | 3 |
| 2018 | Mastering the Dungeon: Grounded Language Learning by Mechanical Turker Descent
Zhilin Yang 0001, Saizheng Zhang, Jack Urbanek, Will Feng, Alexander H. Miller, Arthur Szlam, Douwe Kiela, Jason Weston |
ICLR (Poster) | 3 |